They could buff the other stats on the other tenacity items a bit imo.
Moonflair Spellblade only costs 1200 gold. They should adjust the recipe and stats to make it worth maybe 1500~2000 gold.

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They need to make the tenacity items better for lategame, not give them small buffs --.--
I really hope they're making lategame tenacity items soon.
I really hope they're making lategame tenacity items soon.
"I love the dirty bomb tag because i get either
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ya the tenacity items currently have two major problems:
1) They don't give as much tenacity as mercury treads. They are targeting this problem now, but this will make the "tenacity" stat completely meaningless since any item that offers tenacity offers the same amount of tenacity,
2) They don't offer stats that scale well into the late game. To be honest the value of the stats the items currently offer is about equivalent to the doran's items, which barely holds up through mid game, let alone late game.
Also, if they gave quicksilver sash tenacity, no one would buy merc treads or banshee's anymore, sash would suddenly fill both of those roles.
1) They don't give as much tenacity as mercury treads. They are targeting this problem now, but this will make the "tenacity" stat completely meaningless since any item that offers tenacity offers the same amount of tenacity,
2) They don't offer stats that scale well into the late game. To be honest the value of the stats the items currently offer is about equivalent to the doran's items, which barely holds up through mid game, let alone late game.
Also, if they gave quicksilver sash tenacity, no one would buy merc treads or banshee's anymore, sash would suddenly fill both of those roles.
@Searz:
There will NEVER be a late-game Tenacity item. ( Unless you count
Mercury's Treads )
The problem with that is, if a Tenacity item is viable late game, all other items become inferior and ALL Tenacity items become core for their respective compatible champions.
I like how they're opting to make Tenacity restricted to lower value items, it means it's more of a strategic choice and not a mandatory one.
You CANNOT underestimate the value of Tenacity. Especially when they all become 35. Tenacity is far more valuable then any other stat in side-by-side comparisons.
If it's too weak, they can buff it lightly until it's right, just like what they're doing now.
There will NEVER be a late-game Tenacity item. ( Unless you count

The problem with that is, if a Tenacity item is viable late game, all other items become inferior and ALL Tenacity items become core for their respective compatible champions.
I like how they're opting to make Tenacity restricted to lower value items, it means it's more of a strategic choice and not a mandatory one.
You CANNOT underestimate the value of Tenacity. Especially when they all become 35. Tenacity is far more valuable then any other stat in side-by-side comparisons.
If it's too weak, they can buff it lightly until it's right, just like what they're doing now.
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