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Choose Champion Build:
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Mark of the Storm (PASSIVE)
Kennen Passive Ability
Who Is This Guy Who Thinks He Knows More Than Me?






Top Kennen fits in any teamcomp because you can literally do everything needed from a top-laner
- High damage
- High amount of CC
- The ability to initiate
- The ability to peel(i wouldn't recommend on focusing on this but if your carry is fed this is very much doable with kennen)

As an outline a good time to pick kennen is when:



Assuming you're of equal skill level as

- Denied
- Outfarmed(
Kennen is not good at doing
wraiths)
- outright killed(
Kennens harrass is just not as good or reliable as any of the other mid laners)
In top kennen should be able to deny the opponent since they'll often be melee and you can just AA-AA-AA-AA-AA-AA-AA-AA-AA-AA-AA-AA-AA-AA-AA-AA-AA them to death.
In top he's not going to get outfarmed since there are no




Shuriken
Kennen :
This is a passive way of playing

Bully
Kennen
Put on your ad page because it's time to bully out the lane opponent, this is done early and is often helped out with a double doran's blade. You do this especially against champions who can't return fire to you which just gives you endless harrassing and bullying potential.
If you're short of pages and don't have room for a seperate

If you have room for 1 page just for

Ad marks, 5 armor seals, 4 hp/lvl seals, ap/lvl glyphs, ad quints.
Armor gets less valuable the more you get of it. 5 armor seals gives you 7 armor and does a pretty decent job. It's not as effective as 13 armor when the enemy garen gets to you, but will spare you from the enemy leblanc lategame, another part of this is the only health you'll get is from






All of theese are in the order they're good. For example, Garen is the champion getting hardest countered by kennen, Irelia is the hardest kennen counter.

