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Irelia Build Guide by A Chubby Baby
Irelia - She Likes You :)
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Threats & Synergies
At a weak-state right now due to his useless passive as long as you don't let it proc. Pretty easy to track as it's under his health bar. Has sustain, but you can outburst him. Consider maxing E.
Don't let her trigger her Q without trading back. Buy Control Wards to shut her down.
Farm fest. Don't let his R damage surprise you in a duel.
Pretty much can outtrade you at all levels. Requires jungle assistance. You have the advantage of E which can catch him offguard if he gets too arrogant.
Currently broken in the meta. The key to winning trades is to not let her W counter your E-stun. Otherwise, her teamfight presence is greater than yours. Shut down early with your jungler. May want to rush Tiamat.
Dodge his E-barrels and you will win the matchup. Your stun is useless against him as he will just eat fruit via W but you can outburst him early on.
Farm fest until level 7-9. Then you can outburst him. If he Q or E on minions, go in for trades.
If you dodge his constant Q-harass, you will win the lane. His burst combo is faster than yours but you outsustain him.
Max E to win the lane. If he jumps on you, wait until he uses his combo to E-stun and burst him down. He'll outscale you late game.
Will constantly harass you with his kit. Consider starting Doran's Shield and asking for jungle ganks early. Be careful of dueling because he will E away, turn around, and continue fighting. Setting up Q-paths is essential to winning lane.
Farm fest. Nearly impossible to kill later as his kit counters Irelia. He can't really kill you either.
Farm fest. Shut him down early with your jungler as he will outscale you with his Q-stacks.
Will outdamage you with his Q and E. Near impossible to duel but he does not have any gap closers for surprise kills.
Farm fest. Will simply get too tanky for you to deal with later. Shut down early with jungler.
Farm fest. Has lot of CC to combo with enemy jungler so ward early and be careful of ganks.
Insane damage early on. Consider maxing E and only stunning him after he uses his E. Be careful of his <15% HP-crits.
Will constantly harass you but she has no escape. An E-stun can make or break your duels.
Max E to win trades. Wait until she blows her entire CC combo on you before you E-stun and burst her.
Play safe until level 7-9. Consider rushing Tiamat to push back the lane.
Teleport is a must. Farm fest. Save E-stun to stop his R-channel in potential global teamfights.
Play safe until level 7-9. E-stun and burst him down easily. Dodge those E-harpoons. Don't underestimate his damage during his yellow-heat zone. Consider rushing Tiamat.
Farm fest. Will likely proxy the lane. Warding is key to catching him with your jungler. Chase reluctantly as his Q-poison damage will build up overtime. Consider rushing Tiamat.
Max E to burst him after a stun. If he blinds you with Q before a duel, you will lose the trade.
Scales well late game but should be an easy matchup early. Max E.
Control Wards are critical to counter his W. If he E's you, fight. His combo is to E+Q and retreat. Don't let him.
|Teleport gives you lane dominance as you can recall to base, heal, buy items, and return to lane without losing much. Teleport also puts pressure on the enemy team with your map presence and can be used as a counter spell to champions that have teleporting skills (eg. Shen, Twisted Fate). With Bladesurge as a gap-closer, you can use Teleport to setup ganks and use Bladesurge to quickly catch up to enemies.|
|Flash is a must. As both an offensive and defensive spell, Flash is very strong in terms of utility. Teleport and Flash should be your spells in most of your games.|
|Ignite gives you extra killing potential. Grevious Wounds can also be extremely helpful in a 1v1 or teamfight situations against champions with sustain (eg. Swain, Vladimir). In most cases, take Teleport for map presence.|
Start with Equilibrium Strike so you can stun+autoattack(AA) the enemy top laner for harass. The stun can also be used for defense purposes if there are any extremely early ganks. Then, level accordingly.
Max Hiten Style first for sustain and damage. The true damage from your active allows Irelia to outscale certain enemies from levels 4-9. However, consider maxing Equilibrium Strike first against matchups like Riven or Jax. The extra stun duration allows you to quickly burst down squishier targets without allowing them to react.
Max Equilibrium Strike next so you can deal more damage with a longer stun duration. Under the stun duration, you can do whatever to them. However, consider maxing Bladesurge second if you find the need to dash around more often in skirmishes (lower cooldown), or if you find the need to chase enemies even more efficiently.
