Making money > making qualitative games
Apparently..
Apparently..
"Moral justification is a powerful disengagement mechanism. Destructive conduct is made personally and socially acceptable by portraying it in the service of moral ends." - Albert Bandura
"Ultimately, if people lose their willingness to recognize that there are times in our history when legality becomes distinct from morality, we aren't just ceding control of our rights to government, but our futures." - Edward Snowden
"Ultimately, if people lose their willingness to recognize that there are times in our history when legality becomes distinct from morality, we aren't just ceding control of our rights to government, but our futures." - Edward Snowden
Searz wrote:
Making money > making qualitative games
Apparently..
Same reasons that movies like Avatar make millions. The qualities that define a good piece of media generally cannot be appreciated by the masses, thus companies looking purely to make money will create fodder that consumers will throw their money at. Why grind the fodder into grain and make bread when you can just take the wheat and make more money off of it? (I know fodder isn't actually wheat, but it's a metaphor)
theBMB wrote:
Why grind the fodder into grain and make bread when you can just take the wheat and make more money off of it? (I know fodder isn't actually wheat, but it's a metaphor)
Dude, you don't need to explain the metaphor in the same comment :P
It was also a pretty easy metaphor to understand.
"every now and again you come across a game that has so little emotional connection to who you are that you end up standing there, gazing at the screen and saying "I'm just pressing buttons and my life has no meaning,"" - Colin Campbell
ShadowNet wrote:
Most people I know went back to MW2.
BF3 and SM can have my money <3.
SM?
@Jeffy
yea
Zombies is where the ****'s at.
that's what draws me into Blops, da zombies man :S
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http://www.shacknews.com/article/70005/black-ops-sells-over-18-million-map-packs-in-nine