Quoted:
- Null Sphere missile speed increased to 1400 from 1150
Skilled Kassadin players just got 20% more annoying...
Quoted:
- Siphon of destruction no longer adds additional shield for each unit hit
Wait a minute...
Did they just gut Mordekaiser's shield generation on his E

They already reduced the shield generation on minions, now E won't get extra for multiple units hit?
Wow, that's harsh. This will make Mordekaiser not immortal anymore when built, but it means his early-game shield is completely totaled, even when the

Quoted:
- Basic attack range increased to 125 from 100
- Consume range increased to 125 from 100
What... I... This is... acceptably unnoticeable.
Quoted:
-insert listed Orianna nerfs here-
Bahahahaha @ everyone who thought she only needed "small" nerfs.
Quoted:
- Rammus can now immediately switch between Defensive Ball Curl and Powerball
Sweet. Rammus can now stop on a dime!
Quoted:
- Jack-in-the-Box
- Boxes are now immune to damage while stealthed if the source cannot see them
Epic.
Quoted:
- Jack-in-the-Box
- Fixed a bug where turrets would always attack Jack in the Boxes first
Wonder if this is a problem for Heimerdinger's turrets too...
Quoted:
- Improved Jack in the Box AI
- Boxes will soft lock onto other non-neutral-monsters they attack (they will prefer to keep attacking that target)
Wait... This sounds like something that will mess with his jungling.
Quoted:
- Stand United
- Energy cost reduced to 0 from 50
OMG, if I were a scrub, I would need to change my pants right now.
Now you can spam your skills like a boss and not worry about not being able to save an ally. :D
Quoted:
Singed
- Attack range increased to 125 from 100
- Fling range increased to 125 from 100
TROLOLOLOLOLOLOLOOOOOOOLLLLLLLLLLLLLL!!!!!!
Quoted:
Taric
- Stun duration is now always 1.5 seconds from 1-2 seconds
There does the depth on Taric... They keep removing all the depth. I saw nothing wrong with his varying stun-duration, it was interesting and neat. :(
Quoted:
- You can now use multiple Health or Mana Potions while you have one active which will queue them up to be used after the previous completes (maximum 5 stacks)
YAY! POT SPAMMING IS NOW A-OKAY! <3
Quoted:
- You can now Smart Cast items (you have to manually bind the hotkeys)
Finally...
Quoted:
- Creep camp minimap icons are now more consistent; clairvoyance and wards will now properly update the map icons
Hope it's actually fixed this time.
Quoted:
- Lux, Malphite, Maokai, Kog'Maw, Gragas and Xin Zhao's tooltips properly display numbers in their passives as they update.
Sweet.
Quoted:
- Traps (Teemo, Caitlyn, Nidalee) will now show the area they trigger in when cast
Eager to see what this looks like in-game.
Overall, a great patch. Lots of interesting changes I'll be looking forward to trying out. :)
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AP Taric soon new FotM
Sion buffs lol. Maybe I play him.
Shen buffs! Yay. Will have an easier early game. And no energy Ulti :)
Singed buffs. Great, he cna fling me from farther away D:
Shaco bug fixes! VERY HAPPY :)
Orianna/Morde laning nerfs. YES, now they can't rape me too hard.
Rammus/Kassadin buffs lol wut.
Slight Nid/Olaf "buffs?" I like Reckless Swing->0 mana though :)
Garen buff/nerf? Ok, Riot. Seems more like buff though, with bonus attack on E going up .2.
All tenacity items are 35 now? Maybe less Merc Treads and more variety now :).
Anyways, i think this patch will be good overall.
Sion buffs lol. Maybe I play him.
Shen buffs! Yay. Will have an easier early game. And no energy Ulti :)
Singed buffs. Great, he cna fling me from farther away D:
Shaco bug fixes! VERY HAPPY :)
Orianna/Morde laning nerfs. YES, now they can't rape me too hard.
Rammus/Kassadin buffs lol wut.
Slight Nid/Olaf "buffs?" I like Reckless Swing->0 mana though :)
Garen buff/nerf? Ok, Riot. Seems more like buff though, with bonus attack on E going up .2.
All tenacity items are 35 now? Maybe less Merc Treads and more variety now :).
Anyways, i think this patch will be good overall.
Just for more emphasis....
Singed isn't OP. He's just the most appealing tank right now.
So good to see Riot won't hesitate to buff champions in their underpowered areas even while the community doesn't recognize or acknowledge it.
Shen's buff should also pull away some of the Singed-madness quite a bit.
Hoping aura-tank Tarics will also get some of the spotlight. I remember seeing one tank taric who was just beastly.
Quoted:
Singed
- Attack range increased to 125 from 100
- Fling range increased to 125 from 100
TROLOLOLOLOLOLOLOOOOOOOLLLLLLLLLLLLLL!!!!!!
Singed isn't OP. He's just the most appealing tank right now.
