I discussed builds with a friend of mine and while I am no expert as far as numbers are concerned, this is what I came up with for a tanky deeps/solotop build.
9/21/0 masteries, with runes for armor, magic resist, armor penetration and movement speed.
Start with Boots and health pots. Get a Sheen on your first B, as well as Boots of Swiftness if you can. After that, rush Trinity Force.
After that, get some more AD and survivability with B.F Sword and Giant's Belt. Once you have that, build a Force of Nature. This along with your next item, Sunfire Cape, will give you tankiness without stumping your damage. After your survivability has been secured, build for damage with Bloodthirster and Last Whisper.
the item build is
Boots of Swiftness,
Trinity Force,
Force of Nature,
Sunfire Aegis,
Bloodthirster and
Last Whisper.
Again, I'm no expert, but I don't see any reasons as to why this wouldn't work except possibly the high cost.
9/21/0 masteries, with runes for armor, magic resist, armor penetration and movement speed.
Start with Boots and health pots. Get a Sheen on your first B, as well as Boots of Swiftness if you can. After that, rush Trinity Force.
After that, get some more AD and survivability with B.F Sword and Giant's Belt. Once you have that, build a Force of Nature. This along with your next item, Sunfire Cape, will give you tankiness without stumping your damage. After your survivability has been secured, build for damage with Bloodthirster and Last Whisper.
the item build is






Again, I'm no expert, but I don't see any reasons as to why this wouldn't work except possibly the high cost.

Of course he'll work in the jungle too, no doubt about that. I just want to lane because I find it more enjoyable.
I think I can see where Jeffy is coming from regarding FoN, though. Gonna have to try both when he is released and see what works better.
I think I can see where Jeffy is coming from regarding FoN, though. Gonna have to try both when he is released and see what works better.

you get 25% of his bonus move speed converted into AD when you hit ~16.....He has ******ed scaling for AP....Sooo...Yeah AP Hecarim COULD be viable. I did a bot game, ended up having to start cloth 5.
Runes:
6 ArP marks 3 AS Marks
9 Armor Seals
9 AS Glyphs
2 ArP Quints 1 AS Quint
21/9/0 Masteries.
OFC no leash so I ended up having to return to base after I cleared Golems. However, it felt like he still couldn't do a full clear. Possible that I could be wrong.
His Q is EXACTLY like Skarner's even though it has a low mana cost Hecarim has like ~250 or 300 base mana. Each Q was 25 mana a pop so essentially without blue you're ****ed.
Overall he can be fun, his burst damage with a fully charged E+Q is awesome. Add in Ghostblade active or Ghost and it's a even more ridiculous.
Others will have to weigh in on him, but I don't feel his jungle will be top tier. Probably HIGH tier 2 at best.
Runes:
6 ArP marks 3 AS Marks
9 Armor Seals
9 AS Glyphs
2 ArP Quints 1 AS Quint
21/9/0 Masteries.
OFC no leash so I ended up having to return to base after I cleared Golems. However, it felt like he still couldn't do a full clear. Possible that I could be wrong.
His Q is EXACTLY like Skarner's even though it has a low mana cost Hecarim has like ~250 or 300 base mana. Each Q was 25 mana a pop so essentially without blue you're ****ed.
Overall he can be fun, his burst damage with a fully charged E+Q is awesome. Add in Ghostblade active or Ghost and it's a even more ridiculous.
Others will have to weigh in on him, but I don't feel his jungle will be top tier. Probably HIGH tier 2 at best.
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