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Orianna Build Guide by NeverCloud

Orianna - Angel of the Clockwork

Orianna - Angel of the Clockwork

Updated on September 22, 2012
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League of Legends Build Guide Author NeverCloud Build Guide By NeverCloud 6,142 Views 6 Comments
6,142 Views 6 Comments League of Legends Build Guide Author NeverCloud Orianna Build Guide By NeverCloud Updated on September 22, 2012
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1
Maverick073 | June 20, 2012 2:28pm
Voted +1
Good job! I liked the guide overall. Keep up the improvements and the good work! xD
1
Cubby1313 (106) | June 9, 2012 4:25am
@NeshkeBGD

I had posted this on another guide and I'll say it again here.

"The reason why Orianna gets outclassed by other mids, and there is math to prove that statement, is that people build her straight AP, and when comparing a straight AP Orianna to a staight AP *Insert ANY other AP based mid champion here* then you do sub par damage overall. Building CDR, MS and getting special items like the Lich Bane are what make her shine and stand out and above the rest of those casters."

Also, since the recent modification to Orianna's Q, Leveling it first is now a viable option. I personally level up Q and W equally, but that is just my preference. The problem with Command: Dissonance is that it is very costly, and players who aren't excellent with her will go OOM often because they simply don't know when they shouldn't use it. Command: Dissonance is a very powerful tool but can also be detrimental if not used correctly.

And thirdly, I back that Rylai's Crystal Scepter is a better buy on Orianna than Rod of Ages. I have about 300 ranked games logged as Orianna and have tested all of the different options on her and Rylai's is jsut a better fit. The problem with the Rod is that people have it in their head that if you don't have it, you are weak, and that is just not true, especially with Orianna. A good Ori can run around with 1800 HP and die very few times because of how easy it is to escape with her. In my opinion, players should get better with the champion so that you don't require the extra HP because it will make you that much more powerful if you do decide to get it.

Now, notes on the guide:

This build brings you to a total of 44% CDR and it caps at 40%. If you were to get blue buff at this point, which in your build order is at about 25 minutes, you are wasting 24% CDR because you are so far over the cap. I have a similar issue is my build, but I don't intend on building that much CDR until about the 40-45 minute mark. The mana regen from blue buff is nice of course, but I would specifically not want to take blue because it would do someone else more good than it would me due to me not needing the CDR at all.

That single point you put into Swiftness increases your movement speed by a total of 2... not worth the point. I would suggest putting it into recall since that 1 second can actually make quite the difference.

I am a fan of a lot text in a guide because I believe the shorter guides don't really explain the champions well enough. That being said, you have achieved the bad kind of Wall of Text in the "playing with a team" section. Due to there being sparse BB Coding and little to no formatting of the paragraphs, with no spaces between them to help break up the wall, it all becomes quite difficult to read. The Team fights section of "Playing with the team" is much better than the first half of that chapter.

You missed a left bracket on your command protect in the Team fight section, just a heads up.

All of your sections are left justified except for your skill sequence section. Because of this that section feels somewhat out of place. I suggest keeping the Item Icon centered, but left justifying the text. Just an idea, take it or leave it :)

Hope I helped. Please excuse that I'm not voting on your guide. I lend advice to the other Ori guides but I feel it would be crass for me to vote on them myself. If you have any questions then feel free to ask and I'll gladly help you out :)

Btw, if any of the information I have given has helped, a +Rep is always appreciated.
1
NeverCloud | June 5, 2012 3:44pm
Thank you Minami! Yeah I probably should have read the whole thing on making a guide XD I just looked at a couple things and figured that was good. I'll get that fixed asap =)
1
Minami (48) | June 5, 2012 2:56am
In the general gameplay, you state Q, while you should fully state the ability name with BB coding. Your Pros and Cons seem too boring, and you should use Jhoijhoi's given template or change the size of Pros and Cons, applying color to it.
Again, in your general gameplay, you have a mini section called "Fun stuff" and some asterics, which makes it hard to read as the word fun and stuff goes on a different line. Also the term "stuff" seems too casual, therefore you may want to use other phrases such as "Fun tips".
Good guide overall though!
1
NeverCloud | June 4, 2012 6:40am
I hear you. Yes command: Dissonance deals more damage, slows, and has the larger AoE, but the ability that costs less and needs to be used more is Command: Attack so you can move the ball around whenever you need to. If you focus Command: Dissonance first, your ability to move the ball around is lessened way too much, and doesn't allow the same level of harass to me.
As for the Command: Protect, that one I mostly leave until last for a couple of reasons. The first being that for the most part you shouldn't be relying on it, and using it will burn your mana way too quickly. I've tried getting my Dissonance upped and the protect, but it made it difficult to harass the enemy and keep them from farming. Command: Protect is very good for its various bonuses, and can save a life to be sure, but the shield will be getting a bonus from your ap so that it certainly isn't useless even at level one, and the CD isn't nearly as important for this as it is Command: Attack.
As for RoA, If you *have* the money early enough in the game, then of course yes get it. but if you aren't already doing that well where you would have the kind of money quickly, Rylai's is better for the reasons I discussed above imo. Appreciate the comment though, albeit the *slightly* negative opening xD
1
NeshkeBGD (35) | June 4, 2012 2:42am
Dude,let me be honest.I don't like your build at all.This is my tactics if I am playing as Orianna.She scales very good with ability power due to her passive,so try to make ability power strong as much as possible.Build Rod of Ages,so you will overcome your mana problem.Also,don't maximize Command: Attack first,it's stupid because Command: Dissonance deals more damage,slows and has bigger AoE,so it is better to max it first.Your Command: Attack serves,if you would ask me,just to move your ball around.Also you totally forget Command: Protect,you should give it some points early game until you get Rod of Ages,just not to die.It's -1 from me.
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