Xenasis wrote:
To be honest they nerfed the wrong area (and the nerf hasn't actually hit yet).
Early game, when laning happens, you're not going to utilise the ratio, you're going to utilise the base more. They should just make it a flat 50 mana or something...
what do you mean? the nerf was in the last patch, along with the yorick buffs
Pwnzor1130 wrote:
Obviously this man is not biased in any way, shape, or form.
She IS perfectly fine. Her heal is "OP" but it's on a decent cooldown. That gives you time to easily run someone down. Her spears are strong but skill dependent. If you are going to eat one, try to eat it close range so it does not molest you. Her Cougar is strong but not game breaking. She's perfectly fine. Really.
Nidalee isn't an easy champ to play really. Until 6 she has 1 truly offense based ability the other 2 are defensive. She's a squishie melee mage so having a strong utility spell like her heal makes sense. Her spear is hard to land even at the end of a teamfight and people dumb enough or inexperienced enough to not know it's coming diserve to get hit by it and watch that 250% bonus dmg melt their faces.
Her mana costs are high and her mobility is limited outside of the brush. She has really strong poke and some solid burst but that burst relies on some medium length CDs (considering she's a melee champ and her abilities in cougar not her auto attacks benefit from AP) she can be easily countered.
Blaming people for being bad with her is silly, she's not an easy champ to play I still haven't gotten her down, the best I've gotten with her is swapping in and out of forms to throw a heal or to get off a long range spear. I still don't know how to move with her in team fights though I know she is considered a strong duelist.
Her mana costs are high and her mobility is limited outside of the brush. She has really strong poke and some solid burst but that burst relies on some medium length CDs (considering she's a melee champ and her abilities in cougar not her auto attacks benefit from AP) she can be easily countered.
Blaming people for being bad with her is silly, she's not an easy champ to play I still haven't gotten her down, the best I've gotten with her is swapping in and out of forms to throw a heal or to get off a long range spear. I still don't know how to move with her in team fights though I know she is considered a strong duelist.
JEFFY40HANDS wrote:
Nidalee isn't an easy champ to play really. Until 6 she has 1 truly offense based ability the other 2 are defensive. She's a squishie melee mage so having a strong utility spell like her heal makes sense. Her spear is hard to land even at the end of a teamfight and people dumb enough or inexperienced enough to not know it's coming diserve to get hit by it and watch that 250% bonus dmg melt their faces.
Her mana costs are high and her mobility is limited outside of the brush. She has really strong poke and some solid burst but that burst relies on some medium length CDs (considering she's a melee champ and her abilities in cougar not her auto attacks benefit from AP) she can be easily countered.
Blaming people for being bad with her is silly, she's not an easy champ to play I still haven't gotten her down, the best I've gotten with her is swapping in and out of forms to throw a heal or to get off a long range spear. I still don't know how to move with her in team fights though I know she is considered a strong duelist.
the problem with nidalee is that her skill cap is TOO high. She has too much utility with her abilities that a master with her would know what to do with. Most other characters have a relatively low skill cap and there are a few tricks here or there, but nothing game changing. The same is not true with nidalee. It's the equivalent of someone finding an infinite combo with a character in a fighting game. Sure, it's extremely difficult to pull off and only extreme pros would be able to do it in a real match, but the fact that it exists and can be performed, even by just a select few, means it needs to be rebalanced. This is a bit of a hyperbole in relation to nidalee, but the idea is very similar.
I can understand that. Still though, rebalancing for the many because of the tears of a few is EXACTLY what already happens. It's something that Riot should steer away from, I fail to see a way to lower her skill cap without simply deleting her abilities and starting over. With bot games being too easy the only place for people to try out champs is in normals. People trying champs out in ranked get *****ed at....I like to win in ranked or normals but a loss in normals isn't going to prevent me from playing. We deal with idiots in every game sometimes on the opposing team ((most of the time on mine :P)) what's new?
I like Nidalee, I've only seen 1 person play her perfectly in a normals I had a few weeks back. ***** be OP haha.
I like Nidalee, I've only seen 1 person play her perfectly in a normals I had a few weeks back. ***** be OP haha.
first person to do it earns five rep (not from me, but that's likely what you would get for such a post)
Sure, no problem.
I only included flat amounts, so things like Swain's ult, Fiddle's Drain, Xin's passive etc. won't be on the list.
Tell me if I missed any.
Imbue - 60 / 100 / 140 / 180 / 220 +1.1 per ability power
Radiance - 30 / 40 / 50 (per second) +0.2 per ability power
Aria of Perseverance - 35 / 70 / 105 / 140 / 175 +0.35 per ability power
Astral Blessing - 60 / 120 / 180 / 240 / 300 +0.9 per ability power
Wish - 200 / 320 / 440 +1.3 per ability power
Primal Surge - 60 / 90 / 120 / 150 / 180 +1.25 per ability power
Triumphant Roar - 60 / 90 / 120 / 150 / 180 (50% to nearby allies) +0.2 per ability power
Bulwark - 20 / 32 / 44 / 56 / 68 +0.3 per ability power
Remove Scurvy - 80 / 150 / 220 / 290 / 360 +1.0 per ability power
Hiten Style - 10 / 14 / 18 / 22 / 26 (per hit)
Monsoon - 70 / 110 / 150 (per second) +0.35 per ability power
Heavenly Wave - 35 / 55 / 75 / 95 / 115 / 135 (additional 5% +1% per 50 ability power of missing health will also be healed.)
Divine Blessing - 65 / 100 / 135 / 170 / 205 +0.5 per ability power
Meditate - 28 / 56 / 84 / 112 / 140 (per second) +0.33 per ability power
Consume - 125 / 180 / 235 / 290 / 345 +1.0 per ability power
Cull the Meek - 50 / 75 / 100 / 125 / 150 (this is a healing cap, the amount depends on targets hit)
Vorpal Blade - 10 / 20 / 30 / 40 / 50 +0.2 per ability power
Agony - 100 / 175 / 250 +0.6 per ability power (steals the initial amount again over the next 6 seconds)
Bloodlust - 10 / 20 / 30 / 40 / 50 (per stack) +1.5 per ability power
Transfusion - 15 / 25 / 35 / 45 / 55 +0.2 per ability power
I only included flat amounts, so things like Swain's ult, Fiddle's Drain, Xin's passive etc. won't be on the list.
Tell me if I missed any.




















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that's why they nerfed him, he can't do that anymore. Unfortunately it also means that his heal is pretty much worthless late game
To be honest they nerfed the wrong area (and the nerf hasn't actually hit yet).
Early game, when laning happens, you're not going to utilise the ratio, you're going to utilise the base more. They should just make it a flat 50 mana or something...