Berzerk wrote:
I played him on the PBE. He's actually decent top lane aside from having no true escape. His ranged is nice because you can get free trade on most champs. The amount of souls you have is also added as bonus magic damage on every auto. I build AS and Health, with a hurricane and wits he hits pretty fast and really hard once you get a lot of souls. He's really fun but does take some getting used to.
I LOVE CHAMPS THAT ARE FUN AND HAVE HIGH SKILL CAPS<333
Flying Dutchman Thresh looks cool :O
Thanks TinyStar for the amazing sig<3
Care to check out my
Mordekaiser guide? I'd appreciate it :D
Dark Metallica-Rocking With Mordekaiser

Dark Metallica-Rocking With Mordekaiser
pretty cool skin indeed.
Thank you jhoijhoi, Keondre, LaCorpse, The_Nameless_Bard, Arcana3, Apfeljack, Hogopogo, eddie199, Xiaowiriamu, and JEFFY40HANDS for the spectacular sigs!

I also feel him to be very interesting, like a new
Amumu. With your pull and box I can think of some nice plays coming up.
Also:na.leagueoflegends.com/board/showthread.php?p=33266720#post33266720
Soul Cap was not intended. (:O)
Moreover, he might become somewhat like
Skarner and the likes, due to having decent damage output with
Iceborn Gauntlet while still being insanely tanky.
Due to his not scaling armor, I would not put him in the jungle. Amumu does it better.
Lastly, the wiki says the drop chance is 20%, but that is pending for test. And to come up with the "normal" armor, he'd need around 80-100 souls.

Also:na.leagueoflegends.com/board/showthread.php?p=33266720#post33266720
Soul Cap was not intended. (:O)
Moreover, he might become somewhat like


Due to his not scaling armor, I would not put him in the jungle. Amumu does it better.
Lastly, the wiki says the drop chance is 20%, but that is pending for test. And to come up with the "normal" armor, he'd need around 80-100 souls.

Thanks to MissMaw and GmD for my signatures!
If I help'd ya, then don't be afraid to +Rep me! Thanks!
Whoelse thinks that even with the AP and ifinite stack, his passive is actually more to hold him back instead of furthering his play...?
Instead of just adding sth to an average champ base like those stack abilities used by Sion/Nasus/Veigar, it drags him down early.
It's not that big, but definitely there somehow.
Instead of just adding sth to an average champ base like those stack abilities used by Sion/Nasus/Veigar, it drags him down early.
It's not that big, but definitely there somehow.
On his Q, he can gain up to 200% bonus damage + the number of souls he has and deal that as magic damage to the enemy on a basic attack.
Passive: Thresh's basic attacks deal bonus magic damage on each hit. This value is equal to the total number of souls collected plus a percentage of his attack damage, based on the amount of time since his last attack.
Bonus Magic Damage: Souls + up to 80 / 110 / 140 / 170 / 200% AD
Quoted:
Passive: Thresh's basic attacks deal bonus magic damage on each hit. This value is equal to the total number of souls collected plus a percentage of his attack damage, based on the amount of time since his last attack.
Bonus Magic Damage: Souls + up to 80 / 110 / 140 / 170 / 200% AD

The thing is, what's to stop him from being poked to death by other carries?
He looks to have really bad mobility which would kinda suck for an ADC. Still, gotta just wait and see I guess.
I just see him as a good support for an ADC that with a little help can bait people into his range.
He looks to have really bad mobility which would kinda suck for an ADC. Still, gotta just wait and see I guess.
I just see him as a good support for an ADC that with a little help can bait people into his range.

-I'll ADC you l8er-
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