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You asked for a review of this guide so I checked it out.
I have a lot to say about this in terms of the current content (viability), grammar, visual appearance and depth, so let's get right to it :)
Viability
Also, you use 1 attack speed quintessences even though that won't significantly increase your attack speed. Stick to 3x Greater Quintessence of Desolation or use 3x Greater Quintessence of Attack Damage instead.
I'm also not sure about picking Ghost over Flash but Graves does have his Quickdraw to dodge skillshots and go through walls so I guess it's ok on him.
Grammar
For example, this:
sounds better when rephrased like this:
Visual Appearance
However, I still have a few suggestions:
Depending on how the game is going you might not end up getting any phantom dancers. This is OK. Only substitute Phantom Dancers if you fall a bit behind and need a little extra damage that attack speed and crits won't get you.
look like this:
You won't see the black text because background of the MobaFire website is also black
Depth
First of all, you don't have a section describing what Graves' abilities do (it's also possible to add useful tips & tricks in this section), even though that's really a section every guide should have. The same goes for a basic Pros/Cons section: Why should anyone pick Graves? What makes him better than other AD carries?
There's also a serious lack of alternatives provided in this guide. You list no alternative masteries, no alternative runes and only a few situational last items, again without listing more alternatives.
Finally, work on the gameplay section. Your explanation of what to do in teamfights is simply way too short. Who do you focus? Who do you watch out for? What are good combos to use? Where do you position yourself?
If you really want to go over the top, add sections on the different AD carries and supports that you will face and how to play against them.
That's it, hope it helps ^^
Good luck on further improving the guide