For Ranged Carry, I think you'll find that you'd do better with either flat or per level MR glyphs, rather than mana regen.
On AP ( manaless ), most people use either HP/lvl, or armor. I think it's just better to have as many primary runes as possible in your rune page, unless you're running a specific counter rune page.
For supports, what I use is Magic Pen marks, Mana Regen seals, MR/lvl glyphs, and GP/5 quints.
As for the remaining 4 rune pages, I'd suggest using them as rune pages for specific champions, or as counter-pick rune pages. For example, I've got rune pages dedicated exclusively to
Talon and
Katarina, because they work better with the rune pages I've made exclusively for them rather than any of my general rune pages. And by counter-pick rune pages, say for example you're playing ranked / draft mode, and you get counter-picked top by someone like
Tryndamere. What do you do? Pop on your 34 armor rune page with armor seals, armor glyphs and armor quints, dedicated solely to situations like these. Stuff like that, you get me?
On AP ( manaless ), most people use either HP/lvl, or armor. I think it's just better to have as many primary runes as possible in your rune page, unless you're running a specific counter rune page.
For supports, what I use is Magic Pen marks, Mana Regen seals, MR/lvl glyphs, and GP/5 quints.
As for the remaining 4 rune pages, I'd suggest using them as rune pages for specific champions, or as counter-pick rune pages. For example, I've got rune pages dedicated exclusively to




You can have 20 rune pages actually.
As Vapora Dark said mana reg Glyphs are bad, using MR/lvl is way better.
I also recommend hp/lvl or flat armor Seals on AP carries. If you need mana regen then buy it in game.
If you don't have enough gold for 2 offtank pages you could get flat HP quints to do fine against both.
Support: Armor Marks (or MPen), gp/10 seals (or Armor), MR/lvl Glyphs, gp/10 Quints.
Another idea for a rune page is an AP jungler page, for champs such as
Nunu & Willump or
Amumu.
As Vapora Dark said mana reg Glyphs are bad, using MR/lvl is way better.
I also recommend hp/lvl or flat armor Seals on AP carries. If you need mana regen then buy it in game.
If you don't have enough gold for 2 offtank pages you could get flat HP quints to do fine against both.
Support: Armor Marks (or MPen), gp/10 seals (or Armor), MR/lvl Glyphs, gp/10 Quints.
Another idea for a rune page is an AP jungler page, for champs such as


DuffTime wrote:
ok ok plz carry me omg
i was only waiting for you to ask
Temzilla wrote:
Too hot to be icecream.
Luther3000 wrote:
He looks like a hair gel advert on legs
Toshabi wrote:
Icecreamy, with hair as slick and smooth as the ocean waves of Cocobana
A normal support page usually uses armor marks and seals, aswell as MR or MR/level glyphs and gp5 quints. Since you don't have the armor marks you might aswell use magic pen for the extra harassment it gives.
As Vapora Dark says, the other runepages can be used for specific champions/ counters.
As Vapora Dark says, the other runepages can be used for specific champions/ counters.
I'm back!
Vapora Dark wrote:
Well it's my personal recommendation, the mana regen gained from runes is pretty measly anyways. If you need more mana/mana regen just buy



Note that I still recommend it in my

DuffTime wrote:
ok ok plz carry me omg
i was only waiting for you to ask
Temzilla wrote:
Too hot to be icecream.
Luther3000 wrote:
He looks like a hair gel advert on legs
Toshabi wrote:
Icecreamy, with hair as slick and smooth as the ocean waves of Cocobana
IceCreamy wrote:
Well it's my personal recommendation, the mana regen gained from runes is pretty measly anyways. If you need more mana/mana regen just buy



Note that I still recommend it in my

Meh, don't think I've ever tried not using mana regen seals on an AP carry before, I'll try it out later on. :L
On Manaless mages you should go with HP/Level seals and either AP quints or Speed Quints int eh case of
Katarina. I feel that Speed Quints are one of the most underrated assets in the game right now, especially when it comes to Junglers
For Mid Mages in general use flat or scaling MR glyphs for survivability against the opposite mid mage, and your off tanks shouldn't be specific against an opponent. Using Ap glyphs implies that you wan tot harrass and do a lot of it to make it work out.
Solo Tops should stick to both Armor and MR seals and Glyphs (respectively) because of the enemy Jungler and Team fights.
Most times you want to just keep it simple: if you over think what you are doing then you more likely to make a mistake, or worse not act in time.

For Mid Mages in general use flat or scaling MR glyphs for survivability against the opposite mid mage, and your off tanks shouldn't be specific against an opponent. Using Ap glyphs implies that you wan tot harrass and do a lot of it to make it work out.
Solo Tops should stick to both Armor and MR seals and Glyphs (respectively) because of the enemy Jungler and Team fights.
Most times you want to just keep it simple: if you over think what you are doing then you more likely to make a mistake, or worse not act in time.
Tbh, on many AP carries, even those who run on mana, Mp5 seals are a waste sometimes.
After you get better with mana control, you won't even feel the difference between running or not running the additional 4 Mp5 from seals.
I've stopped using those on most ap carries (except for a couple that need to spam a lot of spells early). I mostly run HP/level now. Sometimes armor in case of a heavy AD jungler.
It's really all about personal preference. But either Mp5, armor or HP/level are fine.
For supports it's armor or physical damage marks, armor seals (really, don't get GP10 yellows, it's not worth giving up the armor), MR/level blues, GP10 or Movespeed quints.
After you get better with mana control, you won't even feel the difference between running or not running the additional 4 Mp5 from seals.
I've stopped using those on most ap carries (except for a couple that need to spam a lot of spells early). I mostly run HP/level now. Sometimes armor in case of a heavy AD jungler.
It's really all about personal preference. But either Mp5, armor or HP/level are fine.
For supports it's armor or physical damage marks, armor seals (really, don't get GP10 yellows, it's not worth giving up the armor), MR/level blues, GP10 or Movespeed quints.
Vapora Dark wrote:
Meh, don't think I've ever tried not using mana regen seals on an AP carry before, I'll try it out later on. :L
They also work great on


I agree with your counter pages as well. For champions I play the most frequently and know the counters well I will usually set up two pages for them, like on Jax.
My general page would be:











You need to log in before commenting.
Marks: AD , ArPen , Magic Res , Magic Pen
Seals: Armour , Mana regen , Magic Res
Glyphs: AP/level, Magic Res/level, Magic Res , Mana regen
Quints: AD , ArPen, Armour , Magic Res , GP/5, AP
I have 10 rune pages and have thought of 6 thoroughly (jungler uses off-tank for now)
Ranged Carry: AD marks, armour seals, mana regen glyphs, AD Quints
AP (with mana): Magic Pen marks, Mana regen seals, AP/level glyphs, AP Quints
AP (manaless): Same as above except replace the seals with magic res.
Off-Tank (Vs AD bruiser): ArPen marks, armour seals, magic res/level glyphs, armour Quints
Off-Tank (Vs AP bruiser): Same as above, replace armour quints with magic res
Support: No clue how to build them apart from gp/5 quints. Don't plan to get gp/5 seals.
Jungler: Using Off-Tank (Vs AD) for now.
So with 6 unique rune pages (Jungler uses Off-Tank) I have four rune pages remaining. Question is, what do I do with them? Also tell me if my rune pages are sorta right.