So far he hits hard, and runs at the first sign of danger. Decoy is also a pain because you never know where he went or whether or not he just stopped. OP imo, I expect a nerf next update. Which is why I would say wait, just in case he gets hit hard. Much less his ult gives one more escape mechanism, and ruins teamfights worse than Amumu's, WHILE dishing out more damage.
Svadilfari wrote:
No way, I'm am on EU server and hes not ...
He's out on NA and EU East, he's delayed on West because Riot are incompetant boobs.
Luther3000 wrote:
He's out on NA and EU East, he's delayed on West because Riot are incompetant boobs.
OMG WTF I WANT MA MONKEY !!

After playing a good while, I feel WuKong need 4 things.
1. Stone Skin needs to be a tad strong. Maybe 1~2 points.
2. Crushing blow needs its Armor-Shred fixed. (Bug fix, it only works on base armor)
3. Decoy's stealth time should scale up.
Deceive gets a full 4 seconds, I don't see why Decoy can't have a duration like 1.5/1.75/2/2.25/2.5 seconds.
4. Cyclone should grant immunity to slows, just like
Highlander
1. Stone Skin needs to be a tad strong. Maybe 1~2 points.
2. Crushing blow needs its Armor-Shred fixed. (Bug fix, it only works on base armor)
3. Decoy's stealth time should scale up.

4. Cyclone should grant immunity to slows, just like

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-edit- Whoa, double post. Weird. Oh well, I'll leave the positive bits.
My Positive Remarks:
Crushing Blow is very strong. If it's Armor-Shred worked properly, it'd be perfect.
The animation is super fun. Despite being a rehash type skill, it is very enjoyable to use.
Nimbus Strike is awesome. It flows perfectly with Crushing Blow before or after.
Decoy's juking is infinitely entertaining. It never gets old.
Cyclone is ridiculously strong in team fight settings. Being level 11+, you can deal 200+ damage to each target if you have the typical AD items, every second. If enemies become bunched together during a team fight, just use Nimbus Strike on the back person, and ult. You knock them all up, and get at least 3 procs on everyone. On an average of 3 people, that's a solid 1800 raw damage, calculated to at least 1100+ damage mid game.
No.
"Blah blah blah, right to your own opinion."
Cyclone is super-easy to flash away from or shut-down with CC after the initial knock-up which doesn't last very longer. It needs a utility buff.
My Positive Remarks:
Crushing Blow is very strong. If it's Armor-Shred worked properly, it'd be perfect.
The animation is super fun. Despite being a rehash type skill, it is very enjoyable to use.
Nimbus Strike is awesome. It flows perfectly with Crushing Blow before or after.
Decoy's juking is infinitely entertaining. It never gets old.
Cyclone is ridiculously strong in team fight settings. Being level 11+, you can deal 200+ damage to each target if you have the typical AD items, every second. If enemies become bunched together during a team fight, just use Nimbus Strike on the back person, and ult. You knock them all up, and get at least 3 procs on everyone. On an average of 3 people, that's a solid 1800 raw damage, calculated to at least 1100+ damage mid game.
Toshabi wrote:
No.
"Blah blah blah, right to your own opinion."
Cyclone is super-easy to flash away from or shut-down with CC after the initial knock-up which doesn't last very longer. It needs a utility buff.
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Guides of Mine - Click the... Eh... Come back later
~Undergoing barbaric-Destruction, tasteful-Renovation, and blasphemous-Reconstruction soonâ„¢~
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Any of you managed to try him out yet? I'm highly considering getting some RP to buy him early on, but then again, it's probably the best to wait a bit, and see what he's really like.
What do you guys think of him?
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