@Jebus
I get 04:15 with offensive masteries, but I don't think 15sec faster is worth it..
And that's ONLY when going the blue to golems path. Otherwise utility is just as fast or just a few sec slower.
I get 04:15 with offensive masteries, but I don't think 15sec faster is worth it..
And that's ONLY when going the blue to golems path. Otherwise utility is just as fast or just a few sec slower.
I'm a strong independent black mage who don't need no mana.
I generally start with cloth armor and two potions, but attack speed runes give me the equivalent of a dagger from the beginning, so I usually keep up with mid and solo lane in level. I usually go blue to golems and i'm usually nearly full health when I'm finished. ww's such a great jungler though so there are so many ways to start off his jungle
Kinda irrelevant, but ok..
"Blizzard spoke thus; Thou shalt not BM. And the players replied Nay, I shall Play my hand with Lethal already on the board. And so Blizzard sent unto them this Brawl of Yogg, As a lesson for their sins of Pride and Greed, for he is the Prophet of Madness and RNG. On that day, the tavern descended into an era of chaos and darkness, until the weekend passed and everyone forgot all about it. Amen. Book of SMOrc, Verse 20, Chapter 4." - Feam T
tbh, as Jebus pointed out - as WW you want to speed up your jungle as much as possible.
Going armor seals and a mix of AS/Arp quints/marks/glyphs works very greatly for me along with 16/0/14 masteries ^^
Going armor seals and a mix of AS/Arp quints/marks/glyphs works very greatly for me along with 16/0/14 masteries ^^

Saintvicious wrote:
If someone can't stay alive in lane for 6:30 seconds on their own then they got problems.
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