Hp/lvl always. Although, dodge also works well with masteries. U can be at 12% before the game starts which is nice.
Also, about the AP runes. I used to activate both passives at level 1 but it's not as effective as you think. For your glyphs. Try AP/lvl.
You will gain your passive at level 3, and have around 20AP more in midgame. It's a small sarfice in the first 4minutes to gain slightly greater advantage late-early and mid game.
Gl with your dilema,
Shak3y
Also, about the AP runes. I used to activate both passives at level 1 but it's not as effective as you think. For your glyphs. Try AP/lvl.
You will gain your passive at level 3, and have around 20AP more in midgame. It's a small sarfice in the first 4minutes to gain slightly greater advantage late-early and mid game.
Gl with your dilema,
Shak3y

I am just giving my 2cents here, but this is what my akali page looks like
Greater Mark of Magic Penetration X9 - Always nice for your skills to hit that much harder.
Greater Seal of Evasion X9 - comboed with the 2% dodge from defense masteries, and movement speed buff when dodging, i love these. Plus if your facing enough physical dps, you get some ninja tabi, and your sitting around 21%ish.
Greater Glyph of Scaling Ability Power x9 - the last post explains why this :P
Greater Quintessence of Evasion X1- i like this to beef up your dodge a bit.
Greater Quintessence of Magic Penetration X1 - to add to the mag pen.
Greater Quintessence of Attack Damage X1 - i get this to add 2 dmg, so then i can spend my starting gold on a Doran's Blade, which adds 8 more damage, proccing your spellvamp passive, and 100 health is good. Plus the lifesteal is a bonus for lasthitting minions.






To be honest, I never stray from standard 9/9/9/3 runes unless it's to meet some specific checkpoint in cooldown, attack damage, ability power, etc. But for attack damage, you could just go with 2 points in Brute Force down the offensive masteries and focus on flat AP Quints to get to the other side of your passive.





Here is what my Akali rune page looks like:
9x Greater mark of Insight (spell penetration)
9x Greater Seal of Meditation (energy regen per level)
9x Greater glyph of Force (AP per level)
1x Greater Quintessence of Strength (AD bonus)
2x Greater Quintessence of Insight (spell penetration)
I pick 1 AD quint so i can trigger Akali's passive with Dorans Blade and 2/3 Brute Force mastery.
The Greater Seal of Meditation, will nor really give you any help before you reach level 18. Because then it will add +10 energy/5. Which is 10% faster energy regeneration. And the thing about great burst for akali, is to keep your energy regen up so you can spam your abilitys faster. Since in 9/10 team fights you will soen energy faster then it will regen.
So basically, 10% faster energy regen is like 10% more damage?
NB: Keep in mind that you NEED to get the tier 3 seals for energy regen. Lower ranks are (to me atleast) complete useless. So if you are unsure if that you are going to play Akali (or any other energy based champion), it can be a "better" choice to pick HP or dodge instead.
9x Greater mark of Insight (spell penetration)
9x Greater Seal of Meditation (energy regen per level)
9x Greater glyph of Force (AP per level)
1x Greater Quintessence of Strength (AD bonus)
2x Greater Quintessence of Insight (spell penetration)
I pick 1 AD quint so i can trigger Akali's passive with Dorans Blade and 2/3 Brute Force mastery.
The Greater Seal of Meditation, will nor really give you any help before you reach level 18. Because then it will add +10 energy/5. Which is 10% faster energy regeneration. And the thing about great burst for akali, is to keep your energy regen up so you can spam your abilitys faster. Since in 9/10 team fights you will soen energy faster then it will regen.
So basically, 10% faster energy regen is like 10% more damage?
NB: Keep in mind that you NEED to get the tier 3 seals for energy regen. Lower ranks are (to me atleast) complete useless. So if you are unsure if that you are going to play Akali (or any other energy based champion), it can be a "better" choice to pick HP or dodge instead.
I would agree Jeebus, but i go 9/21/0, shes too squishy for me not to.
For runes i wouldnt stray from 9/9/9, but for quints, there is a specific niche i am trying to fill with akali and her runes, thus the 3 different ones. I do like to split my quints for the 1 dodge and 2 penetration for my other page for mages, but my phisical page i just use 3 pen ones.
For runes i wouldnt stray from 9/9/9, but for quints, there is a specific niche i am trying to fill with akali and her runes, thus the 3 different ones. I do like to split my quints for the 1 dodge and 2 penetration for my other page for mages, but my phisical page i just use 3 pen ones.
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What I need help with is the yellow runes, what should I put in there, I've been told by my friend that I should think about health, which sounds good, but my question would be should I get health as a whole, or health per level?
Any help would be appreciated, thanks.