So good to see Riot won't hesitate to buff champions in their underpowered areas even while the community doesn't recognize or acknowledge it.
Shen's buff should also pull away some of the Singed-madness quite a bit.
Hoping aura-tank Tarics will also get some of the spotlight. I remember seeing one tank taric who was just beastly.
~ Gentlemen Cho'Gath ~ |
┌──┠┴──┴ < ಠ,....,ರೃ> |
~ Keeping this sig classy ~ |
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Guides of Mine - Click the... Eh... Come back later
~Undergoing barbaric-Destruction, tasteful-Renovation, and blasphemous-Reconstruction soonâ„¢~
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Redeemed Riven
Crimson Elite Riven
PVP.net Store
You can now search for runes based on rune attributes, descriptions, and effects
Search no longer looks through unnecessary data when bringing up results
Redesigned the store navigation (now featured on the left side)
Redesigned the Runes and Skins tab
Added a standalone “unlock” button to store items
PVP.net v1.43
Ticker messaging has been improved to now more accurately relay the state of the platform
Improved the startup times for PVP.net
Feature items and sale items now show the percentage discount for sales
Sale and featured items are now properly labeled
League of Legends v1.0.0.125
Riven, the Exile
Broken Wings: Riven steps forward and lashes out in a series of powerful sword slashes. This ability can be activated up to 3 times in a short period.
1st Use/2nd Use: Deals damage to a small area in front of her
3rd Use: Jumps into the air and slams downward, causing a larger impact nova that deals damage and knocks nearby enemies back.
Ki Burst: Riven damages and stuns nearby enemies.
Valor: Riven dashes forward and gains a shield for a short duration.
Blade of the Exile (Ultimate): Riven's sword reforms, giving her a percentage multiplier on her total attack damage, extended range on her damaging abilities and basic attacks and the ability to use Wind Slash once.
Wind Slash: While Blade of the Exile is active, Riven can reactivate the ability to emit a large shockwave that deals damage to all units hit based on their missing life.
Runic Blade (Passive): Riven's abilities charge her blade, causing her to do bonus damage on her next autoattack. Riven can store up to 3 charges, but only expends one at a time.
Ashe
Fixed a bug where Frost Shot was not draining Mana properly
Brand
Conflagration range reduced to 625 from 675
Pillar of Flame damage reduced to 75/120/165/210/255 from 80/125/170/215/260
Caitlyn
Fixed a bug where Ace in the Hole would fail to reset cooldown if Karthus or Kog'Maw died during its windup
Cho'gath
Adjusted the animation speed of his run while he has stacks of Feast
Ezreal
Essence Flux will now break spell shields
Garen
Decisive Strike attack damage ratio decreased to 1.4 from 1.5
Judgment
Damage per second reduced to 50/90/130/170/210 from 60/100/140/180/220
Bonus attack damage ratio increased to 1.4 from 1.2
Jarvan IV
Added a targeting ring to Cataclysm
Fixed a bug where Cataclysm was dealing less damage than intended at rank 2 and 3
Fixed an issue where certain skins had inconsistent model sizes
Karma
Fixed a bug where using a summoner spell would sometimes consume Karma's mantra charge
Kassadin
Void Stone magic damage reduction increased to 15% from 10%
Null Sphere missile speed increased to 1400 from 1150
Nether Blade base damage increased to 30/45/60/75/90 from 20/30/40/50/60
Leona
Recommended items updated to include Ionian Boots of Lucidity and Trinity Force
Malphite
Fixed a bug where the armor value in the tooltip was not rounding
Mordekaiser
Iron Man
Shield regeneration adjusted to 30% at all levels from 25/27.5/30%
Shield regeneration is now half effective versus minions
Mace of Spades bonus damage reduced to 65% from 75%
Siphon of destruction no longer adds additional shield for each unit hit
Nidalee
Pounce cooldown reduced to 3.5 seconds from 4 seconds
Aspect of the Cougar armor and magic resistance increased to 10/20/30 from 10/15/20
Nocturne
Unspeakable Horror leash range reduced to 525 from 550
Nunu
Basic attack range increased to 125 from 100
Consume range increased to 125 from 100
Olaf
Base armor increased to 20 from 17
Reckless Swing Mana cost reduced to 0 from 50 (Health cost remains)
Orianna
Basic attack range reduced to 500 from 550
Command: Attack
Cast range reduced to 800 from 900
Mana cost increased to 50/55/60/65/70 from 40/45/50/55/60
Poppy
Heroic Charge
Fixed a bug where movement commands before the initial collision could prevent the second part of the spell from occurring
Fixed a bug where Poppy would not attack the correct target after using Heroic Charge
Rammus
Damage per level increased to 3.5 from 2.75
Rammus can now immediately switch between Defensive Ball Curl and Powerball
Defensive Ball Curl
Magic damage return adjusted to 20/30/40/50/60 from 22/26/32/38/46
Cast time removed
Now correctly displays the armor amount in the tooltip when defensive ball curl is active
Shaco
Jack-in-the-Box
Boxes are now immune to damage while stealthed if the source cannot see them
Jack in the Box trigger radius reduced to 325 from 400 to mitigate cases where it fears targets and they run out of range, rendering the Box unable to attack
Fixed a bug where Jack in the Boxes could be seen by stealthed enemies
Fixed a bug where Jack in the Boxes could be seen in brush or through fog of war while not stealthed if an enemy was nearby
Fixed a bug where Jack in the Boxes would sometimes stop attacking targets if they both were in brush
Fixed a bug where Jack in the Boxes could activate but fail to fear targets moving near the edge of its range
Fixed a bug where turrets would always attack Jack in the Boxes first
Improved Jack in the Box AI
Boxes will hard lock onto the closest champion that has damaged Shaco recently, or that Shaco has damaged
Boxes will soft lock onto other non-neutral-monsters they attack (they will prefer to keep attacking that target)
We plan more Box AI improvements in the future!
