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Fiddlesticks Build Guide by Neros

McFiddles 5v5 Jungle King

McFiddles 5v5 Jungle King

Updated on March 23, 2012
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League of Legends Build Guide Author Neros Build Guide By Neros 13,490 Views 12 Comments
13,490 Views 12 Comments League of Legends Build Guide Author Neros Fiddlesticks Build Guide By Neros Updated on March 23, 2012
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1
Bishop Bob | June 4, 2012 3:25pm
Voted -1
BAD.
1
horsded | June 2, 2012 4:18pm
Voted -1
I have never seen a so newbie build like this ... i tested it and amunu was a better jungler...
1
Regiel (10) | May 9, 2012 10:31am
Voted -1
Y U NO BUY Will of the Ancients?????
Other items are fine but a Hextech Revolver is a must buy item if u go jungle without smite...also makes you immortal while you Drain....
BUY IT!
1
Neros (1) | May 8, 2012 10:14am
Kinda funny that there is so much criticism about the lack of smite. Even more funny that you equate that to a lack of understanding of the game. Prior to statements like that, you should really read my whole posting. If you had, there would be no question as to why I go without smite when playing fiddles, as well as a suggestion to go ahead and use smite if you aren't comfortable in using the spells I like to use. Furthermore, the build includes a lot more than spells... so please don't post stupid comments if you can't have the respect to read the whole thing and comment on the build as a whole. Ghost/Flash is awesome on fiddles for increased mobility and ganking power. Read the guide and weigh the pros/cons of my summoner spell suggestions. I clear my jungle incredibly fast without the use of smite... so it is difficult to say that you are disadvantaged or somehow under-leveled my forgoing its use. I prefer having an additional ganking mechanism that allows me to get a few extra kills each match, rather than having the benefits of smite. Having that extra catch-up or pounce is incredibly effective with someone who has an AOE ult and a low CD fear.
1
Neros (1) | May 8, 2012 10:14am
Kinda funny that there is so much criticism about the lack of smite. Even more funny that you equate that to a lack of understanding of the game. Prior to statements like that, you should really read my whole posting. If you had, there would be no question as to why I go without smite when playing fiddles, as well as a suggestion to go ahead and use smite if you aren't comfortable in using the spells I like to use. Furthermore, the build includes a lot more than spells... so please don't post stupid comments if you can't have the respect to read the whole thing and comment on the build as a whole. Ghost/Flash is awesome on fiddles for increased mobility and ganking power. Read the guide and weigh the pros/cons of my summoner spell suggestions. I clear my jungle incredibly fast without the use of smite... so it is difficult to say that you are disadvantaged or somehow under-leveled my forgoing its use. I prefer having an additional ganking mechanism that allows me to get a few extra kills each match, rather than having the benefits of smite. Having that extra catch-up or pounce is incredibly effective with someone who has an AOE ult and a low CD fear.
1
Shijimah | April 24, 2012 6:48am
Voted -1
your guide is for jungle and you didn't include smite, just because a jungler can do it without smite, doesn't mean you don't take it. Smite is used to speed the jungle, and control the buffs and objectives. you need a better understand of the game before writing a guide to help people
1
Neros (1) | April 3, 2012 11:18am
I haven't ever been thieved of a buff (blue/drag/baron) with this build. The best way to avoid someone creeping in on your buff while your working on it, is MAP AWARENESS. I don't bother going for an important buff if there is a risk of someone stealing the fruit of my labors. Fact of the matter, I am even more concerned about getting ganked and losing my life as well as my buff. Just avoid going for a buff if you haven't got tabs on enemy team. Time out your attempts on buffs when it coincides with ally/enemy placement on the map. Wards are really KEY for junglesticks! They protect you, and set up easy ganks for your team. The best advice I can give with these spells, is don't make unnecessary risks for a buff. Make sure you have eyes on buffs at all times, as you are great at ganking someone trying to get a buff. Well place gank with your ult will allow you take buff from them, as well as grab a kill or two, or three...
1
Memnorak | March 31, 2012 6:55pm
Voted +1
Good, but I'm a tad confused by your idea with smite. Please explain how you can keep people from stealing your blue/dragon/baron. I mean, what if the enemy jungler has some decent CC? It would be to late to change your spells and you could quickly fall behind. It's just too much of a gamble in my opinion.

McVoted
1
Neros (1) | March 23, 2012 3:46pm
Absolutely still viable. The mana regen runes probably help with that, but the nerf wasn't bad enough to ruin game play. In fact, it was the nerf that prompted me to start playing without smite (since blue was even easier).

As for the counter jungle argument, I have yet to find anyone who could effectively hurt my jungle. I find they lose out more than I do in wandering around my jungle. I have killed plenty of Warwicks in my jungle. In early game fiddles beats WW. That drain can really do a number on him, especially if you catch him losing life to creeps (jump on him with a fear/drain and then you have the creeps helping you work him over). The closest I have come to having difficulty with a counter jungler is with Shyvana. She is pretty op early game, and can clear minions fast. That said, my lack of smite had nothing to do with it, and the bigger problem is her ability to deal and take damage at early levels. She is just tough to 1v1 in general.

Once again, I understand some people can't break away from the usual routine of smite, and I respect that. The two spells I've chosen have helped me grab more kills, and avoid more deaths, than the regular smite/flash combo. The build as a whole has proven solid, and I invite people with an interest in junglesticks to try this out. See if the general item build and spell combo can't help your overall game with this pile-O-wood, Fiddlesticks.
1
Azrakal (2) | March 23, 2012 3:17pm
Neros wrote:

Everthing else gets dropped pretty easy once you have the blue CD. It can be a bit of a gamble, but not really that big a risk. I should mention, in the event your blue gets stolen, go find that D-bag in his jungle and drain his face off. I almost always get my blue back that way. And if not, roll with it and just take the creeps you can, and level up as soon as possible.


It actually is a huge risk. Not that I'm trying to bash your style of play or anything, but junglers who are faster than you(e.g. Warwick) can easily steal your red, which can severely hurt your early game. As fiddle, you need level 4 in order to gank properly, and any jungler worth his salt will definitely know to cj a fiddle without smite in order to disrupt his early game.

One more thing, now that blue buff has been nerfed (lower mana regen), do you still think jungling with fiddle is viable?
1
Neros (1) | March 23, 2012 8:10am
Thanks for input. As I mentioned, Smite isn't a bad spell, and it has lots of decent uses, including what you mentioned about counter jungling. As for avoiding the counter, just make sure your team helps you grab blue, and you should be ok. Everthing else gets dropped pretty easy once you have the blue CD. It can be a bit of a gamble, but not really that big a risk. I should mention, in the event your blue gets stolen, go find that D-bag in his jungle and drain his face off. I almost always get my blue back that way. And if not, roll with it and just take the creeps you can, and level up as soon as possible. A few well placed ults/ganks can help you recover by mid game, and let you get back into the game. Losing your early jungle hurts, but it can be recovered. I haven't lost my jungle EVER as a result of not having smite. It has more to do with their whole team ganking my blue, and us only having 3 or less there to defend... but once again, I appreciate the feedback, and encourage readers to consider your thoughts on smite.
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