Playing a jungle seems to be really interesting, although I can't offer much advice I will say what I know. Generally you'll be starting with boots/3 pots or cloth armour/5 potions, I have also seen junglers such as Oddone start with a regrowth pendant and 2 potions, quite interesting and it seems to work. In most cases you'll wan't a wriggles lantern first, it gives you some nice sustainability, with life steal and armour, and a free ward! Some of my favourites are Skarner, Nunu and Amumu I suggest you give all those a go if you haven't already, and just make sure to read a couple of ideal guides.

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Jungle farming works till around lv 8/9, then you're starting to spend time sitting around waiting on creeps to spawn depending on who you're playing and what you're building too, but that's what has happened to me once or twice after i just hardcore farmed jungled and ignored my team lol.
Thanks for the sig Nameless Bard

basicly the new jungle is that the camps heal you, they respawn faster and pretty much any champ can jungle (not necesarily well, though). Also you dont really need runes, enabling low-level players to jungle

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Sorry guys but I missed to many posts to read em all, I've seen some wise thing said tho.
Anyway, from my point of view (and call me stubborn but I consider myelf a top 10 jungler) After this pair of week of testings I can say:
The real advantage of this new jungle is the possibility to play champs that were great gankers before but had troubles farming it fast.
As thigs are now People like
Maokai,
Malphite,
Amumu are flat out scary.
Expecially Maokai, gotta give credits to TheOddOne, is off the charts.
They can start with regrowth pendant and do a full clear withot going b and stay healty enough to actually gank if the closer lanes are below 75% health, that or they can just recall and buy a philo. Point is, these chars have amazing gankimg and teamfight power throu out the game, but thy were really punished by failing ganks, now they got an easy life instead.
All considered the new jungle is lil too easy for beginners, but I also feels it rewards experienced junglers a lot.
Obviusly fast clearers like
Udyr,
Shyvana,
Shaco,
Nocturne are still amazing, but the clear edge they had on old jungle is now less huge, they are beter early gankers now since thy're able to start with boots and clear being full HP, wich means exelent 3 min mark gank, but a new generation of jungling champ is fighting for a spot as Tier one junglers.
Anyway, from my point of view (and call me stubborn but I consider myelf a top 10 jungler) After this pair of week of testings I can say:
The real advantage of this new jungle is the possibility to play champs that were great gankers before but had troubles farming it fast.
As thigs are now People like



Expecially Maokai, gotta give credits to TheOddOne, is off the charts.
They can start with regrowth pendant and do a full clear withot going b and stay healty enough to actually gank if the closer lanes are below 75% health, that or they can just recall and buy a philo. Point is, these chars have amazing gankimg and teamfight power throu out the game, but thy were really punished by failing ganks, now they got an easy life instead.
All considered the new jungle is lil too easy for beginners, but I also feels it rewards experienced junglers a lot.
Obviusly fast clearers like




Xenasis wrote:
Far from it.
Sitting in the jungle farming all day (which is what the new jungle promotes) keeps you on a good level as far as gold/XP goes.
Invasion is pointless now, if you try it you'll take away a tiny part of XP at the risk of killing yourself whilst losing XP and gold. Ganking early on is hard to secure a kill due to flash and the red buff nerfs.
If you don't gank/counter jungle, you'll be at the right level.
I hate the new metagame, but hey, Riot wants to promote farming all day long with this new jungle.
^This. The XP nerf was really stupid. On a slower jungler I could keep up by clearing it and be ready to gank lanes, but now I'm required to succeed in ganking just to maintain level parity. I'd say the new jungle actually increases the disparity between good clearers and bad clearers, because the fastest-clearing champs (especially the ones with decent gank tools like Noct and Udyr) can just farm and farm and farm and remain on par, then go gank when they want to take down a lane, while a slower jungler has to farm and then go try and get a gank just to keep up, because the slow jungler will lose the XP battle against the faster jungler and end up worse off just trying to react and catch up mid-game.
Just some of my thoughts, at least.

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