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Warwick Changes?

Creator: JPBucketz February 14, 2012 12:07pm
Somalie
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During ult you can also use summoner spell such as ignite (so probably heal, ghost and exhaust).

I'm also pretty sure that Heal can be used while CC'ed by stuns (not sure about suppress or other non-animated summoners)
English is not my native langage, I'm sorry about how painful to read my text are :c
Kurt_Ottman
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Quoted:

Yes, it's sarcastic because it's pretty much common sense that bringing in one or two good scores doesn't prove your point.

Only thing I can say is flat-on hit WW is just a glass cannon that ults whenever enemies get outpositioned.

Go try out a game where both teams don't get fed early and play normally. You'll soon realize you do nothing in a teamfight unless people protect you, which is even worse because you're supposed to be the tanky jungler.

What works for one person in a couple of games does not convince anybody.

Carry yourself to high elo with that and I will be convinced.


Did you hear my other argument RosePhoenix? Try it before you thrash it? It's laughable how none of your arguments mention anything about practical failure? Maybe cause you haven't even bothered to try it first? Trust me, I've tried your tankwick, and it doesn't work half as good as a proper tank (which role is not only to be a bother in teamfights, but to PROTECT the carry), and my on-hit Warwick works like a charm. I'm sure they want to focus me, but it is as you said, my job to pick off those out of position. That's why I can solo Cho'gath with 6 stacks when he's stamping around alone in top-lane. Heck, he even saw me at Baron, cause of ward, and I still managed to get him.

Tankwick is also useless for anything other than teamfights and being a meatshield. Sure, you take 20% hp magic damage every few seconds, but any other tank (like Cho'gath) can do that kind of damage with Area of Effect, and still protect the carry. I'm just saying, if you make Warwick a tank, he won't be worth having at all.
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Luther3000
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You pretty just just explained for yourself why it sucks.


and it doesn't work half as good as a proper tank (which role is not only to be a bother in teamfights, but to PROTECT the carry)


Chasing down the enemy AD and locking them in position for your team to kill or zoning them from the fight and potentially killing them is equally valuable. Warwick is great at this - but only when he can actually survive to chase them down.


I'm sure they want to focus me, but it is as you said, my job to pick off those out of position.


People who know what they are doing will be out of position much more rarely and know how to focus the correct targets and stay together with their team. When they're with their team you can't pick them off with squishwick because their team will blow you up.


That's why I can solo Cho'gath with 6 stacks when he's stamping around alone in top-lane. Heck, he even saw me at Baron, cause of ward, and I still managed to get him.


Bad.


Tankwick is also useless for anything other than teamfights and being a meatshield.


So...basically he is useful at the single most important thing in the game? By the time you actually get your core tank items (or your core DPS items), teamfights are the only thing happening.


I'm just saying, if you make Warwick a tank, he won't be worth having at all.


You don't have a choice. Squishy melee champions do not work against good players (with one or two exceptions).

Look, if you want to come on EUW at some point and try it in a couple of inhouse games then be my guest.
Kurt_Ottman
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Hey, I got a main account at west, maybe I'll take you up on that, but I'm just saying, a tank's job is to protect carry and soak damage and skillshots, while CC'ing their team so that your carry can kill them all. Jumping into the back of the team to lock up a low life carry is NOT considered protection of carry.

I'm just saying, if you want a tank, take junglers like Malphite or Shen, not Warwick. If you just jump in while they still have CC, your suppression will last less than a second anyway, so what's the point? Udyr will just randomly throw a stun at you, and then the whole team will literally obliterate your team since their tank isn't there protecting them.

It's as you say, if they know what they're doing, they will only require a simple stun or silence on you to completely ignore you, but they can't do that if you're on-hit, you do too much damage. Even though they are built differently, tankwick and on-hitwick has something in common, their ultimate CANNOT be used easily in teamfights. The ultimate is supposed to kill running targets, not initiate or anything. I'm sticking by on-hit Warwick, and I'll prove to you that he's a better choice.
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JEFFY40HANDS
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...Why on earth would building glass cannon all of a sudden magically work on WW but not for EVERY OTHER TANKYMAN CARRY IN THE GAME?

Did lightning strike the Riot servers and suddenly make WW capable of building not tanky?


Oh lol nope, they didn't, just someone THINKING that it works because they did it once or twice....(however many)

I'll just remind folks that you can't DPS if you're dead. Which means dealing LESS damage per second over a longer duration in the end is BETTER than going in busting you nut and then being useless because you're dead. (For tanky men and melee DPS this is mostly true, for AP carries their jub is to bust and run)
Kurt_Ottman
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^ Jeffy, in a situation where you stand still killing each other, a tanky character would most likely win over a squishy character (unless lifesteal blah blah blah), but this game isn't about putting that champion and that champion in a pen and let them fight to the death (mwahahah..)

Burst is good, it creates a psychological effect on the enemy if they see their healthbar disappear in seconds. It makes them want to run, the single worst thing you can do against a Warwick with his E in level 5.

Anyways, if I were to build Warwick tanky, how would ganks be? Pretty dry, huh? At least you'd need help from your lanepartners (which you won't if you build him on-hit, since your damage skyrockets).

What I'm saying, is that even though I build Warwick pretty squishy, I haven't gotten a SINGLE negative score yet, not ONE, and I've played far over 200 games with him. The games I've lost, my teammates fed through the roof, and some games I carried alone, even though that's the AD carry's role. You still got a tank top, an AP carry mid, and a support and AD carry bot, the only difference is that you play Warwick almost like a Fiddlesticks (apart from AoE ulti) with magic damage.

You don't need much AP either, I never get over 20 AP in any game (unless I use elixirs).

But it's all up to the individual, I for my sake, build Warwick on-hit, and you can't convince me that he's bad in any way.
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Any way my opinion is tankwick>nottankwick

your opionion is different. We both think we're right.

I'm clearly not going to move from my position.

And I could just play you and beat you 10/10 times. That should change your mind, then again 1v1 means nothing.
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Exactly my point, it's not a fighting pen, it's about opportunity and action. Oh, and farming and leveling of course :) I just beat another Warwick going tanky in Ranked, but it doesn't mean anything, since I'm only 1200 ELO lol, we'll talk when I get higher ^^
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JEFFY40HANDS
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I beat an on hit WW last night with Morganna, does that mean your build doesn't work?
Luther3000
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Hey, I got a main account at west, maybe I'll take you up on that, but I'm just saying, a tank's job is to protect carry and soak damage and skillshots, while CC'ing their team so that your carry can kill them all. Jumping into the back of the team to lock up a low life carry is NOT considered protection of carry.


Actually the role of an offtank, which is what Warwick is, is generally more about chasing down the enemy AD and disrupting their team rather than protecting your own. Leave that to the support and possibly your other offtank depending on the situation.

Full tanks, which you seem to be talking about, are basically extinct.


It's as you say, if they know what they're doing, they will only require a simple stun or silence on you to completely ignore you, but they can't do that if you're on-hit, you do too much damage.


They don't have to ignore you because you're already dead.

Virtually everything you've said about why on-hit is better could apply to any other melee champion. It doesn't work, and nothing you say will change my mind.

Also, my general Warwick build would be something like this:

Lane: Doran's Ring, Glacial Shroud, Wit's End, Frozen Heart, Spirit Visage, Madred's Bloodrazor, Guardian Angel.

Jungle: The same except Long Sword > Madred's Razors instead of Doran's Ring.

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