Also lee sin sucks in jungle already. Im talking about clearing in general he was one hardest hit in s3. Yes hes still top jungler because of his ganks and how much dmg he can do but hes similar to rengar in how he still sucks just in clearing and doing jungle.
cooper56 wrote:
Also lee sin sucks in jungle already. Im talking about clearing in general he was one hardest hit in s3. Yes hes still top jungler because of his ganks and how much dmg he can do but hes similar to rengar in how he still sucks just in clearing and doing jungle.
wat.

not only is he still pretty fast, he's a beast counter jungler and is very versatile.
OTGBionicArm wrote:
wat.

not only is he still pretty fast, he's a beast counter jungler and is very versatile.
^OTG experienced this first hand today.
Thanks TinyStar for the amazing sig<3
Care to check out my
Mordekaiser guide? I'd appreciate it :D
Dark Metallica-Rocking With Mordekaiser

Dark Metallica-Rocking With Mordekaiser
Quoted:
Unoffical PBE Patch Notes for 1/8/2013
Champion Release, Tresh

Lore:
Thresh is a twisted reaper whose hungry chains ensnare the souls of the living. A moment's hesitation at the sight of his ghostly visage and there is no escape. He leaves in his wake hollow corpses, their souls ripped loose and trapped in the sickly green light of his lantern. The Chain Warden takes sadistic joy in tormenting his victims, both before and after their deaths. His grim task is never complete, and he stalks the land for ever more resolute spirits to unravel.
Thresh carves careful, deliberate paths through Valoran. He handpicks his targets individually, devoting his full attention to each soul in turn. He isolates and toys with them, gradually eroding their sanity with his twisted, maddening humor. Once Thresh takes an interest in a soul, he does not relent until he possesses it. He then drags those he captures back to the Shadow Isles for an unimaginably dreadful fate. This is his only purpose.
Little is known about the Chain Warden's past, and many of the details live only in nursery rhymes and campfire tales. They tell of a sadistic jailer from centuries past who took great delight in torturing his wards. Patient and brutal, he used a variety of methods to break his victims' minds before their bodies succumbed to his grisly designs. Chains were the jailer's preferred instruments of terror. Their shrill scrape marked his dreadful approach and promised agony to those he visited. His dark reign went unchallenged until his prisoners escaped during a massive riot. They overwhelmed him, and without ceremony or remorse, hanged him from his own chains. Thus began the unlife of the horrible specter known as Thresh, or so the tales go.
Thresh now haunts the land, leaving an aftermath of horror and despair. However, there is a devious purpose behind his dark machinations, and the meager spirits of average men are insufficient. He seeks stronger souls. Only when he has broken the wills of Valoran's most resilient warriors will he finally have what he needs.
"There are few things as invigorating as taking a mind apart, piece by piece."
-- Thresh
Passive: Keeper of Lost Souls
Chain warden can harvest the souls of enemies that die near him, granting him armor, magic resistance and increased base spell damage. Exact values are WIP.
Q: Shackle
Passive: Deal 0.5*AD-1 magic damage on each hit that builds up when not attacking.
This value is equal to total souls collected plus up to 80/110/140/170/200% of attack damage, based on the amount of time since his last attack.
Active: Grab an enemy, then pull them to you or leap to them.
Throws out his scythe, dealing 80/110/140/170/200 (+0.5*AP) magic damage to the first unit hit and pulling them toward him for 1.5 seconds.
Reactivate this ability to pull Thresh to the bound enemy.
Cost: 80 Mana
Range: 1075
Cooldown: 18/16.5/15/13.5/12 seconds
W: Lantern Toss
Create a shielding lantern that an ally can use to dash to you.
Throw the Lantern to a point. If an ally near the Lantern clicks it, they pick it up and Thresh pulls both back to him.
Additionally, allies who come near it gain a shield lasting 6 seconds that absorbs up to 60/100/140/180/220 (+0.4*AP) damage. Allies can only receive the shield once per cast.
Cost: 40 Mana
Range: 950
Cooldown: 22/20.5/19/17.5/16 seconds
E: Sweep
Knock nearby enemies in the direction of your choice.
Deals 65/100/135/170/205 (+0.4*AP) magic damage in a line beginning behind him. Enemies hit are pushed in the direction of the swing, then slowed by 20/25/30/35/40% for 1.5 seconds.
Cast forward to push; cast backward to pull.
Cost: 60/65/70/75/80 Mana
Range: 500
Cooldown: 9 seconds
R: The Box
Trap enemies inside walls that slow and deal damage if broken.
Creates a prison of spectral walls around himself. Enemy Champions who walk through a wall suffer 250/400/450 (+1*AP) magic damage and are slowed by 99/50% for 2 seconds, but break that wall.
Once one wall is broken, remaining walls deal half damage and slow duration.
Cost: 100 Mana
Range: 450
Cooldown: 150/140/130 seconds
Champion Changes


- HP/5 increased to 5.5 (from 4.5)

-
- Mana cost reduced to 60 (from 60/65/70/75/80)
- Mana scaling reduced to 5.5 % (from 6%)
- Rune Prison (icon bugged)
- Mana scaling increased to 5 % (from 4.5%)
-
- AP ratio increased to 0.4 (from 0.35)
Item Changes

- Attack damage reduced to 20 (from 25)
- UNIQUE Passive - Trap Detection: Nearby stealthed enemy traps are revealed.

- Recipe cost increased to 1125 (from 860)
- Full cost increased to 2400 (from 2135)
RoG

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Who maxes W first? o.o
I always max Q first.
People max w if they need stay in lane its good for healing.