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Jax marks/quint ?

Creator: AnIh June 12, 2011 10:45am
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AnIh
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Hi , everyguide i see on jax is different , they use ap mpen arp ad , they pick more ad item more ap items ..
so finally , jax is a mage ? a melee ? ad runes are worth it for him ?
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If you want to get Jax's full potential, I recommend you to read Dyrus Jax Guide on Solomid, you won't find any better Guide with any better Items and Runes anywhere in the Internet for Jax.

Go AD Marks and Quints, Dodge seals and Mres(/level or flat is preferene) Glyphs.
Jax's main damage throughout the game is PHYSICAL, not magical(70-80%/30-20% depending on how you Build him), please don't count him as a mage.

For the greater understanding of Jax read this:
http://www.leagueoflegends.com/board/showthread.php?p=2814813#post2814813

Gluck :>

Btw: DON'T get Arpen or Mpen marks, you need a strong earlgame to shine as Jax, you are disabled in Midgame! AD Marks and Quints give you health through the passive and the best lanedmg of all champs.

El Psy Congroo.


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Temzilla
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Dodge Seals

Jax can either be played as an AD carry, or an Anti-Carry assassin.

Full AP is generally considered to be the Anti-Carry, or you can go hybrid/ad and be a beefy AD carry.

You have to decide where to shift your damage with jax.

You can either use Leap Strike as a gap closer, or a huge burst damage move after getting some AP.

I'd either build him


or


(Ignore the funky orders :s)

And for the first build i'd use AtS or AD Marks, AD Quints, and either flat CDR glyphs or MR/level glyphs.

For the second build it would probably be AP/level glyphs, flat AP quints, AP/Level Marks.

But that's just me :)
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AnIh
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just tried full ad runes with doran blade ... feek like i deal double the amount of dmg i did before xD ty !
Searz
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Temzilla wrote:


or


And for the first build i'd use AtS or AD Marks, AD Quints, and either flat CDR glyphs or MR/level glyphs.

For the second build it would probably be AP/level glyphs, flat AP quints, AP/Level Marks.

The OP didn't ask for builds...

Last Whisper is kinda unnecessary on Jax..
Second build works if you switch something for Hextech Gunblade. It's pretty core on all hybrids.

AP/lvl marks? Really? Just no...
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The runes I'd recommend are;
AD marks
AP or AD quints
Choice glyphs

AP scales better with both your Q, W and your passive, but if you think you'll be auto attacking enough to make the AD worth it, then by all means use them.

Just pick what you like in glyphs. Good choices are MR, MR/lvl and AP/lvl.
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Searz wrote:


The OP didn't ask for builds...

Last Whisper is kinda unnecessary on Jax..
Second build works if you switch something for Hextech Gunblade. It's pretty core on all hybrids.

AP/lvl marks? Really? Just no...


I don't play Jax Much :s

Just giving my thoughts.

Also i definitely meant for the first build to have a Frozen Mallet, and couldn't think of a good sixth item other than like... a second Gunblade.

I threw the builds in there to try and say that your runes will depend on how you build jax, instead of being a constant set.
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Jebus McAzn
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Dyrus's build is very strong right now. AD marks and quints let you out-lane many top lane enemies. Your core build is basically Rageblade+Gunblade, with boots of choice (often Ninja Tabi).
Searz
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Temzilla wrote:

Also i definitely meant for the first build to have a Frozen Mallet, and couldn't think of a good sixth item other than like... a second Gunblade.

I would take a defensive item. Banshee's Veil or Guardian Angel fits the bill pretty good.

Quoted:
I threw the builds in there to try and say that your runes will depend on how you build jax, instead of being a constant set.

Quints and glyphs depend, but seals and marks are pretty much set in stone.
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Dyrus's build is very strong right now. AD marks and quints let you out-lane many top lane enemies.

AP quints give better poke (scales better with Q and W) and give much more HP through your passive.
AD=20.25HP
AP=29.7HP
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