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Shaco Build Guide by Dynamo5

Assassin Teleport Shaco - Carrying into late game

Assassin Teleport Shaco - Carrying into late game

Updated on January 22, 2013
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League of Legends Build Guide Author Dynamo5 Build Guide By Dynamo5 8,524 Views 15 Comments
8,524 Views 15 Comments League of Legends Build Guide Author Dynamo5 Shaco Build Guide By Dynamo5 Updated on January 22, 2013
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1
Aseafy (25) | January 24, 2013 6:34pm
i might try this out soon, it looks really fun. however, you are makin a bad decision with experience quints because shaco should be getting kills anyways, especially with teleport. also, since you have teleport you may want to consider buying homeguard enchantments earlier.

homeguard teleport ganks are frisking horrifying. xD

and your comment about regurgitating the meta is only slightly true. good guides also teach a player how to play / playstyle and tricks . All good guides have to copy the meta, or else they would be lying to you :p
1
Dynamo5 (1) | January 24, 2013 5:51pm
^This was a duplicate account belonging to the cowardly pluckin penguin and has been banned. I think the comment should be too..
1
donutsaredelightful (3) | January 23, 2013 6:30pm
Voted -1
You have established little to zero believablity that you are a strong Shaco player. You have shown no success with this guide; however, I have seemed to skirmish upon your "one of a kind" S2 statistics with him. http://www.lolking.net/summoner/na/26787646#ranked-stats. You took Quintessence of Experience and that is just silly. Your argument about 6% is silly as well because AD scales all game long whereas XP doesn't. Shen will tear you to shreds in a split push war. Your "team composition" is ideal; however, it seldom happens.
1
Dynamo5 (1) | January 23, 2013 6:38am
Also, I don't care about down votes. I'm just here to have fun building the guide for myself, and to have intelligent arguments.

It seems like the only people who get up votes are the ones who fill a 6 liter bucket with stale vomit by regurgitating the current meta and advertising it in their signature.


No thanks.
1
Dynamo5 (1) | January 23, 2013 6:26am
freedyjee wrote:

You might wanna put this somewhere where everyone will see

"This is not a guide on who Shaco is or how to play him, I'm not telling you what you already know. It is a single proposed strategy."



It's in the introduction.

e.g. FIRST PARAGRAPH.

lol!
1
freedyjee | January 22, 2013 6:57pm
You might wanna put this somewhere where everyone will see

"This is not a guide on who Shaco is or how to play him, I'm not telling you what you already know. It is a single proposed strategy."

That's probably why you're getting downvoted. Sorry bud. I can't vote on this though, because it's too simplistic of a guide, even for only one strategy.
1
Dynamo5 (1) | January 22, 2013 5:39am

I have never been that much of a split-pusher with Shaco, but here goes nothing.

(A): I use this tactic a lot when I run Teleport on middle laners. Purchase Enchantment: Homeguard; so, if you get back to base and you Teleport you're running at 80 mph. The Enchantment: Distortion is okay, but it is not worth purchasing if you only have one summoner spell that is being affected.

(B): In your build cheat-sheet. You have 8 completed items listed. You need to address which items you must choose from, and which items you should plan on selling into the late game.

(C): Greater Quintessence of Experience are not necessary on Shaco. You are much better off with Greater Quintessence of Attack Damage. Some Shaco players may find that they fall behind in levels, but this is not the solution. The solution is to be a more successful ganker. In other words, only leave your jungle when you can guarantee to burn a summoner spell, or a kill.

(D): Make the guide "Comment to Vote" to understand the reason why people up-vote or down-vote your guide.

I will vote when changes are addressed. Hope I helped, and have a nice day!


A) Yeah, teleport homeguard is what all the cool kids are doing. And it's obviously good. But he isn't like Olaf- Shaco can run in like a train and still be pooped on. My late game strategy with Shaco is to focus on split pushing, where he is most effective. Mid game, Enchantment: Distortion buffs the frequency of his ganks and counter-ganks.

B) There should be a note in my build-cheat sheet that the tier three items are situational.

