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Miss Fortune Build Guide by Sharpestlife

AP Carry Miss Fortune is not AD champion...

AP Carry Miss Fortune is not AD champion...

Updated on December 6, 2012
3.5
4
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13
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League of Legends Build Guide Author Sharpestlife Build Guide By Sharpestlife 4 13 12,150 Views 32 Comments
4 13 12,150 Views 32 Comments League of Legends Build Guide Author Sharpestlife Miss Fortune Build Guide By Sharpestlife Updated on December 6, 2012
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1
Sharpestlife | December 2, 2012 5:51am

I'm sorry, I don't really give a **** whether this build works well or not, but learn to take criticism dude! For the love of god this is whats wrong with our community these days, just play nice with each other!


criticism is always welcome...but if accompanied with reasons why. People who come here to tell me that i can't speak english, i don't use punctuation or just say "it sucks!"..that's really awesome stuff... but i didn't post the build for that, i can't seem to like haters that's all..
1
SmokedCarpenter (53) | December 1, 2012 7:56pm
I'm sorry, I don't really give a **** whether this build works well or not, but learn to take criticism dude! For the love of god this is whats wrong with our community these days, just play nice with each other!
1
Sharpestlife | November 19, 2012 7:28am
Asten J wrote:

Something interesting for when this kind of build goes against a regular AD carry.


An AD carry, throughout the whole game has magic resist equal to: 30 base +6 from masteries +24 from magic resist per level glyphs = 60 magic resist plus 21 flat armor pen and 10% percentage armor pen.

This way of playing Miss Fortune, if focused on magic pen, you have: +21 from runes +20 Sorcerer's Shoes +20 from Abyssal Mask's aura--> 61 "magic pen". As about your armor:

69 base armor at level 18 plus 6 from masteries + 12 from flat armor seals +25 from Madred's Bloodrazor plus 100 from Thornmail equals to: 212 armor.

Now, let's assume that the AD carry causes X ammount of damage on Miss Fortune before damage reductions.

Applying armor pen first--> 212-21=191 - 10% of 191--> ~172

That is 64% damage reduction, meaning Miss Fortune will suffer 36% of X as damage.

Now, through Thornmail's passive, 30% of X returns to the AD carry as magic damage.

The AD carry has 60 magic resist and Miss Fortune can ignore 61 magic resist, meaning the AD carry will suffer true damage.


That means that Miss Fortune will suffer 36% of X while the AD carry 30% of X with every hit.

Heh. That means both of them will die ALMOST after the same time, with ONLY the AD carry attacking and with Miss Fortune just...standing there. If we also have Miss Fortune attacking as well, it's a huge defeat for the AD carry.

Now, let's say the AD carry has 20% lifesteal. Lifesteal applies to the damage ACTUALLY DEALT, meaning they will heal themselves for 20% of 36% of X, meaning ONLY 7,2% of X.

That brings the damage the AD carry receives by ONLY ATTACKING Miss Fortune down to 22,8% of X per hit when Miss Fortune suffers 36% of X per hit. AGAIN, if we have Miss Fortune to attack the AD carry as well, it results as a defeat for the AD carry. Let alone if Miss Fortune enables Impure Shots to half the AD carry's lifesteal.

Heh...weird things.


to put it simple..at same gold and levels you can 1vs1 almost anyone in endgame..of this i'm sure...ad carries are just the easiest ones
1
Asten J (1) | November 19, 2012 5:19am
Something interesting for when this kind of build goes against a regular AD carry.


An AD carry, throughout the whole game has magic resist equal to: 30 base +6 from masteries +24 from magic resist per level glyphs = 60 magic resist plus 21 flat armor pen and 10% percentage armor pen.

This way of playing Miss Fortune, if focused on magic pen, you have: +21 from runes +20 Sorcerer's Shoes +20 from Abyssal Mask's aura--> 61 "magic pen". As about your armor:

69 base armor at level 18 plus 6 from masteries + 12 from flat armor seals +25 from Madred's Bloodrazor plus 100 from Thornmail equals to: 212 armor.

Now, let's assume that the AD carry causes X ammount of damage on Miss Fortune before damage reductions.

Applying armor pen first--> 212-21=191 - 10% of 191--> ~172

That is 64% damage reduction, meaning Miss Fortune will suffer 36% of X as damage.

Now, through Thornmail's passive, 30% of X returns to the AD carry as magic damage.

The AD carry has 60 magic resist and Miss Fortune can ignore 61 magic resist, meaning the AD carry will suffer true damage.


That means that Miss Fortune will suffer 36% of X while the AD carry 30% of X with every hit.

Heh. That means both of them will die ALMOST after the same time, with ONLY the AD carry attacking and with Miss Fortune just...standing there. If we also have Miss Fortune attacking as well, it's a huge defeat for the AD carry.

Now, let's say the AD carry has 20% lifesteal. Lifesteal applies to the damage ACTUALLY DEALT, meaning they will heal themselves for 20% of 36% of X, meaning ONLY 7,2% of X.

That brings the damage the AD carry receives by ONLY ATTACKING Miss Fortune down to 22,8% of X per hit when Miss Fortune suffers 36% of X per hit. AGAIN, if we have Miss Fortune to attack the AD carry as well, it results as a defeat for the AD carry. Let alone if Miss Fortune enables Impure Shots to half the AD carry's lifesteal.

