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AI in video games

Creator: Blowfeld October 9, 2011 1:55pm
18 posts - page 2 of 2
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Rudmed
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Permalink | Quote | PM | +Rep October 9, 2011 6:14pm | Report
Xenasis wrote:

I thought FEAR was a good game, but honestly, when I played it at a friends house, I almost **** my pants. I jump at almost anything (I jumped today when a Lee Sin hit me with his Q or something, I forgot, but I remember jumping, and I've jumped before when I've heard shotguns being fired on FPS games), and god does that game have a lot of jumpiness in it.

For people that like the horror genre, FEAR is great, for me, no thanks.


I'd definitely agree that games are targetting a more casual audience now, though. Hell, even compare the early Pokemon games to the ones now. If you got Charmander in Pokemon Red/Blue, tough luck. Brock will destroy you unless you farm. Now you can just get Metal Claw...

I too like a bit of thought and skill in games I play (challenge chambers for Portal <3) - though meh, you don't get too many nowadays.


You must have screamed when you saw alma appear as you climbed the ladder at that supermarket place (I did, of course I was saying she was driving everyone crazy, and being mean. Never spoke of her again after that).

Today, I do find it to be shoot this, shoot that, or in some cases lift this and lift that. I remeber the Dead Space 2 waste disposal center or something? That was annoying, yet it requires a little thinking as you try to squeeze through two grinding saw blades. That may have been some of the most thinking you had to do in that game, but its a shooter.

Now like caucheka says, Demon souls and now Dark souls ought to be games up to par with the thinking.
JunSupport
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-having an old school games moment-

Here's a funfact, video games originally never had an AI or difficult curve. Everything was just repetition.
Everyone knows pong - But most people these days don't realize that, unlike current ball-bouncing games, the ball never went any fast. It was just an endless volley back and forth at moderate speed, at least until someone missed.

What changed all that? "Space Invaders"
Simple alien rows floating downward, and you just have to shoot them down with your laser before they reach you - But as you started clearing the rows of aliens, something happened that was strangely different from other games of the era: THEY GO FASTER!

First difficulty curve ever in video game history.



@Searz:

You know what's a scary? 'Mike Tyson' in Mike Tyson’s Punchout!

When you finally get the final boss, Mike Tyson, you think: "I beat the best of the best, no way it could get harder. I got this!"
Then... he 1shots you.
You spend over another cycle going through the lower-tier boxers again, and then you're all "NO NO NO! DON'T HIT ME, MIKE TYSON! I DON'T WANNA START ALL OVER AGAIN!" and about to wet yourself trying to avoid him and figure out how to win.
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Lugignaf
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Jun, the aliens always moved crazy fast.
The hardware restrictions slowed it down.
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Searz wrote:

I LOVE games that require skill and thought. Most games nowadays are just very bland and easy Q.Q

While I may just be better and more patient than other players, I love really hard games like Ninja Gaiden. Games that aren't hard in an unfair way (like in CoD on the hardest difficulty, all enemies have aim bot and kill you in 2 shots if not a headshot which is ~30% chance).
I really wanna play Dark Souls and Demon Souls, but I don't wanna buy a console :/
They seem like just the kind of games I love.


Ninja Gaiden 1 is one of my all time favourite games. The AI was not the smartest but it was challenging and once you got used to your skills it was just countering every move the enemy was- but in a way that was so entertaining, that I always had a smile on my face when I made it through another level.

I also thought about getting a PS for demon souls, but I am just not so much into console playing anymore since my Sega Genesis days :) The original Xbox will be the last console that I have bought, I believe.

BTW: For people that got scared when playing FEAR (yeah, they got me once or twice,too- damn you!) I recommend even never to be in the same room as a game like Amnesia as this game nearly brought me to a nervous breakdown :)

I just wish that future games developer invest more time into AI, path-finding, interaction and so on to make single player experience worthwhile - I mean, so much progress in graphics and sound design but the enemy behaviour has not much changed in the last 5 years, which is like nothing when you have a look at the development in computer gaming.
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Searz
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Blowfeld wrote:

Ninja Gaiden 1 is one of my all time favourite games. The AI was not the smartest but it was challenging and once you got used to your skills it was just countering every move the enemy was- but in a way that was so entertaining, that I always had a smile on my face when I made it through another level.

Yea, exactly.
When close to the end there were those zombie like soldiers that could pretty much 2 shot you with unblockable attacks, but after dying a few times it got really satisfying to find a way to counter them :)

And the AI did exactly what it needed to do. There's not that much the AI can do in games like that. It's more in shooter games and such that it needs to be fairly advanced.
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JunSupport
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Lugignaf wrote:

Jun, the aliens always moved crazy fast.
The hardware restrictions slowed it down.


I know that - That little quirk is what made it the first difficulty curve in video game history.
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The old Games where made hard so that u would pay more coins at the arcade.
Pac-Man and stuff.

The old console games where hard 'cause just nerds plyed them and they liked it hard. Also a hard game need more time to clear so u got more time to make the next one.

Games today are not that hard
1) Because a lot of casuals and regards play them. They don't want to be overstrained with the game. They wane relaxe at it or just think they are ****ing Pros and don't like it t face the truth.
2) It is just ****ing hard to mack a KI that beats skilled players whitout giving it a big buff.


Know a days KI can run good mod in many Games. But mostly because it get's buffed over the player. It is just hard to programm a KI for a 3D eniverment that predicts the Human Brain. How will u know if that player will be a noob(who playes like the Meta) or be a pro (and play some randome ****). The database for all the possibel actions would just to great( Remember a game of Chees only has 64 fields and 32 objekts that move on it. A Game like CSS or LOL has over 9000 with Objekts that are not limited to a motion pattern. Now try to find all the possibilities) and it is impossibel to find out what he will do next. The KI also can't look into the future(without cheating ^^) If u got all the possiblities u can make a bot that will kick u *** what ever u do ^^

But the Database for the Bot would be bigger then the rest of the game XD
Searz
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Permalink | Quote | PM | +Rep October 14, 2011 8:09am | Report
^Oh god. I think I got dumber after reading that.
"Blizzard spoke thus; Thou shalt not BM. And the players replied Nay, I shall Play my hand with Lethal already on the board. And so Blizzard sent unto them this Brawl of Yogg, As a lesson for their sins of Pride and Greed, for he is the Prophet of Madness and RNG. On that day, the tavern descended into an era of chaos and darkness, until the weekend passed and everyone forgot all about it. Amen. Book of SMOrc, Verse 20, Chapter 4." - Feam T
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