^Yup. I don't see why they'd remove the scaling on his heal.
I hope they give him 5 more damage on Q each rank (but not rank 1). That way he would scale way better with levels.
I hope they give him 5 more damage on Q each rank (but not rank 1). That way he would scale way better with levels.
The moment a religious person unknowingly calls his own ways stupid: "And lol. I highly doubt you have magic powers. If you proved it I would believe you, but since you 'refuse to', I choose not to."
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General
Base damage increased to 57.875 from 56.875
Damage per level increased to 3.375 from 3.075
Base armor increased to 23 from 22
Vorpal Blade
Base damage increased to 70/115/140/175/210 from 50/90/130/170/210
Heal increased to 18/26/34/42/50 from 10/20/30/40/50 (over 3 seconds)
Damage ability power ratio increased to 0.75 from 0.65
Heal amount no longer increases with ability power
Feint ability power ratio increased to 0.75 from 0.6
Shadow Dash taunt duration increased to 1/1.25/1.5/1.75/2 seconds from 0.8/1.1/1.4/1.7/2 seconds
Stand United
Ability power ratio increased to 1.5 from 1.0
Energy cost reduced to 0 from 50
So here is how i feel about his buffs. Def going to jungle SOOOO much faster now, like incredibly faster now.
Can now build him Tanky/AP which will be pretty cool.
Might have a use for my energy/5 yellows :)
Ultimate can now be used properly during team fights!!!
His taunt duration increase is a HUGE buff for team fights
He might be capable of holding top lane, although i think he will be much better suited for jungle.
Also, with the AP ratio increased and his ult not costing any energy, i wonder how a feint+stand united combo will work. I bet if itemized correctly it will absorb a ton of DMG for your carry :)