Why would be ******ed to jungle without smite if it could be like half min slower then usual?
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You don't jungle with smite for speed. You jungle with it for buff control.
If one of my "jungers" doesn't take smite, I lane smite and steal all their buffs.
If one of my "jungers" doesn't take smite, I lane smite and steal all their buffs.
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Y I know but IMO I'll take other Summoner spell over Smite if I can jungle as fast. Those 2 opportunities to steal red/blue per game is just not worth it.
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It's not stealing. It's security.
Shaving a few seconds, health, cooldowns off a baron/dragon fight could save many, many lives and probably get quite a few kills.
Pushing lanes are slightly easier and it gives a gold advantage overall if you take the mastery.
Shaving a few seconds, health, cooldowns off a baron/dragon fight could save many, many lives and probably get quite a few kills.
Pushing lanes are slightly easier and it gives a gold advantage overall if you take the mastery.
Zoki wrote:
Y I know but IMO I'll take other Summoner spell over Smite if I can jungle as fast. Those 2 opportunities to steal red/blue per game is just not worth it.
And dragon and baron. Oh but those aren't THAT important right?
Heh you don't need to explain jungling to me, My 2 mains on ranked are WW/Lee jugling. I'm just saying.
Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.
Sigs made by: LaCorpse, jhoijhoi, Katoki, JEFFY40HANDS, The_Nameless_Bard and Sk1llbug
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Heh you don't need to explain jungling to me, My 2 mains on ranked are WW/Lee jugling. I'm just saying.
On the contrary, they do need to explain jungling to you since you think it's acceptable for a jungler to not take smite. Buffs are invaluable, but most low elo players don't realize how important buff control is.
hi embracing. yes i play ff14 now.
Things to make note of:
Improved Recall: VERY cool. Only 1 point, it's pretty much a no-cost-no-brainer.
Summoner's Wrath/Resolve/Insight: Squishing all the Summoner Spell masteries together. I think this is a great idea, makes room for the new stuff and makes skilling down the trees less sacrificial.
Demolitionist: 10 bonus damage on turrets - May not be reduced by defense. A big deal!
Siege Commander: Complimentary to Demolitionlist. Very nice.
Wealth: Extra starter gold. This will really diverify the way people start. Doran item + 1 Potion can become a reality again.
Bladed Armor: Junglers can now get a mini-Rammus defense in the jungle.
Initator: Movement speed for when you're high health. Very nice.
Juggernaut: Tenacity - Stacks multiplicatively according to the forums.
Also, they separated the AP bonuses to flat and level-scaling. They buffed Alacrity to 6% at max rank. AND, they moved the exp-boost mastery down farther (and compensated junglers with buffed exp's next patch). :)
Improved Recall: VERY cool. Only 1 point, it's pretty much a no-cost-no-brainer.
Summoner's Wrath/Resolve/Insight: Squishing all the Summoner Spell masteries together. I think this is a great idea, makes room for the new stuff and makes skilling down the trees less sacrificial.
Demolitionist: 10 bonus damage on turrets - May not be reduced by defense. A big deal!
Siege Commander: Complimentary to Demolitionlist. Very nice.
Wealth: Extra starter gold. This will really diverify the way people start. Doran item + 1 Potion can become a reality again.
Bladed Armor: Junglers can now get a mini-Rammus defense in the jungle.
Initator: Movement speed for when you're high health. Very nice.
Juggernaut: Tenacity - Stacks multiplicatively according to the forums.
Also, they separated the AP bonuses to flat and level-scaling. They buffed Alacrity to 6% at max rank. AND, they moved the exp-boost mastery down farther (and compensated junglers with buffed exp's next patch). :)
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With new masteries, buffed jungle exp and no need to put points in exp masteries some junglers may jungle quick without smite
Jungling without smite is really ******ed.