Quoted:
A: We think that if we keep making Tanky DPS champions, people will eventually get bored of the role and move on.
I lol'd.
I think I'm gonna have to wait and see about these support/sustain changes. I think it has more potential than people give it credit for.

Thanks to The_Nameless_Bard for the sig!
gwadzila wrote:
How do you plan to get rid of the Tanky DPS metagame?
A: We think that if we keep making Tanky DPS champions, people will eventually get bored of the role and move on.
Haha, this is by far the best one.
"every now and again you come across a game that has so little emotional connection to who you are that you end up standing there, gazing at the screen and saying "I'm just pressing buttons and my life has no meaning,"" - Colin Campbell
Q: How about them Shaco bug fixes? They really are ruining our favorite clown, and making him harder to play. Not to mention he is falling behind as well, any ideas for him?
A: What bugs we fixed all those, I mean he now does the worm, and we have much better things to do now. Well we are planning to possiblty allow him to switch with his clone once, but thats after we rework jack in the boxes to make them useless to his jungle.
Q: Wait, but if you do that you're gonna buff him in return to make his jungle less painful right? I mean he could really use a health buff. Espically with Dominion coming up where it will be open combat.
A: PFT, no of course not he is suppose to be this squishy. Plus AP shaco will really shine in Dominion due to the fact all he has to do is camp in one bush, and lay down JITBs.
Q: Wait, what its almost like you're trying to kill this champion?
A: Yeah, I mean is was OP and we have to nerf all OP champs to the ground?
Q: Isn't that a little unfair...hey why does this smell like cholorform?
A: Yeah just dump him in the dumpster, yeah it will be fine.
Anyways good job.
A: What bugs we fixed all those, I mean he now does the worm, and we have much better things to do now. Well we are planning to possiblty allow him to switch with his clone once, but thats after we rework jack in the boxes to make them useless to his jungle.
Q: Wait, but if you do that you're gonna buff him in return to make his jungle less painful right? I mean he could really use a health buff. Espically with Dominion coming up where it will be open combat.
A: PFT, no of course not he is suppose to be this squishy. Plus AP shaco will really shine in Dominion due to the fact all he has to do is camp in one bush, and lay down JITBs.
Q: Wait, what its almost like you're trying to kill this champion?
A: Yeah, I mean is was OP and we have to nerf all OP champs to the ground?
Q: Isn't that a little unfair...hey why does this smell like cholorform?
A: Yeah just dump him in the dumpster, yeah it will be fine.
Anyways good job.
In my eyes there is only justice

Thank you Xiaowiriamujhoijhoi JEFFY40HANDS JakofSpaydes
Check out my AP/AD TF BuildYou need to log in before commenting.
Q: What were your goals with the Kayle remake?
A: We felt like Kayle had an extremely unique and interesting skillset, so we removed that to make her more noob friendly. We think the idea of passives converting one stat into another allows players to be creative, which is why we've slowly been nerfing or removing these passives. To be honest, Kayle's new passive was some **** Morello wrote down about magic resist when he was drunk. We interpreted it the best we could, and feel like it's turning out to be pretty great!
Kayle's heal posed a problem because it let her differ from the super - hard carry playstyle we were nerfing so badly, so we pretty much turned it into a placeholder. We made the heal the second worst heal in the game (next to Bulwark) and made the speed buff completely unnoticeable. This will allow newer Kayle players to feel like they're an asset to their team when they have nothing better to do since they're feeding so damn hard.
Otherwise, all we really needed to do was turn her from underplayed to underpowered. This was so we could make her OP, meaning more people would play her again.
Do you feel like the Pantheon and Garen buffs went a little too far?
A: To be honest, we put these buffs in place becase A: We were nostalgic about the good old days and B: We couldn't stand the whining anymore. We made sure these buffs would be too good, so the whiners could see that our nerfs would be justified, even if they were putting the champions right back where they used to be.
What are your thoughts on the upcoming Soraka nerfs?
A: Soraka's main strength is her healing, so we nerfed that and gave small, insignificant buffs to her other abilities so Soraka players wouldn't feel cheated. We don't really understand why Shurelia would want to badly nerf a character that only needs a few tweaks. To be honest, Shurelia has been acting a little strange recently. Maybe it's all that helium.
How do you plan to get rid of the Tanky DPS metagame?
A: We think that if we keep making Tanky DPS champions, people will eventually get bored of the role and move on.
What was the deal with Gangplank?
A: We have absolutely no idea what to do with Gangplank, so we've just been buffing and nerfing him and laughing at our players' confusion.
QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