Heh...weird things.
1
Sharpestlife | November 19, 2012 2:51am
sirell wrote:

You're not the sharpest of people, are you?


and I thought i was the troll...i guess you're just in gay-love with me then, i dunno what else to think..sorry i'm not interested in this though
1
sirell (400) | November 19, 2012 2:43am
You're not the sharpest of people, are you?
1
Sharpestlife | November 19, 2012 2:25am
i still don't understand why you like stats so much though...i played 3vs3 most of time and those ranked games you see are of 3vs3 ranked, of course i have less creeps and kills since laning phases and matches are shorter, don't look at pathetic sites to prove how good you are...wanna prove how good you are? challenge him...it's so easy.. big talking people are usually bad though
1
Sharpestlife | November 18, 2012 7:55pm
Asten J wrote:

Hello again. I have a few little things to suggest you Sharpest.

But the matter with attack speed and it's cap, first. Miss Fortune's BASE attack speed at level 18, is something more than 1.0 .

With Berserker's Greaves, Wit's End, Madred's Bloodrazor, Malady and that 4% bonus attack speed by masteries, it's a total of 159% plus 32% from runes, it's a total of 191% bonus attack speed, meaning if there was no cap, you would reach 2.9 AS...3.4 with Impure Shots active.

As you can see, much of your attack speed's sources go in vain. You should aim on having good attack speed through out the game, that only reaches the cap, with Impure Shots active.

Also, since you can't boost your on-hit magic damage ( Wit's End's on hit is going to be 42 additional magic damage, Madred's Bloodrazor's damage is going to be 4% of your target's maximum helth, AP ratio of Impure Shots is low]], I would advice you to AT LEAST make that damage matter through magic penetration. Also, keep in mind the enemy can stack some magic resist and make the 4% of enemy's maximum health Madred's provide, to be 2% or less through damage reduction. That's why, I would suggest runes for magic pen and NOT attack speed...and boots for magic pen also. Also, the additional magic pen will synergize GREAT with Thornmail's passive. The 30% of the damage returned is MAGIC damage. Stacking magic pen will allow this damage to almost be 30% indeed, since ad carries that will be causing you that damage have medium to low magic resist. (40-60 during the whole game, until getting last slot's defensive item).

Now, one of the comments above, was talking about you being extremely durable to physical damage (Through Thornmail, Madred's Bloodrazor and flat armor seals), but lack of any good magic resistance would result into you going down QUICKLY by huge bursts of magic damage. That's why, I would suggest you to include Abyssal's Scepter in your build. The bonus magic resistance it grants, stacked with the total Wit's End gives, shall make you durable to magic damage as well.
Also... Miss Fortune's attack range is 550. The range of Abyssal Mask's aura is something more than 600, allowing you to tone up your magic damage even more. Abyssal's scepter's aura reduces any enemy's magic resistance within a specific range around you, by 20)

And not ending here, the bonus AP the item grants shall give your spells some nice additional damage.

In general, a build I would suggest you (Which is the same as yours, only with a few changes) is:

Sorcerer's Shoes--- Wit's End--- Madred's Bloodrazor--- Thornmail--- Abyssal Mask--- Frozen Mallet, along with magic pen runes and flat armor seals of course.


That way, you have nice magic pen, nice on-hit total damage, spells that deal good damage, you're really durable to both physical and magic damage, you have nice attack speed, really high with Impure Shots active and you also have tons of health through Frozen Mallet and any bonuses the defensive tree's masteries can provide as well as perma slow to lock your targets down.

To be more precise about your attack speed... you will have no problem with early ranks on Impure Shots, since you also build attack speed items early game...and by level 18, you shall have 1.8 attack speed (1.0 base plus 80% bonus) that reaches 2.3 with Impure Shots active and even the cap with a late game Elixir of Agility.

Hmmmm....what do you think? :)


ahaha...wow..well..to be honest...sometimes even i don't know where my damage comes from...it's just...massive somehow..so i don't bother much with math...so i didn't calculate atk speed..for some reason i barely reach atk speed cap only like this...i started using atk speed runes because they are % runes..and so they're useful for both early and lategame, for magic resist i thought Wit's End was enough...and it usually is, but it seems a good choice to buy Abyssal Mask in case you need more magic resist and health than total dmg.
you final build would work as well i'm pretty sure...but without Malady i fear the damage would drop down too much, weird as it seems, it is a key item of the build, this is just hard to explain, his low price and total dmg increase are just amazing, and once again i don't exactly know how.I would definitely try to switch Berserker's Greaves with Sorcerer's Shoes though, and maybe.. Wit's End with Abyssal Mask..even if i don't like the idea of having only 6 secs to do the dirty job in endgame right when the tanks get better, in early and mid game it would just result in less atk speed, but enough to burst down pretty much everyone while being more safe.

too bad no one will ever try it, read the guide or the comments...i guess i'll just have to prove its worthiness...
1
Sharpestlife | November 18, 2012 6:41pm
astrolia wrote:


is that the worst you could find? this just proves my premade team is not so good...no one can win by himself i guess...or maybe you guys can...i suppose since you're showing me this..
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