C) I made this whole argument in my guide so I'm going to avoid sounding silly. So if the points I've made have not been rebuked then your opinion is personal preference.

D) I've done that.

Thanks for your input.
1
Pluckin Penguin (117) | January 22, 2013 4:00am
I have never been that much of a split-pusher with Shaco, but here goes nothing.

(A): I use this tactic a lot when I run Teleport on middle laners. Purchase Enchantment: Homeguard; so, if you get back to base and you Teleport you're running at 80 mph. The Enchantment: Distortion is okay, but it is not worth purchasing if you only have one summoner spell that is being affected.

(B): In your build cheat-sheet. You have 8 completed items listed. You need to address which items you must choose from, and which items you should plan on selling into the late game.

(C): Greater Quintessence of Experience are not necessary on Shaco. You are much better off with Greater Quintessence of Attack Damage. Some Shaco players may find that they fall behind in levels, but this is not the solution. The solution is to be a more successful ganker. In other words, only leave your jungle when you can guarantee to burn a summoner spell, or a kill.

(D): Make the guide "Comment to Vote" to understand the reason why people up-vote or down-vote your guide.

I will vote when changes are addressed. Hope I helped, and have a nice day!
1
Laggermeister (242) | January 22, 2013 3:16am
LOL. That wasn't me. That was Stirninator. Same avatar. 8D

Shaco used Hallucinate!

It's super effective!
1
Meiyjhe (538) | January 22, 2013 1:37am
I can understand why someone would prefer XP runes over early attack damage.

Lately I have been trying my support rune page and masteries on AD carries and AP carries, to see how it works.

You get really much faster towards your last items and lvl.

However, when you indeed finally are lvl 18 with all your items, the boosts are useless.
Unless you are very confident and think you can finish the game untill the enemy will have their full build, I would not use this.

I myself also do not like early attack damage, instead I take armor penetration, which is pretty good all game long.

Also I agree with what Laggermeister said, if you are going to take utility runes, you should take GP10, since the full item build will take longer than reaching lvl 18.

Good luck to you ser :D
-Meiyjhe
1
Dynamo5 (1) | January 22, 2013 1:28am





Hey, good input. I really forgot about the Awareness point in the utility tree, and I'm glad you pointed that out. I'll disregard Zilean's Heightened Learning as a factor for now, because he shouldn't have to be in every team for this concept to work.


Quoted:
The experience-per-level Quints up your mid-phase a little but once you hit 18 they serve no purpose anymore. 6% exp increase is not enough to really get ahead on levels until around mid-phase

The [Quint of Attack Damage] are not a statistic to be missed at level 18, when a mere 6.75 attack damage is minute in your build. The time to consider their contribution is early on, isn't it? And mid-late phase is what I'm banking on with choosing Greater Quintessence of Experience.

Quoted:
and you're sacrificing a bit of damage in early game to get it (which could mean the difference between a successful gank or a failed turret dive)

It could, but it has to be quantified. How many ganks will fail because of it? That's not easy to figure out, because so much needs to be considered. Will Shaco really forfeit a 6% success rate on his ganks? But in relative comparison, a poor 6.75 AD does not seem to outweigh 6% bonus experience.

If you were to sell insurance to anyone in the League of Legends, who would be your highest risk client? It would be The Clown. And because of that, Shaco is one of the greatest, if not THE greatest, benefactors from it.


Quoted:
Also, when killed the enemy gets exp based off of how much the target had, so it can backfire if you get ahead in levels and then the carry kills you.

This is a strange argument. I mean, by that logic, why ever get ahead at all? With experience gained you benefit from increases in all your statistics. What I think you're saying is that gold in particular is not accompanying the bonus xp, and perhaps you interpret the champion in this scenario as being inflated in a sense. But the experience itself is very consequential.
1
Stirninator (6) | January 22, 2013 12:53am
When you are getting support quints (which is not really smart on Shaco, but..) then you should at least pick up GPS runes and not EXP % runes. This will benifit you more throughout the whole game.

Greetings, Stirninator
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