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My point is that this guide lacks effort in its entirity and it shows. There are people out there spending many hours on guides and guides like these just make them harder to find.
This might sound mean but take this to heart.
personally I do a 21-9-0 with ashe but if no one is gonna jungle try a 21-0-9 (buffs help a lot)
Getting runes to keep you alive early game is key.
AD....farm farm farm and if you get a chance farm same more. I personally have started off games 0-1, 1-3 early game but farm like a mofo...at the 25 min mark you becomes a beat becuase of those 200+ creeps. I do believe farming is more important then ganking early game (unless ur the jungle) because of the gold and exp lost running from lane to lane.
Ashe can mid, but is best with a support bot. Personally i like Malphite as my support, his slow and ulta are so deadly and add on ashe's frost arrow it is game over.
I will change my vote the second you add a more information.
Check out my guide, it is the first I ever wrote, and I haven't updated a fairly significant amount since then. It being your first gudie doesn't mean you have an excuse for having next to NO coding.
I also heavily disagree with this, considering that beyond the initial stun, there will always be the guarenteed slow of 50% for 3 seconds, which stacks with your slow from your Q. If a
A couple points I have to make here. Primarily, runes exist for the bolstering of early game damage, resilience, and utility. And the standard AD carry page is
I'm just going to make it clear, all AD carries build critical strike, I get that. I mained AD carry for quite a bit before I switched to maining jungle. However, in order for even your crits to do damage, you need damage since your crits scale with your AD. It is important to pay attention to this interaction in order to do damage. To give an example, I had a
How does rushing
Here's the problem I have with this. If the enemies start getting fed, and you continue with the build you have here, you AREN'T getting much stronger until you have that
I play solo queue ranked, so I think I understand this just as well as you do. And yes, the goal of any team's bruiser/tank line up is to get to you if they can. That is a given.
The one item of
Here's how the damage for
(Sorry, only time I'll ever be sarcastic, I don't mean to troll or be mean,
You made a couple more responses to my comments, but I already answered the majority of them in previous paragraphs. Again, I'm more interested in helping you then being mean, so I hope you interpret it that way. Good luck.
EDIT: On another note, this is the longest comment I've ever wrote, and took me 40 minutes to do so. So appreciate it that I'm taking so much time out of what was meant to work on an update to my guide to post this. I would like to continue this discussion if possible.
Ashe is clearly female, also, you build bloodrazor and Maw of Malmortius.
I can not begin to explain to you how bad those items are for AD carries.
Also, more crit doesn't make ashe do more damage.
I know that Critical Strike Chance doesn't make
This build...
woooooooooooooooowwwwwwwww
Nice job, troll voters.
Ashe is clearly female, also, you build bloodrazor and Maw of Malmortius.
Guys don't you understand what IRONY is?
I can not begin to explain to you how bad those items are for AD carries.
Also, more crit doesn't make ashe do more damage.
If you want to do the maximum damage possible your build should be this.
But you want survivability as well, so you build this instead.
I'm afraid to say you're guide is lacking all around. You lack BBCoding entirely, which makes your guide a wall of text. Atleast it isn't a huge one, since your guide is ridiculously short with almost no detail.
I am learning. This is my first guide. Besides that, you may test out the efficacy of the guide by simply trying it out. I covered the strategy, without going into as much detail about the stuff that
You look like you're quoting my explanation word for word. It doesn't have a large hit box, unless it hits. It has two hit boxes: one before it hits, and one after it hits, or so it would seem. I said it was useful for initiation, although I didn't say "initiation". I said it could be used to stun the team and let your allies surround them and pick off a particularly problematic enemy, or the spellcasters. Also, you're wrong about it being useful for peeling off assassins. The stun is useless for defending yourself, because it requires long range for the stun to really interrupt the enemy.
Attack speed stacks percentage. Use it well. More attack speed gives
You don't need to worry about early game DPS.
I found that with Ashe, she often gets focused when I play her, and in case you haven't noticed, alot of the teams in random matches are completely ******ed. I was matched with a level 17 Mexican girl who played as
Additionally, Your recommendation of
I've heard no such thing until now, but, considering that it is a percentage bonus, it only adds to the overall viability of Ashe's DPS role later in game. Early game she's a less pronounced teammate and more of a selfish little girl, hogging minion kills as needed, while using her ult to possibly provide long-range ganks for her allies to tower dive the enemy.
Ashe isn't an early game character. Your objective is to play keep-away, and stay off the radar of the enemies, and farm the heck out of your lane and others if necessary.
I did it because it's ironic, and because when I'm playing as Ashe, she is more of a he, in my opinion, because I'm a he.
With
Again, just my opinion, but unfortunately, without more detail in the guide it's hard to really see where it's going; at this point, I have to downvote it for that.