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Malz/Nunu changes very soon!! and some other...

Creator: JunSupport June 16, 2011 1:17pm
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JunSupport
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Nunu! Malzahar! NMST is mia!!!

Quoted:
Morello:
Nunu and Malz are in this patch.


Vlad, Vayne, Nunu, all have ping-targets on their heads.

Quoted:
Morello:


Yep. :)


Why Vlad is bad:
http://www.leagueoflegends.com/board/showthread.php?p=10004424#post10004424

Quoted:
Morello:

The issues revolve around a few things;

* Double-dipping passive snowballing: Vlad's passive (and Jax's, for example) give a ton of free gold by the end of the game and make them hard to starve or keep down. When offense builds into defense, you essentially limit the requisite gold to be effective and make them take over the game if they do get the gold.

* Much more effort and resources go into countering than utilizing: the counters to Vlad are impractical and typically end up gimping you in other ways (such as getting your own early farm), while getting great effect out of Vlad is extremely forgiving. This also is the effect he has in low elo where newer players feel he can't be dealt with.

* Anti-attrition: Vlad no only lifesteals on his primary nuke, but he also utilizes no resources. Combine this with a good range and powerful escape tool, and he just stagnates his lane out and free farms. In games of high-skill, ganks are risky and costly - Vlad will most likely be safe enough to make them futile and waste others' time, earning a team gold advantage.

* Team damage amp: Even if you do dominate Vlad or starve him, he's always a powerful AOE damage multiplier without much farm. This gives him additional forgiving play.

The contention comes so heavily for Vlad because he's popular, and people don't like getting nerfed. Vlad is a pretty clear-cut case in balance, otherwise.


Stat Farming's being looked at!

Quoted:
Morello:
http://www.leagueoflegends.com/board/showthread.php?p=10005789#post10005789

We're working on him pretty soon, we're evaluating cool ways to do those Nasus/Veigar farm skills and make the character consistent.

That mechanic has to go, at least in its uncapped state; it makes characters unbalancable and too many best case/worst case differences.
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Lugignaf
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Nooo!!! Not my Nasus!


Thank you to jhoijhoi for the sig, and all the dividers in the guide.

Nighthawk
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lugi, probably benefits you if they change the q mechanic...you know, better jungling and stuff. and i mean. they're buffing him. so. lololol?


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Not quite sure if it's a buff. It might be changed to "every hit with SS increases it's power by X". That would be bad if it's low.


Thank you to jhoijhoi for the sig, and all the dividers in the guide.

Searz
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Yay for all the nerfs! :D (and buffs to Veigar and Nasus)
I don't think Nunu deserves one though..
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looking forward nasus/veigar change :)
Dante Rebellion
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well lugi, not like you can last hit :3... so you burn nasus potential

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Nunu deserves a nerf, he's such a powerful jungler, ganker, counter-jungler, flippin' everything you need in a jungler. It just hurts my head to play against him, and he also gives huge bonuses to the carry and can perma-slow to boot.
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Nunu just wrecks every other semi viable jungle in the game, a lot of viable junglers, and is king in 3 v 3 jungling. He also has good ganks and a global taunt. I mean, ****. lol


AnIh
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the most anoying thing with nunu is this ****ING SLOW OMFG WHY ITS A SLOW ITS LIKE YOUR ROOTED <_<
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