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B-Wong wrote:
TF Only mid.
yep. otherwise a waste.
hm the global enemychamp reveal will stay though (as nocs global darkness). i dont think one needs to say that also this part of the skill is pretty nice.
one needs to see. are they doing the same to shen and panth? for them i would expect a longer range. especially shen is problematic.
Crazy Smurf wrote:
K, would be nice to see a boost in his base stats since he will be a ******** squishy mid = a little bit unfair :/
Considering he's practically OP as it is now, they stated that they're not buffing TF.
Oh, and for some insight as to how far, I'm pretty sure someone said from the centre of the map to a middle inhibitor.

Xenasis wrote:
Considering he's practically OP as it is now, they stated that they're not buffing TF.
Oh, and for some insight as to how far, I'm pretty sure someone said from the centre of the map to a middle inhibitor.
Quite Frankly "almost" half of the map. However I'll be still looking forward to see some slight boost into his starting HP, it's just broking me down.
The distance now is good, he can go everywhere, counter backdoors, protect turrets and push. But if they aer gonna nerf it, I think a good distance is from the pool till the way from the first to second enemy tower.
Pool - Nexus - Inhib tower - tower - tower - enemy tower - between enemy towers - enemy tower - Inhib tower - enemy pool
Pool - Nexus - Inhib tower - tower - tower - enemy tower - between enemy towers - enemy tower - Inhib tower - enemy pool

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Current is 5500, though always subject to change.
That's about the spawn pool to the inhibitor turret. Or, 1/4 of the map.
So, you could still easily go from mid to bot/top for a gank if you manage your mana.
I think I could work with this, but still going to miss the god-like global teleport.
What does everyone else think of this?