^If someone actually asked about seals in this thread I'm pretty sure someone has mentioned that all kinds of damage increase in seals are BAD.
Seals are most effective as: Armor, Mana-reg and HP/lvl.
Since this is a thread about effectiveness I'm pretty sure crit chance and crit damage would be ruled out anyways.
Seals are most effective as: Armor, Mana-reg and HP/lvl.
Since this is a thread about effectiveness I'm pretty sure crit chance and crit damage would be ruled out anyways.
I'm a strong independent black mage who don't need no mana.
I was unsure of whether he was trolling or not, so I just posted a serious response :3
"You can't have your privacy violated if you don't know your privacy is violated." - Mike Rogers, U.S. Representative for Michigan's 8th congressional district, 2013
I.e: Mike Rogers doesn't think it's rape unless the victim knows (s)he has been raped. Sounds legit.
I.e: Mike Rogers doesn't think it's rape unless the victim knows (s)he has been raped. Sounds legit.
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This.
Get ArP QUINTS for the best lategame.
AD QUINTS for the best earlygame.
Just use ArP MARKS. They're best in 90% of the cases.
DUH are you nuts? there's no ArP in seals. That's why we are asking if which is better crit chance or dmg. ******ed?