Sorry this is late, have been playing pokemon conquest. First game where people are smart enough to use pokemon to try and take over the region. xD

Champion Overview:


Fizz is a mobile magic damage assassin. Fizz employs a high array of darting and dashing to weave around the battle field doing good damage. Fizz is strong top lane as he is safe, has decent matchups, and scales well into late game.

Skills Overview:


Passive: Nimble Fighter- Fizz's dexterity allows him to ignore unit collision and take 4 / 6 / 8 / 10 / 12 / 14 less physical damage from basic attacks.
This passive is nice for weaving around the lane, and trading off against the ememy.

Q: Urchin Strike- Fizz dashes through his target, dealing normal attack damage plus 10 / 40 / 70 / 100 / 130 (+70% of ability power) as magic damage. This ability can trigger on-hit effects. Cost: 50/55/60/65/70 mana. Cooldown: 10/9/8/7/6 seconds.
This is a very nice skill, it is INSANELY important to remember that this skill will go its full length regardless of where the enemy is. This skill applys on hits so it can trigger your W passive. This makes sheen/lich bane amazing items on fizz.

W: Seastone Trident- Passive: Fizz's attacks rend his enemies, dealing 30 / 40 / 50 / 60 / 70 (+35% of ability power) plus 4 / 5 / 6 / 7 / 8 % of the target's missing health as magic damage over 3 seconds. Max 300 vs. minions. Active: For 5 seconds, Fizz's attacks deal an additional 10 / 20 / 30 / 40 / 50 (+35% of ability power) magic damage on hit and apply Grevious Wounds to his target, reducing incoming healing by 50%. Cost: 40 mana. Cooldown: 10 seconds.
This passive is what makes fizz.... fizz. This skill gives you bonus damage passively on your autos and if you active the ability the damage increases AND you apply a healing reduction debuff on your hits. This skill does more damage the lower our targets hp, so using this on a low hp enemy is like igniting them if you get enough AP.

E: Playful / Trickster- Fizz hops toward your cursor onto his spear, becoming untargetable, and then slams the ground dealing 70 / 120 / 170 / 220 / 270 +(75% of ability power) magic damage to nearby enemies and slowing them by 40 / 45 / 50 / 55 / 60% for 2 seconds. Reactiving this ability while Fizz is on top of his spear, causes Fizz to jump again towards your cursor and deal 70 / 120 / 170 / 220 / 270 +(0.75 of ability power) magic damage in a smaller area to enemies nearby, instead of slamming the ground. Cost: 90/100/110/120/130 mana. Cooldown: 18/16/12/10/8 seconds.
This skill is AMAZING, scratch the trident making fizz, fizz. It is this skill. Fizz gets to hop (Becoming invulnerable while in the air) and for a brief period gets to chose whether to land or to hop again.This skill gives fizz great mobility and allows him to be very safe from ganks.

R: Chum the Waters- Fizz releases a magical fish toward a location that can bind itself onto enemy champions, slowing their movement by 50 / 60 / 70%. If the fish misses an enemy champion, it will remain on the ground for a brief time, binding to any enemy champion walking over it. After 1.5 seconds, a shark erupts from the earth, dealing 200 / 325 / 450 (+100% of ability power) magic damage in a large area, knocking up the target the fish is attached to, knocking other enemies aside and reducing the movement speed of all enemies hit by 50 / 60 / 70% for 1.5 seconds. Cost: 100 mana. Cooldown: 100/85/75 seconds.
This is Fizz's CC. Think of it like an olaf axe when throwing, So many Fizz's undershoot this. If you hit your target in lane you can lay down some MASSIVE hurt and usually pick up a kill.

Combos/Skillorder:


Skill Order:
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Combos:

(R if going in for the kill)-W-Q-E

Matchups:

Easy

Vladimir (You can dash up and lower his healing while you fight), Warwick (You can poke him out of lane and he cant sustain it), Teemo (You have the mobility needed to keep up and destroy him), Nasus (Can heavily deny), Cho'Gath (deny him before he gets tanky, dodge everything he has), Swain (You can burst him before he sustains).
Hard

Ryze (Halts your mobility), Riven (Shields skills stuns you in your Q), Gangplank (Pokes you all day, you cannot instaburst him), Yorick (Spams all day and zones you), and Kennen (Has the mobility to escape/kite you).

Playing AS/VS:

As:
  • Remember you have 2 jumps, you can use this skill to scout by hopping over a wall and then quickly hopping back.
  • If you jump as a projectile is flying to you, you can block the damage and save yourself.
  • If an enemy is catching up you you can Q through him and run in the other direction, when your Q is up do it again if needed.
Vs:
  • Keep something in between fizz and you to block the fish.
  • Keep a fair distance from fizz if missing hp, fizz has insane mobility
  • Try and avoid using moves that have travel time through the air while fizz has playful/trickster up.

Big Item Choices::


Rod of Ages- Makes you tankier and makes you do more damage.

Lich Bane- Adds to your Q damage, the sheen helps you early.

Deathfire Grasp- Good burst

Rabadon's Deathcap- Makes your ultimate pentakill

Void Staff- They built MR?

Abyssal Mask- If your team has a decent amount of magic damage this item is nice for your Mpen.

Guardian Angel- Allows you to stay in the fight

Fizz can also be build as a tanky-Dps with a tri-force. He does less damage with abilities but will do more with his Q and basic attacks.

Gametypes:

SoloQ:

Fizz is an assassin and is naturally good in soloq. Teams are not typically organized enough/or ready to guard there carry from a fizz assassination.
Ranked 5s:

Fizz works well in set team comps where the enemy picked a champion like Kog or Varus that can be brout down fast and does not have much escapability.

Conclusion:


Thats top facts fizz. I hope you enjoy and like playing fizz as much as I do (Feel so pro whenever you dodge stuff with his hop =D). As always I hope you have a good day and good luck on the fields of justice!

SERIES UPDATE:
I plan on releasing these every day/other day until I get all of the top lane picks in the league ( about 50-60 of them) if there are any requests leave in the comments below and ill work on them. I want to make this series for others to better understand the champions of top lane. Once I am done (Or once I have a few top facts out) I will release some Facts about top lane mechanics, eventually I will probably put everything into one generic top lane guide, however until I do that I will continue to watch and update my blogs as needed. Tips and tricks I missed under my Top Facts would be helpful if you put anything I don't have in the comments I will be sure to add it. I will be forming a guide called The complete guide to Top lane or something in that nature. The intention of this series is not as a "Build guide" or a "play guide", these are more like facts you should know about the champion. These are to inspire people to think of new champion possibilities they might not have thought of or to help a new player with the champion. I do not list runes masteries or a set build ( I give a kind of recommended items) in here due to the fact I want people to think of that for themselves and try new things. This series is an attempt for the LOL community to try new things and have fun in a fun game. Thank you for reading and have a nice day :P