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Sure, your
You will only be able to afford your build if the guy opposing you is incapable of shutting you down.
And as you get your
I just feel that your item choices don't include enough utility.
Double Warmog's Armor is really expensive, and only provides health, and then you don't have any resistances to make that health effective.
Also, your bloodrazor is coupled with no attack speed items in order to make the proc effective.
I just think it's a bit scattered in terms of purpose.
You have double warmogs, then randomly get a bloodrazor out of nowhere.
Just seems weird.
I get where you're coming from. The two Warmog's is expensive, but the full build only around 15k gold. Most champions reach that in the course of a regular game. And I have mentioned magic resist items that would sub into the build well. As for Madred's needing attack speed, you have Berserker's Greaves, Frenzy's passive and Madred's themselves, not to mention the attack speed runes. I think there's enough to make it effective. I think it works on Volibear because he can usually stick in a fight long enough to wear someone down with it to the point where Frenzy becomes useful. I'll keep testing the build, I do appreciate your feedback.
This and other comments I've found really helpful, but I have included alternative items to account for most of the things you suggested, for example Merc Treads and Force of Nature in this case, as well as Magic Resist Glyphs. If you think I should add them to main build instead, please let me know.
I just feel that your item choices don't include enough utility.
Double Warmog's Armor is really expensive, and only provides health, and then you don't have any resistances to make that health effective.
Also, your bloodrazor is coupled with no attack speed items in order to make the proc effective.
I just think it's a bit scattered in terms of purpose.
You have double warmogs, then randomly get a bloodrazor out of nowhere.
Just seems weird.
Hi 4900hp, meet
You're just going to get annihilated by AD's with this build.
Too much health, not enough resists.
This and other comments I've found really helpful, but I have included alternative items to account for most of the things you suggested, for example Merc Treads and Force of Nature in this case, as well as Magic Resist Glyphs. If you think I should add them to main build instead, please let me know.
add me on EU WEST: xXRedBullMhhhXx
You're just going to get annihilated by AD's with this build.
Too much health, not enough resists.
As a personal ***ide I believe CD reduction runes for blue are the safest be, as they will help you control Teamfights late game, and give you the boost you need to spam abilities and control a lane early game.
Other then that I love the build.
Should you be interested in some collaboration please let me know.