Geze... Ignoring unit collision, aoe magic damage, aoe PHYSICAL damage, a charge and knockback, and a big wave of ghostly horseflash with magi splash AND fear... i can see alot of current gameplay changing to deal with this guy. None of the champs who are popular right now can outrun this thing. Should be fun. Oh, and FIRST POST WOOT

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The Overmyynd wrote:
Geze... Ignoring unit collision, aoe magic damage, aoe PHYSICAL damage, a charge and knockback, and a big wave of ghostly horseflash with magi splash AND fear... i can see alot of current gameplay changing to deal with this guy. None of the champs who are popular right now can outrun this thing. Should be fun. Oh, and FIRST POST WOOT
That and he will be super ****ing fast.... Not sure his base movement speed but your going want get movment speed if its close to vlad's and rammus passive.
imba jungler coming.
Depending on numbers, he could be tier 1 or God tier.
edit: Shurelyas is probably a must on him :p maybe Ghostblade
Also dat AoE fear...
Depending on numbers, he could be tier 1 or God tier.
edit: Shurelyas is probably a must on him :p maybe Ghostblade
Also dat AoE fear...
He sounds like fun.

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tehAsian wrote:
Shurelyas is probably a must on him :p maybe Ghostblade
Both. And PD stacking. That passive.
Self healing AoE for jungle. Ganks are going to be godly. An ability that makes him move really fast and does great damage the further you run AND knocks them back. That's like recreating a Rammus initiation.
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"It's a colloquial shorthand that means the paradigm exists because of how the game works mechanically. Hence, "the Meta." Stop being a useless pedant." - PlayGooYa
"It's a colloquial shorthand that means the paradigm exists because of how the game works mechanically. Hence, "the Meta." Stop being a useless pedant." - PlayGooYa
Riot really needs more creativity T__T I swear every champion only has 1 unique skill. Every other skill has something closely related to it

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Oh goody another fast champion the new meta is all fast slow champs not viable.
Wonder how much it is... Will moment quints be good on him.
Abilities:
Warpath (Passive) – Hecarim ignores unit collision and gains attack damage equal to a percentage of his bonus movement speed.
Rampage – Hecarim cleaves nearby enemies dealing physical damage.
Spirit of Dread - Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains health equal to a percentage of any damage those enemies suffer.
Devastating Charge - Hecarim gains increasing movement speed for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
Onslaught of Shadows (Ultimate) - Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge dealing additional magic damage to nearby enemies causing them to flee in terror.
Lore:
Since his first sighting on the northwestern shores of Valoran, the towering, armored specter known as Hecarim struck a chilling fear into the hearts of all who laid eyes upon him. No one had ever seen anything like his titanic, ethereal form before, and the mystery of his sudden arrival was deeply unnerving. When Hecarim began to march eastwards, leaving a trail of desolate, lifeless ground behind him, the villagers of the plains fled their homes for the safety of nearby Demacia. In the city's now-overcrowded taverns, rumors about this inhuman phantom spread in hushed whispers. Some claimed that he was the vengeful shade of an ancient warrior, intent on destroying all living beings; one man insisted that they had seen him leading an entire legion of spectral cavalrymen; others still believed him to be the creation of some hateful necromancer. One Demacian commander, seeking to dispel the terror that had gripped the city, assembled a few of his finest soldiers and rode out to turn back or destroy Hecarim.
The commander led his soldiers to stand in Hecarim's path and braced for his assault. As the apparition bore down on them, an overwhelming sensation of dread gripped the warriors. The men, frozen in fear, could only scream as the ghostly titan ran them down, tearing them apart and trampling them beneath his iron hooves. Hecarim turned to the crippled, cowering commander and uttered a chilling statement: ''This is merely the beginning. No mortal army can withstand the might of the Shadow Isles.'' With that, Hecarim departed, resuming his grim march. Driven to insanity by his nightmarish experience, the commander stumbled back to Demacia, where his dire warnings were dismissed as the ravings of a madman. While Hecarim's origin and intent were still a mystery, his destination became clear when he reached the Institute of War and, in a voice both ominous and commanding, demanded entry into the League of Legends.
''You don't understand...the shadows will consume us all...'' - Former Demacian Commander
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