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I'm sorry, I don't really give a **** whether this build works well or not, but learn to take criticism dude! For the love of god this is whats wrong with our community these days, just play nice with each other!
criticism is always welcome...but if accompanied with reasons why. People who come here to tell me that i can't speak english, i don't use punctuation or just say "it sucks!"..that's really awesome stuff... but i didn't post the build for that, i can't seem to like haters that's all..
Something interesting for when this kind of build goes against a regular AD carry.
An AD carry, throughout the whole game has magic resist equal to: 30 base +6 from masteries +24 from magic resist per level glyphs = 60 magic resist plus 21 flat armor pen and 10% percentage armor pen.
This way of playing Miss Fortune, if focused on magic pen, you have: +21 from runes +20
69 base armor at level 18 plus 6 from masteries + 12 from flat armor seals +25 from
Now, let's assume that the AD carry causes X ammount of damage on
Applying armor pen first--> 212-21=191 - 10% of 191--> ~172
That is 64% damage reduction, meaning
Now, through
The AD carry has 60 magic resist and
That means that
Heh. That means both of them will die ALMOST after the same time, with ONLY the AD carry attacking and with
Now, let's say the AD carry has 20% lifesteal. Lifesteal applies to the damage ACTUALLY DEALT, meaning they will heal themselves for 20% of 36% of X, meaning ONLY 7,2% of X.
That brings the damage the AD carry receives by ONLY ATTACKING
Heh...weird things.
to put it simple..at same gold and levels you can 1vs1 almost anyone in endgame..of this i'm sure...ad carries are just the easiest ones
An AD carry, throughout the whole game has magic resist equal to: 30 base +6 from masteries +24 from magic resist per level glyphs = 60 magic resist plus 21 flat armor pen and 10% percentage armor pen.
This way of playing Miss Fortune, if focused on magic pen, you have: +21 from runes +20
69 base armor at level 18 plus 6 from masteries + 12 from flat armor seals +25 from
Now, let's assume that the AD carry causes X ammount of damage on
Applying armor pen first--> 212-21=191 - 10% of 191--> ~172
That is 64% damage reduction, meaning
Now, through
The AD carry has 60 magic resist and
That means that
Heh. That means both of them will die ALMOST after the same time, with ONLY the AD carry attacking and with
Now, let's say the AD carry has 20% lifesteal. Lifesteal applies to the damage ACTUALLY DEALT, meaning they will heal themselves for 20% of 36% of X, meaning ONLY 7,2% of X.
That brings the damage the AD carry receives by ONLY ATTACKING
Heh...weird things.
You're not the sharpest of people, are you?
and I thought i was the troll...i guess you're just in gay-love with me then, i dunno what else to think..sorry i'm not interested in this though
Hello again. I have a few little things to suggest you Sharpest.
But the matter with attack speed and it's cap, first. Miss Fortune's BASE attack speed at level 18, is something more than 1.0 .
With
As you can see, much of your attack speed's sources go in vain. You should aim on having good attack speed through out the game, that only reaches the cap, with
Also, since you can't boost your on-hit magic damage (
Now, one of the comments above, was talking about you being extremely durable to physical damage (Through
Also...
And not ending here, the bonus AP the item grants shall give your spells some nice additional damage.
In general, a build I would suggest you (Which is the same as yours, only with a few changes) is:
That way, you have nice magic pen, nice on-hit total damage, spells that deal good damage, you're really durable to both physical and magic damage, you have nice attack speed, really high with
To be more precise about your attack speed... you will have no problem with early ranks on
Hmmmm....what do you think? :)
ahaha...wow..well..to be honest...sometimes even i don't know where my damage comes from...it's just...massive somehow..so i don't bother much with math...so i didn't calculate atk speed..for some reason i barely reach atk speed cap only like this...i started using atk speed runes because they are % runes..and so they're useful for both early and lategame, for magic resist i thought
you final build would work as well i'm pretty sure...but without
too bad no one will ever try it, read the guide or the comments...i guess i'll just have to prove its worthiness...
is that the worst you could find? this just proves my premade team is not so good...no one can win by himself i guess...or maybe you guys can...i suppose since you're showing me this..