I can see alot of strength coming from the oracle, just imagine you're about to get a bunch of units that will help you out. Plane shift...FFFFFFF!
I like the terran units though they seem pretty cool. Now where is my anti all air? Missle turrets are great and all, but they don't move.
I like the terran units though they seem pretty cool. Now where is my anti all air? Missle turrets are great and all, but they don't move.
In my eyes there is only justice

Thank you Xiaowiriamujhoijhoi JEFFY40HANDS JakofSpaydes
How to tank guide (Revamped! 10/13)
Yes they are.
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caucheka wrote:
aren't vikins anti-air technically in air mode?
Oh you call those anti-air? My bad.....unforuntely they aren't exactly powerful.
In my eyes there is only justice

Thank you Xiaowiriamujhoijhoi JEFFY40HANDS JakofSpaydes
How to tank guide (Revamped! 10/13)Rudmed wrote:
Oh you call those anti-air? My bad.....unforuntely they aren't exactly powerful.
I sense a terran player....
Vikings have the longest range of any air unit. They deal bonus damage to armored, which includes almost every single air unit in the game except mutalisks. They completely screw over corrupters, and en masse can wipe out pretty much anything in the air, including Colossi.
In a small skirmish, the Phoenix is superior. Since the Phoenix does bonus to light, I don't see why we need this AA capital ship to take out groups of air units.
It's worth mentioning that Marines are actually one of the most cost-effective air defences in the game. There isn't a single air unit that can fight an equal (or smaller) group of marines, save possibly Brood Lords, which can simply be Sniped by a couple Ghosts.

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before you read my opinions note that i dont care for playing sc2 multiplayer except in custom mod games.
-i never liked hellions in the first place so giving them a transforming mode, to me, sounds ******ed.
-i like the idea of making thors more powerful and expensive and adding basically a weaker version.
-the shredder is an interesting idea, no doubt good for putting up a small defense where you dont usually have units like an expansion you dont want the enemy to have.
-the viper looks interesting, i uh dont remember what an overseer did but i never really upgraded the overlords to them so i can kind of see why they'd replace them. a very good anti-siege unit from the looks of it.
-i would of figured the swarm lord would spawn timed broodlings but a new mini unit isnt that bad. a worthy equivalent to the lurker of sc1.
-tempest unfortunately is a replacement for carrier. i remember the *****torm for wol about having dark templar versions of the carrier.. i don't know why they dont just buff the carrier because its probably one of the most iconic starcraft units out there. as for the tempest it looks like a good unit.
-oracle is the mothership replacement, not really much interest for me as i said im not into the esports aspect of sc2. it looks nice though.
-replicant is a stupid idea. its only skill is to turn into a unit used by the enemy. its only real purpose seems to be to fill the gap of what you're missing for your team. aka siege tanks or something.