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WW... how do you build him?

Creator: DoTry September 22, 2011 7:59pm
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Vort
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For the record, there's nothing wrong with having both Wriggle's and bloodrazor on WW :P

For jungle, I use a Long Sword opening into Wriggle's Lantern, Mercury's Treads, Wit's End and Sunfire Aegis (order depending on resistance needs), Spirit Visage, and then finish out with either Madred's Bloodrazor or something tankier such as a Banshee's Veil.

Lane still works, using a Chalice of Harmony opening, but it's not at the level of immovability that it used to be.

As for AP, it's super fun, and crushes low CC team comps. I find it's better for duo lanes. It has a much higher risk/reward ratio than a tankier warwick build, but it can work. If you get behind though, you almost always lose.
NicknameMy
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I think, you need to buy Wriggle's Lantern for good lane sustain. Because otherwise, his heals are not enough in the lane.
Vort
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NicknameMy wrote:

I think, you need to buy Wriggle's Lantern for good lane sustain. Because otherwise, his heals are not enough in the lane.

Strongly disagree. Just utilize the tag-back methodology and you'll come out on top almost every time. They'll get smart eventually, and you'll be free farming all day.

Holy Toledo, Batman, It's Cho'Gath!
DoTry
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K thanks everyone for postiing on here not going to lie the other day using most of these items that ppl said i went 14-5-10 on my first game as him and it went better and better from him ...WW might be my new favorite jungler :)
DuffTime
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Cheers Dotry.
CarChaseCityMan
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I like to build a little AP for my Lanewick, and I actually have a lot of success with it.

I start off with a Doran's Ring and max out my Q right away, and after that Sorceror's Shoes, and by then your Q will be destroying anyone without absurd amounts of health or Magic Resist/armor. After that I take a malady, then build into Madred's, then after that I go tanky, maybe a Spirit Visage and Guardian Angel or something like that to annoy them.

I love harassing, so the Q is awesome for that. As an added bonus, the increased damage you do with it gives you more lifesteal and you can sustain yourself in lane for a long time if you have mana regen runes.

The problems I have with this build are:

1. Ranged-only lanes can be a nightmare without your ulti or someone else in your lane with a CC.

2. You have to be careful not to feed your lane and get kills/farm, because if not, you won't be as powerful later on.

3. While I have games where I get absurd amounts of kills, I also have games where I get tons of assists and maybe 1 or 2 kills, which isn't really bad if your teammates are getting a lot of kills themselves, but sometimes bothers me.

Let me know if there are problems with that, but I've had a lot of success with this build so far, even beating AD Warwicks on the enemy team.
Searz
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^You need to go tanky earlier. Doran's Ring is a fine AP item and so is malady, but malady is kinda sub par compared to durability items.
Get tanky THEN get damage. Not the other way around.

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