EASY(aka, no gap-closer bruiser)
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Runes: greater mark of hybrid penetration
![]() ![]() ![]() build: 1 This guy will only get to you once every 3 minutes, every time his ![]() Every time it is up though you have to play a lot more careful, always have your spells ready to get a stun off when he has silence else he's gonna win out on the trade or maybe even kill you. If his ![]() Use your ![]() If he runs towards you and his speed buff runs out you can easily chase him on the way back with your AA getting 2-3 free AAs.
Tips:
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Runes: greater mark of hybrid penetration
![]() ![]() ![]() build: 1 Only has a small MS buff ( ![]() ![]()
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Runes: greater mark of hybrid penetration
![]() ![]() ![]() Build: 1 His only means of getting to you is his ![]() ![]() Build 1 with double doran's (always, you need the extra health in case of a jungler gank).
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Runes: greater mark of hybrid penetration
![]() ![]() ![]() Build: 1 Only means of getting to you is his ![]()
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Runes: greater mark of hybrid penetration
![]() ![]() ![]() Build: 1 A lot of damage but his only means getting to you is his ![]() ![]() Double doran's if jungler got him in front.
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Runes: greater mark of hybrid penetration
![]() ![]() ![]() Itembuild: 1 Abuse him VERY hard early, he can't do **** to you until he's 6, don't chase him in poison. The slow pools ( ![]() ![]()
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Slight advantage
Kennen
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Runes: greater mark of hybrid penetration
![]() ![]() ![]() Itembuild: 1 Harrass him out of mana before 6 and you're k. BEWARE when he gets a ![]() ![]()
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Runes: greater mark of hybrid penetration
![]() ![]() ![]() Itembuild: 1 She is mobile as ****, all kind of small jumps but she needs 2 jumps(or ![]() ![]() ![]() A bad ![]() ![]() At level 6 whenever she has ![]() ![]() Build 1 with doran's blade and 1 doran's shield(you need it or you'll get level 6 instagibbed)
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Runes: greater mark of hybrid penetration
![]() ![]() ![]() Itembuild: 1 if confident, 2 if their jungler is scary. This guy counters 90% of the top-laners, but not ![]() ![]() ![]() ![]() ![]() Double doran's blade to outtrade him. Get early armor if you're behind.
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Runes: greater mark of hybrid penetration
![]() ![]() ![]() Itembuild: 1 Playing against this guy is quite similar to ![]() Whenever you see him charging up the stun try to fall back immediately, if you don't get to fall back quickly enough and he jumps you ![]() ![]() ![]()
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Runes:
![]() ![]() ![]() ![]() Itembuild: 1 Not a matchup I have great experience with, 1 game on ![]() ![]() Generally in this matchup you wanna be very agressive. Don't get in range for his Q without jumping you first, if he ever goes into the bush make distance to it since he will Q-E you which does tons of damage. If he E's to you without Q'ing first you'll win out on the trade, try to get a stun off on him and punish him, use your ![]() Unless the ![]() Build double doran's to survive his combo+ulty+combo - chainmail before t2 boots if stomped.
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Runes: greater mark of hybrid penetration
![]() ![]() ![]() Itembuild: 1 if confident, 2 if scary jungler. Bully him for 5 seconds every time he uses his passive then back off. watch out for jungler ganks - his ![]() Rune page 2, double doran's if he comes back to lane stacking mr.
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Runes: greater mark of hybrid penetration
![]() ![]() ![]() Itembuild: 1 Easy lane until 6, watch out for jungler ganks after that. Generally this guy's just a beast in teamfights but you can outharrass his shield and his ![]() ![]()
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Skill matchup
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Runes:
![]() ![]() ![]() ![]() Itembuild: 2 Generally punish this guy as much as possible. If he jumps at you, ![]() ![]() ![]() 2 scenarios where you shouldn't get anywhere near him: He has his Q on and build on 1-2 stacks then he WILL be able to knock you up in the third and you can't possibly win the trade. He has his ulty and can jump to a minion BEHIND you, he will jump to it, knock you back then knock you up then jump you again and you're dead. Early doran's shield if getting stomped, chainmail after if getting ultra stomped. I prefer build 2 against this guy, but build 1 works as well.
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He outsustains you by a lot, even with a revolver don't even try to run a sustain race with him. There are 2 ways of playing against this bloody vampire. 1: Ad-carry page with double ![]() 2: Build 2, poke him from afar, don't get into his range. Your mid game teamfight pressence is better than his try to down his tower early and force teamfights, also push out the lane and try to make dragon calls.
Tips:
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Runes:
![]() ![]() ![]() ![]() Itembuild: 2 This guy is quite manly, also - he hurts, a lot. It's really hard to lane vs. him because his all in potential is pretty great and poking him with the shields up is just gonna result in him shielding. This means you have to wait for an opening to hit your Q, don't get into spear range. Force him to all in you into a stun, back out of range with e and then just begin punishing him. He won't be able to jump you( ![]() ![]()
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Disadvantage
Kennen
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Runes:
![]() ![]() ![]() ![]() Itembuild: 2 Rumble is currently one of the hardest top laners to play in the game. But his damage IS SOOOOOOOOOOOOOOOOOOOOOO BIG, his base damages are some of the highest in the game, beware of his lvl 6. if he gets a lead and builds a ![]() ![]() You don't wanna get into AA-range after level 3.
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Runes:
![]() ![]() ![]() Itembuild: special. Harrass, harrass, harrass, harrass, harrass. No, seriously harrass, harrass and did I mention harrass? Harrass him till he's out of mana. After his tear he'll be hard to get out of mana so try to keep yourself at high health and only if 20% above him trade with him. Build: rush a ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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Runes: greater mark of hybrid penetration
![]() ![]() ![]() Itembuild: 1 Zone her HARD pre-6 because at 6 she will jump you, you will stun her, and SHE WILL JUMP YOU AGAIN. This is a *****y lane but you can win it pre-6 if you make sure to win it hard. If she gets ![]()
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Runes: greater mark of hybrid penetration
![]() ![]() ![]() Itembuild: 1 Same as diana, except harder. She has sustain, she doesn't need mana, she has 1 more jump and she has more single target burst with her delayed burst. Zone her hard pre-6. If she throws a ![]()
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Runes:
![]() ![]() ![]() ![]() Itembuild: 2 Poke her whenever her ![]() ![]() If she catches you with her slow and ![]()
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As kennen you can almost use any AP item in the game succesfully with the few exceptions of the mana items, here i'm gonna list items in order of how often i feel they're ideal.


