I think, you need to buy
Wriggle's Lantern for good lane sustain. Because otherwise, his heals are not enough in the lane.


NicknameMy wrote:
I think, you need to buy

Strongly disagree. Just utilize the tag-back methodology and you'll come out on top almost every time. They'll get smart eventually, and you'll be free farming all day.
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I like to build a little AP for my Lanewick, and I actually have a lot of success with it.
I start off with a Doran's Ring and max out my Q right away, and after that Sorceror's Shoes, and by then your Q will be destroying anyone without absurd amounts of health or Magic Resist/armor. After that I take a malady, then build into Madred's, then after that I go tanky, maybe a Spirit Visage and Guardian Angel or something like that to annoy them.
I love harassing, so the Q is awesome for that. As an added bonus, the increased damage you do with it gives you more lifesteal and you can sustain yourself in lane for a long time if you have mana regen runes.
The problems I have with this build are:
1. Ranged-only lanes can be a nightmare without your ulti or someone else in your lane with a CC.
2. You have to be careful not to feed your lane and get kills/farm, because if not, you won't be as powerful later on.
3. While I have games where I get absurd amounts of kills, I also have games where I get tons of assists and maybe 1 or 2 kills, which isn't really bad if your teammates are getting a lot of kills themselves, but sometimes bothers me.
Let me know if there are problems with that, but I've had a lot of success with this build so far, even beating AD Warwicks on the enemy team.
I start off with a Doran's Ring and max out my Q right away, and after that Sorceror's Shoes, and by then your Q will be destroying anyone without absurd amounts of health or Magic Resist/armor. After that I take a malady, then build into Madred's, then after that I go tanky, maybe a Spirit Visage and Guardian Angel or something like that to annoy them.
I love harassing, so the Q is awesome for that. As an added bonus, the increased damage you do with it gives you more lifesteal and you can sustain yourself in lane for a long time if you have mana regen runes.
The problems I have with this build are:
1. Ranged-only lanes can be a nightmare without your ulti or someone else in your lane with a CC.
2. You have to be careful not to feed your lane and get kills/farm, because if not, you won't be as powerful later on.
3. While I have games where I get absurd amounts of kills, I also have games where I get tons of assists and maybe 1 or 2 kills, which isn't really bad if your teammates are getting a lot of kills themselves, but sometimes bothers me.
Let me know if there are problems with that, but I've had a lot of success with this build so far, even beating AD Warwicks on the enemy team.
^You need to go tanky earlier. Doran's Ring is a fine AP item and so is malady, but malady is kinda sub par compared to durability items.
Get tanky THEN get damage. Not the other way around.
Get tanky THEN get damage. Not the other way around.
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a) posts about the game
b) current world affairs" - steel-sentry
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For jungle, I use a
Lane still works, using a
As for AP, it's super fun, and crushes low CC team comps. I find it's better for duo lanes. It has a much higher risk/reward ratio than a tankier warwick build, but it can work. If you get behind though, you almost always lose.