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ty for the comment tho
Also you have 6 Quints, I assume that its a choice to make between them, but that could generate some confusion.
As written above, I too believe that
You have to build
State when you are talking about build 1 and when you are talking about build 2.
On bbcoding, have you read jhoijhoi's guide on making a guide yet? There was a link above.
Use lists and avoid walls of text.
You are working on your guide and that is the right thing to do so keep on it ^^
As a fellow
1) The largest problem is your skilling - you don't max out one specific skill, and you spread the skill sequence out which doesn't let Olaf be AS strong. Early game, his Reckless Swing is powerful and should be maxed first, or if you are the type who enjoys the axe, you should max the axe first. However, you don't do either, and disperse it out, which makes it rather weak. Notably said - your E doesn't scale through the game, and is best effective early and mid game.
2) You choose to go heavy health, yet don't go Atma's Impaler, which is the ideal set WITH plenty of health. Of course it is still viable, but with a build like yours, Atmas would be really cost efficient.
3) I don't agree with your choice of Bloodrazers, and although that is my opinion, I don't think Olaf would use it to the best of his advantage. He doesn't have a lot of attack speed, nor any type of armor/magic reduc/pen apart from runes. He is great because he can go into the enemy lines and focus their carries. But usually, they have low health, which makes Bloodrazer extremely cost inefficient. To focus tanks and offtanks is foolish as they have MR, which nullifies the usefulness of your bloodrazer.
Simply put, it isn't something that seems optimal due to your lack of attack speed and any type of penetration. Your role in the game isn't match-fitted with Bloodrazer as well. But, like I previously stated, it is still a viable option, although not to my taste.
4) Masteries - You get Summoner's Resolve, when you have no skills that benefit from it.
5) Honor Guard is really a useless skill, and would be better be put in Tough Skin, Indomitable, Vigor, or to max out Enlightenment. CDR is reality, a strong aspect to a powerful Olaf as he has low CD's already.
As for the guide itself, it is completely lacking all the things a guide needs, such as BBC coding, organization, a number of important aspects such as skill-explanations, item alternatives, and so on. You did state you were going to work on them, so that is improvement, however. Due to such a condition, you have no vote from me as of now. But with a bit of improvement, I will GLADLY add in my +1 vote. ^^
as i stated the build is meant to be more user friendly than it is ( atm) after consideration i decided to max my Q first BUT spend the rest into W as i like to jungle at 30% or less hp for the first few levels, this is a very dangerous thing to do but pop W and you can take any camp without smite and still staying at 30% hp. It allows for a VERY high attack speed and makes up for the lack of smite in clear times. as to the summoners resolve it is there for IF people choose to take smite ( and i will mention that in the items /skills section now) this build changes a little if the summoner takes smite making you jungle even faster but at the cost of the ignite kill/1v1 help against people like Vlad ( i see a low) another olaf, or sion/yi. i have ( more often than i would like) gone kamikaze on a person at 200- hp to slap ignite on them for the pick up kill ( example A Ahri just lost to a viktor mid and he stayed to free farm, i pop ghost rush thru his lazer and threw an axe(missed) and hit him with ignite b4 walking back to my jungle at low hp. picked up the kill and got an assist for ahri.
the more aggresive build will max E first and also take smite.
@ StijnGun12 the color was thrown in to see how it looked, the guide is still a work in progress but i wanted to post it asap so i can get feedback to avoid terrible mistakes.
a few quick notes i will add in the guide, this is a JUNGLE guide not a laning one ( i will add one later after i finish this) 2nd Blood razor is a great tank killer for volibear/mundo but thats really not why you get it it gives you a little armor a lot of attack speed ( something olaf lacks until hes low on hp) and a lot of AD, the syngery of this item with his passive makes it basicly give + 60% attack speed or better and combined with the AS/arpen from your ulti and ghostblade/runes you deal true dmg to carries and hvy dmg to anyone else.
i will make a few changed later tonight as i want more feedback
1) The largest problem is your skilling - you don't max out one specific skill, and you spread the skill sequence out which doesn't let Olaf be AS strong. Early game, his Reckless Swing is powerful and should be maxed first, or if you are the type who enjoys the axe, you should max the axe first. However, you don't do either, and disperse it out, which makes it rather weak. Notably said - your E doesn't scale through the game, and is best effective early and mid game.
2) You choose to go heavy health, yet don't go Atma's Impaler, which is the ideal set WITH plenty of health. Of course it is still viable, but with a build like yours, Atmas would be really cost efficient.
3) I don't agree with your choice of Bloodrazers, and although that is my opinion, I don't think Olaf would use it to the best of his advantage. He doesn't have a lot of attack speed, nor any type of armor/magic reduc/pen apart from runes. He is great because he can go into the enemy lines and focus their carries. But usually, they have low health, which makes Bloodrazer extremely cost inefficient. To focus tanks and offtanks is foolish as they have MR, which nullifies the usefulness of your bloodrazer.
Simply put, it isn't something that seems optimal due to your lack of attack speed and any type of penetration. Your role in the game isn't match-fitted with Bloodrazer as well. But, like I previously stated, it is still a viable option, although not to my taste.
4) Masteries - You get Summoner's Resolve, when you have no skills that benefit from it.
5) Honor Guard is really a useless skill, and would be better be put in Tough Skin, Indomitable, Vigor, or to max out Enlightenment. CDR is reality, a strong aspect to a powerful Olaf as he has low CD's already.
As for the guide itself, it is completely lacking all the things a guide needs, such as BBC coding, organization, a number of important aspects such as skill-explanations, item alternatives, and so on. You did state you were going to work on them, so that is improvement, however. Due to such a condition, you have no vote from me as of now. But with a bit of improvement, I will GLADLY add in my +1 vote. ^^
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