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I would also suggest swapping out
my normal build core is boots sheen aegis. then go with what ever im needing afterward. if they are attacking me over ally i get some durability armor/mr depending on there team. if they ignore me then trinity force and then more dura after that
+1 from me though
Really similar to what I get, I just find Warmog's such an expensive item I never get it.
Warmog's Armor is quite expensive :) But if you get it, it's usually a good idea to get it early in the game seeing as health gives your more survivability against ap AND ad champions. And early game is usually where you see both types of damage being quiet even.
Pretty good, but I always liked getting tri force before warmog's armor.
Yep, i do that sometimes too. I usually do it if the enemies damage output on me isnt that significant at that point.
I like it mostly since I love playing nasus and always like to read about how people play him and well I usually play nasus to get very high burst AD with Q ofcourse so more DPS like. but I will try this out later today.
only a couple thing....
1. why would you take masteries to reduce time spent dead?? ( your not supposed to die at all )
2. If you know how to last-hit effectively I dont need Q to be maxed out first.
3. explain how you ever going to last-hit while not having any form of harrasment vs 2 players
4. would like to see the reason why to take flat armor/mr runes instead of per level ( just curious ).
but thumbs up.
Thank you for your comment :) I will try to answer your questions as best i can. Here we go
1. The reasoning behind putting 3/3 in reduced death time, isn't because it is a super awesome talent. I am only using these points as fillers, so that i can pick the extra EXP masteries. And when end game comes, being able to shave of 5-6 seconds off your death time is more valuable than having that extra regen from the other talent (Cant remember the name)
2. The reason for maxing out Q first, is because it lets you do just that. Farm Effectively. You want the cooldown of your Q to be as low as possible. This not only allows you to hit more creeps with your Q. But also allows you to get more hits in on enemy champions in teamfights. Also, the damage output increases with level.
3. That is a good point. This guide is written on the basis that you will be 1 on 1 at the top lane. If however, the other team does not have a jungler, or for somereason are playing 2 top 1 bot. It would be wise to have the extra harrass Spirit Fire.
4. These runes are meant to maximise your early game survivability. When choosing the flat Armor and MR runes, you will have more armor and mr for the first few levels, than you would if you were using the ones that increase per level.
Hope these answers helped to clear up some stuff :)
only a couple thing....
1. why would you take masteries to reduce time spent dead?? ( your not supposed to die at all )
2. If you know how to last-hit effectively I dont need Q to be maxed out first.
3. explain how you ever going to last-hit while not having any form of harrasment vs 2 players
4. would like to see the reason why to take flat armor/mr runes instead of per level ( just curious ).
but thumbs up.