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Tear of the Goddess

Creator: CrimsonSkyz December 10, 2012 4:20pm
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CrimsonSkyz
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So I haven't seen any threads on Tear of the Goddess so I thought I'd make one. So what are your opinions on the newly improved Tear of the Goddess, Manamune, Muramana, Archangel's Staff, and Seraph's Embrace?
I also learned that now you can have Seraph's Embrace and Muramana together! BUT you have to charge a new Tear of the Goddess after getting Seraph's Embrace or Muramana. I don't know what happens if you buy Manamune and Archangel's Staff and charge them at the same time though(if it's possible). I'll try this out later :D
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FalseoGod
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I like it a lot, been using on any spammer/huge filler, like Swain. I've used it on singed for jokes, whenever I b'ed I'd just leave Q on while I bought stuff, but it delays his build a bit IMO.

Seraph's Embrace's passive is nice, although I feel like it's a lot bellow Muramana's.

I've read of ryzes building both those items <.<

caucheka
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i think i figured it out.

when you have both manamune and archangels, how you get the last mana decides.

since archangels gives you 5 mana, and manamune only 4, if you cast a spell and that puts you at 750 or more then you get seraphs. however if you auto attack and get 750 or more it gives you muramana.
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Darcurse
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Getting both Manamune and Archangel's is contra productive...

You can only stack one at a time, even while Manamune also activates on autoattacks, the ability it the same and will set both items on CD, you'd only end up delaying both upgrades.
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it works on single target spells too, remember.

hence why muramana looks good on ryze.
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Lugignaf
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Muramana Syndra new OP. It triggers on all sphere hits of her ult.


Thank you to jhoijhoi for the sig, and all the dividers in the guide.

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Lugignaf wrote:

Muramana Syndra new OP. It triggers on all sphere hits of her ult.

REALLY?!
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Kuukai85
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With Muramana Ryze is scary, even if you'll be scared of how quickly you'll burn your mana during a tf XD
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CrimsonSkyz
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caucheka wrote:

i think i figured it out.

when you have both manamune and archangels, how you get the last mana decides.

since archangels gives you 5 mana, and manamune only 4, if you cast a spell and that puts you at 750 or more then you get seraphs. however if you auto attack and get 750 or more it gives you muramana.


Well I tested this and what you said is right! Whichever item, Manamune or Archangel's Staff, gets to 750 mana first will be upgraded and the item which didn't will have the "gained mana" reset to 0. Even if you charge 2 Tear of the Goddess at the same time and both reach 750 whichever item you buy first will be upgraded and the other Tear of the Goddess will have the mana gain reset to 0. However, I don't know what happens if you buy Manamune and Archangel's Staff at different times so that they will both reach 750 mana at the same time. Time to test this out on Singed! Maybe tomorrow because I am studying for my semester finals atm :(

Kuukai85 wrote:

With Muramana Ryze is scary, even if you'll be scared of how quickly you'll burn your mana during a tf XD


Yea! Lately I've seen a lot of Ryze players get Muramana over Seraph's Embrace since he doesn't utilize AP very well. Also because of his huge mana pool Muramana does TONS OF DAMAGEā„¢!
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muramana adds 6% of your current mana to the damage of your q and w when not ulting. if you're at full mana, that's 12% of your max mana on your q. ******ed.

hence why you start working on a seraphs, more mana for everyone.
I like things that make me feel stupid. - Ken Levine
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