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Veigar Build Guide by Jiloin

Veigar makes you disappear

Veigar makes you disappear

Updated on August 2, 2012
4.5
3
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League of Legends Build Guide Author Jiloin Build Guide By Jiloin 3 6 7,367 Views 13 Comments
3 6 7,367 Views 13 Comments League of Legends Build Guide Author Jiloin Veigar Build Guide By Jiloin Updated on August 2, 2012
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1
fortinj1354 | August 21, 2012 12:52pm
Voted -1
Poor grammar, little info
1
DarkTank2 (11) | August 16, 2012 8:09am
Voted +1
well, you try to make your guide better, and you will get it!!! go on so and this will be a good guide!!



Edit:
  • use lists

  • add pictures and bigger icons


remember the
Code:
[icon=veigar size=64] [img=.......] [img=http://th04.deviantart.net/fs70/150/i/2011/235/7/a/mobafire_logo_by_scraxlol-d47jrlm.png]
1
FnJaked (1) | August 15, 2012 9:56am
Voted +1
Looks good, i agree with every one else, try to add more pics and make the other ones a little bit bigger.
1
Jiloin | August 9, 2012 8:48am
Ok, thanks, i'll try to improve that when i'll have more time.
1
DarkTank2 (11) | August 7, 2012 6:46am
Maybe this can help a little bit.

  • I think it loocks alittle bit boring...Try to use more colors, Images, or pictures of the special things.
  • Start using lists, so your build gets more clearly arranged.
  • My opinion is, that your build will looks better, if there are more pictures like that:

1
implicent (7) | August 6, 2012 11:35am
Voted +1
Don't completly agree, but so many unecessary downvotes
1
Jiloin | August 2, 2012 1:17pm
Downvote for a mistake ? xD ok i changed the title ^^
1
Da_Fridge (6) | August 2, 2012 12:44pm
Voted -1
DisapPear
1
Jiloin | August 2, 2012 8:23am
xD of course not i don't use my abilities on nothing, except Dark Matter to check bushes.

Deathfire Grasp no longer gives you mana regen, so the only thing you have is your 17,7 MP5 at lvl 18 + 10,53 from runes, so 28,23 MP5 lvl 18. When you're fully oom, you have 49,4 MP5, so you gain about 140MP every 15 sec with no mana, it's not enough at all during a 1min teamfight.

Hum yes, during a teamfight, you launch your 1st combo to os a mage, 535 MP, At this point you have 1065 MP left and 35 MP5.
5 sec later you use Baleful Strike at 1100 MP, and go down to 1020, 35 MP5 again.
you use an other one so you go down to 975 MP and you have 36 MP5.
310 MP at 15 sec for your combo, so 703 MP now and 40 MP5. In 15 sec, you used 900 MP. at this point you have 700/1600 Mp left, so 43,5% of your Mana pool, you have now 40 MP5 due to your passive.
Baleful Strike again 5 sec later, so 660 MP and 40 MP5.
Do it again 5 sec later, 620 MP and 41 MP5.
Combo 5 sec later, so 661-310, you go down to 351 MP and 45 MP5.
Baleful Strike, so down to 320 MP and 45 MP5.
Baleful Strike again so 285 MP and 45 MP5.
Combo 5 sec later, and you have 20 MP left and 49 MP5.
oom in a 45 sec fight.
If you're lucky, you've been farming before and you have 50% of your mana pool, and you're pretty useless in 15 sec :p

So yes of course you can avoid buying Tear of the Goddess, but if a fight last a bit long, you'll be really happy to have it.
1
Tehbatdad (6) | August 1, 2012 8:53pm
Jiloin wrote:

I think rabadon is way more usefull; it makes you have substain damages during midgame, with DFG you have only one burst and then you aren't so usefull for teamfights, with rabadon you deal tons of damages every 15 sec and the 30%AP scales really well with your Q's passive.
Q cost 80 MP, W 110 MP, E 120 MP, R 225 MP, so a full combo cost 535 MP. You'll use it every 70 sec. A classic E W Q Combo cost 310 MP and you'll use it every 15 sec. I use W everytime to check bushes.
We can easily use 1600 MP/min and you only have 1240MP without the tear, so i think tear is really usefull if you don't have a blue buff everytime.


First: Rushing a Rabadon's Deathcap is a big damage dealer, so its a smart move to do so. However, Death Fire's Grasp is an extremely viable item for Veigar and should be purchased next. Every stat it gives is perfect for Veigar and acts as a second (and mana free) nuke. I disagree with Chadz about rushing one, however, because early game you wont have a whole lot of Ability Power mustered up unless you are fed numerous kills.

Second: You may have done the math and it may have come out at 1600mana a minute, but you are forgetting two things: mana regeneration and how often you use your combos. You say you use it every 15 seconds, good for you. So even if no champion is around you drop your stun and your dark matter? Every 15 seconds you do that?

Lets be real. Even without the tear, his mana regen can be quite substantial late game with the help of Death Fire's Grasp and mainly his passive Equilibrium. So your idea of spamming abilities every second they are up just seems crazy.

I will say, however, that I've been playing Veigar since before Season 1 and in Beta and have always gotten a tear to eventually get an Archangel's just because its a huge AP booster. What I'm saying, though, is that if someone chooses not to get one, its not gunna compromise their playing.
1
Jiloin | August 1, 2012 6:10pm
I think rabadon is way more usefull; it makes you have substain damages during midgame, with DFG you have only one burst and then you aren't so usefull for teamfights, with rabadon you deal tons of damages every 15 sec and the 30%AP scales really well with your Q's passive.
Q cost 80 MP, W 110 MP, E 120 MP, R 225 MP, so a full combo cost 535 MP. You'll use it every 70 sec. A classic E W Q Combo cost 310 MP and you'll use it every 15 sec. I use W everytime to check bushes.
We can easily use 1600 MP/min and you only have 1240MP without the tear, so i think tear is really usefull if you don't have a blue buff everytime.
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