Max Transcendent Blades whenever you can. Other than Hiten Style, Transcendent Blades is the other source of sustain for Irelia. It is also a great spell for clearing out creep waves and setting up Bladesurge paths.
- Your passive lets Irelia have 40% CC reduction max based on how many enemy champions you can see that are around you up to three.
- When a teamfight seems like it's going to begin, you may want to stand in the front lines to eat up all those skillshot CC stuff (eg. Amumu's Bandage Toss) that your carries cannot dodge efficiently. This DOES NOT mean getting poked down before a fight.
- If a teamfight is about to begin a the enemy has lots of CC, don't be too afraid as your passive will help you reduce the CC duration quite a bit ( Irelia = Tenacity Queen).
- If this spell deals the killing blow to a unit, the cooldown is refreshed. This spell applies on-hit effects (eg. procs items like Sheen, Phage, Trinity Force, etc.).
- Remember that Phage/ Trinity Force's passive is proced by Bladesurge which could be crucial when needing some extra movement speed.
- Use this to get creeps that are about to die and are not in your auto-attack range (though only half is refunded, usually it's worth it). This DOESN'T mean spam it for every minion, as you'll run out of mana soon enough.
- On enemy champions, after attacking once, Bladesurge the enemy to reset your attack timer and auto-attack again.
- Use Bladesurge to jump onto a low HP minion who is near an enemy champion to stun him/her with Equilibrium Strike and perform your burst on him/her (W->AA->Q->AA). This should be your harassment techique in lane.
- Be careful about using Bladesurge to initiate onto an enemy directly and following-up with Equilibrium Strike as you may not get the stun off from the damage dealt by Bladesurge.
- It is easy to chase enemy champions on a long distance run, as Bladesurge can quickly close distances. Look for low HP minions to jump to (make sure you kill it so the cooldown is refreshed) so you can jump at least again.
- A great technique is to wait for the enemy to use Flash, and then follow up with a Bladesurge to close the distance again.
- Use this spell to kite around when necessary. To do this, jump to low health minions so you can jump multiple times after (as the cooldown refreshes if you have dealt the killing blow). If there are no low health minions, you can create some with Transcendent Blades.
- Gives you huge sustain and true damage which allows you to outscale many top laners at level 9. When wanting to deal a significant increase in damage, use the active.
- When farming under turret, the active will allow you to farm more efficiently with the extra damage.
- When chasing, consider activating Hiten Style before using Bladesurge onto a full-health minion to more-than-likely guarantee the kill and cooldown refresh (will usually only work if you have Trinity Force).
- Remember that this spell depends on who's HP is higher based on percentage so make sure to check the enemy's health bar before using the skill.
- When you get this spell at level 1, using Equilibrium Strike at the target with full HP will grant a stun, and a chance for a free auto-attack. Remember to disengage once you land that first auto-attack.
- You pretty much ALWAYS want use this spell for the stun. Only use it for the slow if you cannot wait for the stun (eg. to proc items (eg. Sheen/ Trinity Force, extra damage, needing the slow, etc.).
- Consider using Flash to get in range for the stun at critical times.
- In teamfights, you can use the stun to cancel channeling spells (eg. Nunu & Willump's Absolute Zero, Katarina's Death Lotus, Warwick's Infinite Duress, etc.).
- If you've never played Irelia before, remember that when you press R, you'll shoot a total of four blades. The blades will shoot to where your cursor is at.
- Use this ability to push creep waves. A good time to do this would be right when you are about to recall.
- This spell gives immense sustain, so if you are low on HP, use it on a big creep wave for health regen.
- In a 1v1 situation, you generally want to fight when there is a creep wave nearby, so you can heal up by hitting the creeps with Transcendent Blades while fighting.
- Remember that using this spell doesn't interrupt your attacks, so you can spam this spell while attacking.
- Using each of Transcendent Blades also procs Sheen/ Trinity Force's passive. So if possible, use each blade every two seconds to abuse Sheen/ Trinity Force's passive.
- You can use Transcendent Blades on a minion wave to create a low-health minion you can jump onto and kill with Bladesurge. This is a good technique to use when you want to get to a distant enemy, kite the enemy, or create escape routes.