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MOAR Olaf buffs!

Creator: Ace Ventura October 26, 2011 1:53pm
35 posts - page 1 of 4
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Ace Ventura
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Give some love to Olaf! Here are few buffs I would like.

- Base movement speed increased from 320 to 325.

Self explanatory.

- Undertow now scales 0.7% of attack damage rather then 0.5.

Would help him in farming.

- Ragnarok now reduces percentage damage 7/14/21% rather then flat.

This is needed. It should be done since Olaf has been released. Flat reduction sux.

There was similar thread like this by me, but I got new thoughts now.

"You can spend minutes, hours, days, weeks, or even months over-analyzing a situation; trying to put the pieces together, justifying what could've, would've happened... or you can just leave the pieces on the floor and move the **** on."

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DuffTime
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Permalink | Quote | PM | +Rep October 26, 2011 2:16pm | Report
Olaf is already so ******** good though lol.

I build really tanky, so I actually prefer flat damage reduction to % damage reduction. That would be a nerf to the way I play Olaf.
JunSupport
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Olaf is a niche pick. He's fine where he is as long as you know how to play him AND when to play him.

He only fits certain comps and is the second/third choice on jungler rosters, not your go-to jungler.

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Ace Ventura
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Yea he is good, but outplayed easily by better junglers like Lee Sin or Nocturne, and even Shaco.

His true damage is high early-mid game, but late game nearly useless spell against champs with high HP.

Undertow is hard to land and Olaf is dependent on it. You can simply easily overshoot a target or miss, what in most cases will end up with losing a kill.

He is only viable on solo top lane nowadays, in my opinion. I consider him as a high-risk, a high-reward champion.

"You can spend minutes, hours, days, weeks, or even months over-analyzing a situation; trying to put the pieces together, justifying what could've, would've happened... or you can just leave the pieces on the floor and move the **** on."

Check my all-inclusive guides:
Kayle, a Life of an Archangel

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DuffTime
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Permalink | Quote | PM | +Rep October 26, 2011 2:26pm | Report
I agree he's only viable in solo top.

But undertow is really easy to land imo.
Katjoesja
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'Brace yourself, OP dominion Olaf is comming!'
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JunSupport
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Lee Sin often gets banned.
Shaco isn't as viable as Olaf in high-elo.





Try watching the video. Olaf can be a better pick then Gangplank under the right circumstances.

Olaf doesn't need MS buff. Q is fine, it's not that hard if you've actually practiced with Olaf. (Knowing when to throw it instead of always trying to land it against all odds)
Ragnarok is made to let Olaf anti-carry and reduce DPS, not burst damage. That is why it doesn't reduce % damage. Reducing incoming damage by 20/30/40 is better in this case.

The rest you said just means you need more practice.
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Ace Ventura
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I mean it is easy to land, but you requires in most cases to hit a target and then pick up the target, and keep doing that. And that is not that easy. I'm not talking about custom/lowbie games.

"You can spend minutes, hours, days, weeks, or even months over-analyzing a situation; trying to put the pieces together, justifying what could've, would've happened... or you can just leave the pieces on the floor and move the **** on."

Check my all-inclusive guides:
Kayle, a Life of an Archangel

Check my in 5 minute guides:
Vayne Olaf
JunSupport
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Permalink | Quote | PM | +Rep October 26, 2011 2:32pm | Report
I'm talking about real games.

Try watching the video, stonewall IS in high ELO. You clearly haven't. Sounds like you're the one in lowbie customs, stonewall is definitely higher ELO then you if you think he needs buffs. :P

Picking up Undertow is a L2P issue. (Learn 2 Play)

Olaf is fine where he is; that's the limit to his design. /end thread
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DuffTime
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Permalink | Quote | PM | +Rep October 26, 2011 2:33pm | Report
Jun's got the right idea. You want to to use your ultimate to enable you to burst down a carry unhindered, and 340 true damage is always gonna be good vrs a squishy carry.

the way Olaf's ult reduces damage is really strong, I wouldn't underestimate it. In a lot of cases % reduction isn't as effective as flat reduction. :)

Just work on your axe throws, you'll get the hang of it.
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