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Warwick - Jungle - starting item: DAGGER!?

Creator: clauslever June 14, 2011 6:26am
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clauslever
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Okay, so I've been messing around in custom games with Warwick to find out what works for me, and here's my result:

21/0/9 masteries, armor pen marks, armor seals, mr glyphs and health quints(although runes are just preference).

This is probably similar to alot(or atleast some) other players, but the biggest difference I've noticed is my starting item. I start off with a Dagger and a Health Potion. This allows me to clear the following:

Golems -> Wraiths -> Wolves -> Blue -> Golems -> Wraiths -> Wolves -> Red -> Golems -> Wraiths -> Wolves

All this without making a trip back to heal or shop and then I have plenty of gold, level 6(at the last pack of wolves), and red so I can go out and gank immediately after I've shopped and gained some strength. As Warwick doesn't really gank well untill this point, I just wondered why more people dont start with a dagger to improve the jungling and therefore leveling speed. Or do other people do this, just not the ones I've seen?

If what I'm doing is WRONG, please let me know and why.
DEWO
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No dragon in it.
YOu could specify the usual time you get to lvl 6.
What are you going to build that dagger into? Malady?
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clauslever
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Well, saying my actual time to 6 isn't gonna justify the use of the dagger, as I've only recently picked up Warwick. That's why I hoped some more experienced Warwick-players would try it out, since their results will prove more useful.

However, my time for clearing the mentioned and getting to level 6, starting at golems and no pulls needed is: 7:15.

I build it into a Black Cleaver in games where I'm needed as AD or Malady when I'm more of a hybrid.

Off-topic: I feel like I should be using more offensive runes. Like Attack speed seals and something else in quints aswell. I feel like going AD marks and ARP quints just for the jungling speed. Any thoughts in general on my rune choice?
EDIT! I jus tried these runes(although only 3x attack speed seals) and only managed to cut off 15 seconds of the time, aka 7 minutes flat. Not worth it imo.
Searz
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I'll have a look later today.

My runes are 15ArP, 10%AS, 12.69armor and 5.85%CDR.
Masteries are 9/0/21, but can try with 19/0/11 if requested.
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clauslever
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Use whichever masteries you prefer, I'm just interested in any feedback. The dagger will however have a greater impact on offensive masteries, but as I just said, ANY feedback if welcome :)
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The way I see it is that getting a Dagger slows down your time to get Razors, slowing your jungle further. Long Sword or Cloth Armor are the typical starts for that reason. Dagger wouldn't speed up your jungle that much compared to Long Sword anyway considering your attack speed from the runes you take (usually some mix of AS and ArP when starting with Long Sword) and Hunter's Call.
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ok that time isnt that good tbh.
I am getting 6 in 7:30-45 but i am taking dragon at lvl 5 and if i start as bottom team rebuffing with blue.
I am using 20/0/10 masteries. Why would you even use 21 in offense? Havoc?
I am using ArP/Dodge/AS/ArP runes for M/S/G/Q.

I am starting with cloth armor + 1 hp pot.
And taking razors + boots +1 at my 1st trip back to base (lvl 5)

Route:
Golems->Wraiths->Wolves->Blue_buff->Golems->Red_buff->Wraiths->Wolves (base) Dragon->XXX (to get 6) where XXX is either blue golem on enemy side or 2 golems on enemy side.
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clauslever
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Okay, Long Sword > Dagger for starting item. The dagger was obviously a mistake.

And about dragon. I just dont see it as a reliable tactic. It's too risky against a good team. If I feel like mid and bot are are busy, I'll go for dragon when I see the opportunity, but I don't feel like it's possible to have it at a specific time in your tactic. I'd much rather get 6 fast, gank bot or mid, then go dragon with assistance from whichever lane I ganked.

Warwick with red buff and ignite on a soft lvl 5 or 6 champion is almost a guarenteed kill with a little help, and then its SAFE to do dragon. But I guess the aggresive style works in certain games. I'll try it out today and do dragon earlier.
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Runes are 15ArP, 10%AS, 12.69armor and 5.85%CDR.
Masteries are 9/0/21.
Path is blue to golems. (taking everything in between)

With Dagger I got 04:30. With Long Sword I got 04:30.
The ONLY benefit I can find is that you're at 50-100HP higher throughout the jungle, but that's not enough in my opinion.
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Milkstarz
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I agree with clauslever, the long sword gives you nice dmg, and with ArP its just as good as getting a dagger. You really dont need the extra health that much anyways early game.. since he's such a strong jungler lol
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