Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

's Forum Avatar

MOBAVERSE Gallery

Creator: JEFFY40HANDS January 7, 2012 11:50am
4126 posts - page 32 of 413
JEFFY40HANDS
<Altruistic Artist>
JEFFY40HANDS's Forum Avatar
Show more awards
Posts:
9281
Joined:
Aug 10th, 2010
Permalink | Quote | PM | +Rep January 15, 2012 8:38am | Report
Well I started with making my own backgrounds. Little bits of color and brush layers. Now I use clipping masks in conjunction with fractals to create interesting shapes and affects. It takes a lot of practice to really get into it though. There are a lot of ways to approach each piece finding a technique you like and then using it over and over again is one way to get started.

Ill create a tutorial tonight when I get home explaining what I've been doing recently to generate the energy effects for my newer works. Its rather simple but its possible people might want to see what I've been doing. I'm no where as amazing as other people out there but it helps to experiment a lot.
Jovy
<Admin>
Jovy's Forum Avatar
Posts:
9610
Joined:
Nov 18th, 2011
Permalink | Quote | PM | +Rep January 15, 2012 10:56am | Report
3-5minutes? But it's so pretty *___*
palzm
<Member>
palzm's Forum Avatar
Show more awards
Posts:
309
Joined:
Jul 13th, 2011
Permalink | Quote | PM | +Rep January 15, 2012 11:05am | Report



another trial and smudge technique. but this one looks bad D:

CnC - I don't mind any rude/hurtful/good comments. anything helps :P
JEFFY40HANDS
<Altruistic Artist>
JEFFY40HANDS's Forum Avatar
Show more awards
Posts:
9281
Joined:
Aug 10th, 2010
Permalink | Quote | PM | +Rep January 15, 2012 11:12am | Report
ANNOUNCEMENT:

1. I've UPDATED the OP with all pieces up to page 32.

2. As we have already hit the middle of this month I am delaying "Artist of the Month" Until right around February 1st. I've come up with 2 different ways to properly approach artist nominations.

OPTION 1:
- Have the artists who are interested in being featured PM me. Once we have a list of at least at least 4 or 5 we will do another series of PMs with people's votes of the available options. Most votes wins.

OPTION 2:
- Have the artists who interested in being featured PM me. Once we have a list of at least 4 or 5 I'll use a random number generator to select a number. Each artist will have a number that corresponds to them if their number is generated THEY are our featured artist for that month.

An artist featured for a month cannot again be featured for a span of time. This span is undetermined because the whole idea revolves around people being interested in being featured.

I've mentioned in the OP that a featured artist will have a few things that may be considered incentives to want to be featured.

A. Their Shop's link will be included thus promoting their shop and possibily increasing requests.
B. Works they wish to show off can be included to reinforce the potential client requests.
C. A few paragrapghs written about them (with their input and approval) detailing their artistc careers. Essentially a mini blog about them. This is to give insight into their works and their motivations.

Any other reccommendations for how we should undertake this process would be much appreciated.
JEFFY40HANDS
<Altruistic Artist>
JEFFY40HANDS's Forum Avatar
Show more awards
Posts:
9281
Joined:
Aug 10th, 2010
Permalink | Quote | PM | +Rep January 15, 2012 11:20am | Report
palzm wrote:



another trial and smudge technique. but this one looks bad D:

CnC - I don't mind any rude/hurtful/good comments. anything helps :P


Well...I'll give it a shot even though I'm not all that experienced.

-Central composition looks good, the background really allows for that kind of placement.
-Color scheme is good drawing correlations between the background and the render.
-The smudging of the background looks good too, but the render could use better blending to take full advantage of the flow.
-Overall I think the render just needs to be worked on more to make it blend better and thus achieve continuous flow.

It really depends what your agenda was, if you were trying to break the flow intentionally to draw attention to the render, then it just needs better blending to make the "breakage" smoother but still apparent. If you were trying to achieve great flow from center outward then perhaps a few more duplicate layers of the render and smudge+layer settings.

If I'm way off base (which I'm betting I am :P) then...Ignore this completely XD.
Nyoike
<Member>
Nyoike's Forum Avatar
Posts:
942
Joined:
Dec 19th, 2010
Permalink | Quote | PM | +Rep January 15, 2012 11:21am | Report

ANNOUNCEMENT:

1. I've UPDATED the OP with all pieces up to page 32.

2. As we have already hit the middle of this month I am delaying "Artist of the Month" Until right around February 1st. I've come up with 2 different ways to properly approach artist nominations.

OPTION 1:
- Have the artists who are interested in being featured PM me. Once we have a list of at least at least 4 or 5 we will do another series of PMs with people's votes of the available options. Most votes wins.

OPTION 2:
- Have the artists who interested in being featured PM me. Once we have a list of at least 4 or 5 I'll use a random number generator to select a number. Each artist will have a number that corresponds to them if their number is generated THEY are our featured artist for that month.

An artist featured for a month cannot again be featured for a span of time. This span is undetermined because the whole idea revolves around people being interested in being featured.

I've mentioned in the OP that a featured artist will have a few things that may be considered incentives to want to be featured.

A. Their Shop's link will be included thus promoting their shop and possibily increasing requests.
B. Works they wish to show off can be included to reinforce the potential client requests.
C. A few paragrapghs written about them (with their input and approval) detailing their artistc careers. Essentially a mini blog about them. This is to give insight into their works and their motivations.

Any other reccommendations for how we should undertake this process would be much appreciated.



*whistles* Wowza, I'ma have to go with Option 2, seems more fair to me IMO.
To be updated soon!
Xiaowiriamu
<Veteran>
Xiaowiriamu's Forum Avatar
Show more awards
Posts:
1769
Joined:
Nov 27th, 2010
Permalink | Quote | PM | +Rep January 15, 2012 11:30am | Report
palzm wrote:



another trial and smudge technique. but this one looks bad D:

CnC - I don't mind any rude/hurtful/good comments. anything helps :P


comment: ahhhhhh Seohyun :D!
palzm
<Member>
palzm's Forum Avatar
Show more awards
Posts:
309
Joined:
Jul 13th, 2011
Permalink | Quote | PM | +Rep January 15, 2012 12:18pm | Report
Jeffy - Ty. was trying not to smudge the render so that it would stand out more. instead tried that dumb looking brush thing to blend lol. which failed.

Xiao - indeed :D
JEFFY40HANDS
<Altruistic Artist>
JEFFY40HANDS's Forum Avatar
Show more awards
Posts:
9281
Joined:
Aug 10th, 2010
Permalink | Quote | PM | +Rep January 15, 2012 12:25pm | Report
;P
koksei
<Member>
koksei's Forum Avatar
Show more awards
Posts:
2930
Joined:
Oct 11th, 2011
Permalink | Quote | PM | +Rep January 15, 2012 12:32pm | Report
will do SIGs and stuff tomorrow again - and try smudging then ^^ so don't be too hard on me if it looks like **** :D


~ Sig by Xiaowiriamu ~

You need to log in before commenting.

League of Legends Champions:

Teamfight Tactics Guide