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SPA | If you don't have another AP on the team, don't bother - if you have another AP on the team that gets a lot of help from SV a great example would be ryze, then this item wraps it up for you. |

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The ![]() An important factor to look at is, if your team has 2-3 GA's getting one more is going to be really good since they're exponentially more efficient for every member that gets one. |

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You don't need the passive and magicpen from ![]() ![]() ![]() ![]() ![]() |
Anything not mentioned simply isn't viable.


they should not be in any other place for a longer period of time.
#1 At your own tower.
#2 At your side of the river, but not in tower range
#3 Under enemy's tower.

When to be where?
#1 Towerhugging
You want to be here when you're loosing, also against all in counters like


and



to last hit under tower, so this position suits you just fine in most situations.

#2 Lane frozen at your side of river.
You want to be here when you're winning/equal in lane, this gives excellent zoning opportunities,
and nice ganks if jungler tries to gank.

#3 under enemies tower.
YOU do not ever want to be here, having your minions there is another case though.
Whenever your enemy is out of lane;
- He just went towards mid.
- You just killed him
- You almost killed him and he's going back.
- You need to b for a new item/mana/health
In one of theese situations you want your minions to be under his tower. This will;
- make him loose creeps
- make him loose exp
- give you an opportunity to go back without being afraid of loosing exp/gold (minions are hitting his tower)
- Make his minions push towards your tower, giving you the possibility of freezing the lane in #2 when you come back to lane.
If your jungler just ganked and that's how you got the kill ping the creeps and tell him "help me push" so you'll get to go back faster, also helps out your jungler with exp.

Sight Ward | SPAAAAAACE |
Even with lane control you need theese. They cost 75 gold and saves your live a good 10 times(at the least) every game. Get them and place them in the river or tri-bush whenever you go to lane. Sight Wards are easily the best item in the game. You need map awareness to utilise this wonderful item to it's fullest. A good idea is whenever that you've just lasthitted a minion, look at your minimap. |
SPAAAAAACE |
Sight Ward |

I can't tell you how to teamfight with kennen, it all comes from experience. I can however give you some pointers.
- Don't waste all your energy on throwing pointless Q's before the fight, throw the ones that actually have a chance of hitting something
- If you have 100% energy before the fight feel free to throw a "pointless" q in the direction of the enemy
- You're supposed to be somewhere between nr. 1 and 3 into a teamfight.
- Ulty while going in, not after.
- Flashing in is not always the right answer.
- If you used your flash to get in, often you wanna save your E for repositioning purposes or vice versa.
- Use your
Zhonya's Hourglass as the enemy is trying to cc/burst/kill you, not before, not after.
Zhonya's Hourglass immobilises you, keep that in mind before pressing the button.
- Use your W when you have the maximum number of people marked that are at your disposal and in your range most of the time getting 4 W procs is a good thing rather than waiting for a 5th which never comes
- Don't be affraid to die
- If you aced the enemy doing a teamfight, DON'T GO BACK use it to something, it doesn't matter you have 1 hp you can still push towers and you're not gonna die because the enemy is dead.
Items.
11



Sorcerer's boots -> Damage and mobility - high base damages favors penetration.




Build 2 items:


Situationals explained in a useful chapter.
Runes:
greater mark of hybrid penetration -> AA-harrass.






Masteries:


The rest of the offensive masteries -> Damage
In the defense tree -> I have no idea if this is the best way to go, i'm not yet familiar with the defense tree but this is what i assume is best.
Regen because regen is good on non-sustain champs and gets exponentially worse the more points you put into it so only 1 point here.
Health because health.
Armor because minions and champion damages against you.
I'll make this pretty when i'm not hungover.

Use this for everything pretty much, whenever you're on full energy throw a Q in your opponents way. Don't mindlessly throw Q's or you'll run out of energy and DIE!
You can use this for facechecking bushies btw.


Don't overuse this in lane, it's expensive and your only escape.


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