^If someone actually asked about seals in this thread I'm pretty sure someone has mentioned that all kinds of damage increase in seals are BAD.
Seals are most effective as: Armor, Mana-reg and HP/lvl.
Since this is a thread about effectiveness I'm pretty sure crit chance and crit damage would be ruled out anyways.
Seals are most effective as: Armor, Mana-reg and HP/lvl.
Since this is a thread about effectiveness I'm pretty sure crit chance and crit damage would be ruled out anyways.
"I saw [Twilight: Eclipse] in theaters with a girl I was dating at the time. I spent more time staring at my toes and wiggling them than I did watching this abomination. When Edward proposed to Blank Face, I finally looked up with a revelation.
I blurted out loud, in a dead silent theater full of teenage girls on opening night "Wait a minute, Edward has no blood flow. How does he get an erection?" I heard several men laughing, and had several girls turn and stare at me.
I did not get laid that night." - Berengier817
I blurted out loud, in a dead silent theater full of teenage girls on opening night "Wait a minute, Edward has no blood flow. How does he get an erection?" I heard several men laughing, and had several girls turn and stare at me.
I did not get laid that night." - Berengier817
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This.
Get ArP QUINTS for the best lategame.
AD QUINTS for the best earlygame.
Just use ArP MARKS. They're best in 90% of the cases.
DUH are you nuts? there's no ArP in seals. That's why we are asking if which is better crit chance or dmg. ******ed?