Shen
General
Base damage increased to 57.875 from 56.875
Damage per level increased to 3.375 from 3.075
Base armor increased to 23 from 22
Vorpal Blade
Base damage increased to 70/115/140/175/210 from 50/90/130/170/210
Heal increased to 18/26/34/42/50 from 10/20/30/40/50 (over 3 seconds)
Damage ability power ratio increased to 0.75 from 0.65
Heal amount no longer increases with ability power
Feint ability power ratio increased to 0.75 from 0.6
Shadow Dash taunt duration increased to 1/1.25/1.5/1.75/2 seconds from 0.8/1.1/1.4/1.7/2 seconds
Stand United
Ability power ratio increased to 1.5 from 1.0
Energy cost reduced to 0 from 50
Singed
Attack range increased to 125 from 100
Fling range increased to 125 from 100
Sion
General
Base Mana increased to 240 from 200
Mana per level increased to 40 from 25
Base Attack Speed increased to .625 from .591
Base Movement Speed increased to 320 from 315
Now gains 1.25 Magic Resist per level
Fixed a bug where Enrage’s Health cost was being subtracted at the wrong time, causing health drain from things like Sunfire Cape
Skarner
Crystal Slash
Physical Damage increased to 25/40/55/70/85 from 20/35/50/65/80
Magic Damage increased to 24/36/48/60/72 from 20/32/44/56/68
Fracture
Missile Speed increased to 1800 from 1600
Sona
Aria of Perseverance heal amount adjusted to 40/60/80/100/120 from 25/50/75/100/125
Taric
Imbue
Cast range increased to 750 from 625
Shatter
Armor aura range increased to 1000 from 600
Taric now loses the passive armor bonus instead of the armor aura upon activation
Cooldown reduced to 10 seconds from 16 seconds
Damage reduced to 60/105/150/195/240 (+0.4 ability power) from 100/150/200/250/300 (+0.5 ability power)
Dazzle
Stun duration is now always 1.5 seconds from 1-2 seconds
Cast range reduced to 625 from 650
Missile speed increased to 1400 from 1050
Minimum damage increased to 40/70/100/130/160 (+0.4 ability power) from 20/40/60/80/100 (+0.2 ability power)
Maximum damage reduced to 80/140/200/260/320 (+0.8 ability power) from 80/160/240/320/400 (+1.0 ability power)
Radiance (Remake)
Taric slams the ground dealing 150/250/350 (+0.6 ability power) magic damage to nearby enemies. For the next 10 seconds, Taric gains 30/50/70 Attack Damage and Ability Power and grants nearby allies half the bonuses. 100/90/80 second cooldown.
Vladimir
Transfusion now counts as a single target ability for items such as Rylai's Crystal Scepter
General
Moonflair Spellblade, Cloak and Dagger, and Eleisa's Miracle now give 35 tenacity, up from 25
You can now use multiple Health or Mana Potions while you have one active which will queue them up to be used after the previous completes (maximum 5 stacks)
You can now Smart Cast items (you have to manually bind the hotkeys)
Clones now correctly show their own stats
Clones that are meant to deceive now have a hero minimap icon
Creep camp minimap icons are now more consistent; clairvoyance and wards will now properly update the map icons
Lux, Malphite, Maokai, Kog'Maw, Gragas and Xin Zhao's tooltips properly display numbers in their passives as they update.
Consumable items will not be removed from recommended item lists after being purchased
Removed the word “sleeps” from Cleanse’s tooltip
Traps (Teemo, Caitlyn, Nidalee) will now show the area they trigger in when cast
Fixed a bug that caused “Can’t Move While Casting” to be displayed multiple times for one instance
Fixed a bug where Akali and Wu-Kong could get stuck in their dash animations
Fixed a bug where Guardian Angel's particle would sometimes persist
Fixed a bug where you could Smite Baron from behind his den
Fixed a bug that sometimes caused the edges of the screen to appear black when moving the camera
Fixed a rare bug with teleport causing it to not function properly