This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Thanks bae
well im a newbie player about irelia but this guide helped me a lot thanks for the guide dude i hope you will do another for S4 and lets see what happend about irelia cya
Glad you liked it~
Just curious, have you experimented with ravenous hydra and last whisper combo at all and if so did you have any thoughts on it?
I used to use the standard build with the tforce, wits and randuins etc but lately I switched to tforce, hydra, LW and ive found the damage output to be much higher. Ive become fond of 2 builds depending on my team and or who im facing. The tankier build I use tforce, frozen heart, spirit visage, bork and warmogs and for my dps carry build I prefer tforce, hydra, lw, GA and bork. Either way Irelia is just a plain unkillable monster :D
Yes, I have played with those items before. The standard build definitely doesn't deal as much DPS as the other build, but that's because it's more tank-orientated like you've said. I haven't played Irelia with so much DPS lately, but I guess I should. It should be very fun too.
I used to use the standard build with the tforce, wits and randuins etc but lately I switched to tforce, hydra, LW and ive found the damage output to be much higher. Ive become fond of 2 builds depending on my team and or who im facing. The tankier build I use tforce, frozen heart, spirit visage, bork and warmogs and for my dps carry build I prefer tforce, hydra, lw, GA and bork. Either way Irelia is just a plain unkillable monster :D
goog build :)
Glad you liked it~
Of course, everything is a personnal matter. I would have wrote down both options, though, as people reading the guide don't necessarily read it to carry in solo Q. Sometimes, they just want to have guidelines to learn it and I think a more "standard" view of the thing can be interesting. But there again, it's your guide, so do whatever you think is the best ;)
I wasn't doing much calculations about Wit's End and Zephyr, just telling they had... something more ^^ There's no need for expressing math in a guide anyway, people want to read what they should do but not the depth behind it. It was more of a message... for you ^^
I totally understand about the charts, it's a risky thing that I've never seen and I'm not sure it would be useful either. Just my old habit of sayin' : "The more, the better". Not always so true !
Thanks for your answers :) Again your guide is a great ressource, some of my friends found it pretty complete !
See you in another patch maybe :)
As for items, I think what needs to be known about Wit's End and Zephyr is enough. I don't think it's necessary to go into calculations because each item serves its own purpose. Instead, what is important is for you to know when this item could be viable. For Thornmail, I still think it's an anti AD carry item. I don't actually see double AD compositions (ones with a melee top laner) very often either.
For the charts, I think that'll be too much extra for the guide. Personally, I don't think it's really that necessary for the guide so I won't be adding it. Thanks for the tip though.
Hmm... The reason why bruisers and then assassins have been more and more used, is that actually tanks have no utility in LoL excepted for
Yet again, math proves you wrong : let's say we are lvl 11 and finished our
Health : 1792 (mine 1864)
Armor and Magic Resist : 74 / 62 (the same as me)
Effective Physical Health : 3117 (mine 3242)
Effective Magic Health : 2905 (mine 3022)
AD : 148 (mine 136)
Attack Speed : 1.104 (mine 1.199)
Now let's see for your build :
DPS from basic attacks : 148*1.104*1.1 (crits) = 179,73
DPS from the W : 75*1.104 = 82.8
Q : 20+AD = 168 + 75 true damage
R : 120 + 0.5*AP + 0.6*Bonus AD = 191
Let's go for 8 seconds again :
2*Q + 150 + W*6 + E + R*4 + DPS + Spellblade = 3721.84 + 295 + 646.8 = 4664 (rounded up)
For my build (well I go faster, I'm tired of writing everything xD I you want more details I'll edit later) :
2*Q + 150 + W*6 + E + R*4 + DPS + Spellblade = 3550.96 + 295 + 689.52 = 4535
You'd say, it's the same as the previous response. But there, what I'm trying to show is that, the snowball effect is actually on my side for 2 reasons :
- the discrepancy between your build and mine is, at lvl 11, 4.8% physical damage against 8.3% at full build lvl 18.
- the discrepancy between our attack speed, which influence
So, the moment
In the late game, the difference in attack speed decreases while physical damage difference increases. That means the real difference is here : 33 damage is the maximum there can be on a target that has around 100 armor for the whole game, which is easy to obtain for an enemy top laner at lvl 11.
I can understand that going for more damage helps in solo Q, as you need to carry by yourself. However, this build clearly does not increase your potential dps before the late game (actually, without the Q and the R, at lvl 11, mine have more dps). In an all in, it'll have a mere 2.7% bonus damage your burst while in a simple trade it will decrease it.
This is not worth the extra tankyness that can also help in a 1v1 situation, especially against a
The difference between
However, keep in mind that champions such as
I, most of the time, will opt for a
-
-
-
-
-
-
-
-
Thanks for the fast reply, I did my best answering this one but I'm a lil' bit tired, so sorry for all mistakes (especially in English). There's shouldn't be anything wrong in my math, though. If there's something weird with my logic, please tell me.
Also, I don't remember if I asked you about this already, but what would you think of charts ? By this, I mean which targets are easier to stick to for an
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Now for the matchups:
Aatrox: I've never actually found his passive to be annoying. I need it's quite a greed issue sometimes. If you know if you can kill him even after the passive, then you'll probably stay around for him to revive for the kill as usually your cooldowns will be back up for your burst combo. If you don't judge correctly though, he can just turn around and faceroll you.
Garen: Early domination doesn't seem to be a problem, as you can just let Garen push the lane, and farm safely under turret. He has not harass or anything, so he can't bully you under tower or anything.
Pantheon: I agree that this is quite a tricky lane because of his strong harass capabilities. Let me think about how I should revise his matchup advise.
Rumble: He's definitely equal around the first couple levels, but you shouldn't be fighting him anyways early levels as Irelia just sucks in terms of damage early on. Once you get some Hiten Style points though, it's quite easy to stomp this guy regardless.
Trundle: I haven't played against him in a long, long time. I'm thinking of removing the matchup since I just don't have any fresh experience against him.
Zac: I agree with how sustained this champion is. I guess I didn't stress about it enough in my explanation though.
Akali: Agreed. Should make this easier.
Elise: I still think Elise holds her position. Her harass combo and ability to disengage you whenever you want to trade is just too strong. She also is a huge bully with her constant poke.
Jarvan IV: I find his early game potential to be stronger than Irelia's if you play him well. You can easily zone Irelia out with just your passive and Q combo. The lack of sustain is there, but I think it's about getting to the point where your sustain can keep up with his heavy attack.
Kayle: I find this matchup tricky. She is mana hungry, but the Kayle's I've played against are all quite good at controlling that issue.
Kennen: I disagree that Irelia has been known to counter Kennen. A good Kennen can really dominate you with the poke potential he has. He also has good disengage with his E and can destroy you when he pokes you down enough with his ultimate combo.
Lee Sin: He shouldn't be able to, but I find this to really be a skill matchup. A really good Lee Sin will know how to destroy you early game.
Riven: Armor does shut her down. I'll need to add this point.
Udyr: This explanation is just old. I'll edit it.
Vladimir: I'll add in the tip where his teamfight presence is much greater than yours.
Lissandra: Never played against one. Let me see if I'll meet one sometime.
Diana: Yeah, I can add her in.
Vayne: I've only played against Vayne one time and I destroyed her at top lane. But really, I have a lack of knowledge against this matchup.