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Malzahar Build Guide by YourSpineIsMine

AP Carry Hammer Time! - An in-depth Malzahar guide

AP Carry Hammer Time! - An in-depth Malzahar guide

Updated on July 29, 2013
8.6
146
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League of Legends Build Guide Author YourSpineIsMine Build Guide By YourSpineIsMine 146 11 1,240,621 Views 75 Comments
146 11 1,240,621 Views 75 Comments League of Legends Build Guide Author YourSpineIsMine Malzahar Build Guide By YourSpineIsMine Updated on July 29, 2013
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1
Rortik | November 1, 2013 10:01pm
Very good, but you might want to change your fiddles discription. I haven't seen a Fidles NOT max e first in a very long time.
1
jasongo09298 (1) | September 7, 2013 11:29pm
Nyce build and ty for the ideas.
1
ZsetsunaZ | August 9, 2013 9:19pm
Very great guide!!!!Totally detail!!I just got Malzahar and won 4 game in a round with your guide,thanks especially for the combo Q > Flash > E+W > R, I also got the enemy with each combo!
1
john busi | July 22, 2013 7:05am
Very very great guide guy :) Complete and detailed, congratulations ;)

I'm also an estimator of Malzahar mid, one of the stronger lane phase mage in my opinion. It's so funny to play with him, at lvl 7 you can just put E on a minion and go kill the Wraiths meanwhile your Vision is doing your job on clear the minions' wave mid :P

I never thinked of taking Rilay's on Malza, 'cause of the slow reduction to 15% from overseconds damage. But i have to admit that the combination with the effect of Lyandri's is really powerful, so thanks for the tip, i'll try your build in the next games :)
1
romjke | July 16, 2013 9:16pm
nice build .. help me a lot :)

+1
1
Hohma | July 13, 2013 6:22am
In this guide u forgot about another nightmage for mages Galio he counters Malzahar heavily. Also about Morgana, if she is skilled she will deny early your attempts to farm by simply making your Malefic vision pop on her and use her black shield... This is good guide but some things are missing. And plz update starting kit with boots.
1
YourSpineIsMine (25) | June 30, 2013 10:38am

Fantastic guide. I enjoyed reading your guide very much, even learned a few things about mal in the meantime. the only point of contention I have is your description of the Orianna matchup. Ori and mal are my number 1 and number 2 champs respectively and I feel that you underestimate how dangerous an opponent Orianna is for Malzahar. Malzahar has problems with Ori for the same reason that he has problems with Lux -- poke and zoning. Simple as it may sound to not be by the ball; its not exactly like the Ori won't be trying to predict your movements. She has longer range than malzahar and he will eat a ball often when he goes to cast his e on minions. Additionally like Lux, Ori has a powerful shield which negates a large percentage of the e's damage meaning you can't bully her out of lane with it like you can most mids. Finally, once teamfights begin, Command: Shockwave will disrupt your ult assuming its not her you ulted. I love both of these champions dearly, both being in my top three champs, but this matchup is a toss-up that will be determined largely by how cocky ori is with mal's ult.


As stated, my experience against Orianna is quite limited, so a lot of it is based on guesswork really. I'll try to improve the Orianna section to something more viable; if you have any other tips on how to deal with her, I'd greatly appreciate them!
1
YourSpineIsMine (25) | June 30, 2013 10:32am
ccarriel wrote:

First, good guide, very complete and kinda fun to read :)
Second, what do u think about adding some spell vamp to possible items (or maybe 1 spell vamp rune)? Some users (especially new ones i think) maybe would like some hp sustain, hextech should be fine for early-mid game if necessary, and built later on gunblade for the extra ad for minions or will of the ancients if team has more ap champions.

Again awesome guide, see ya


I'll have to test out how viable building spell vamp is on Malzahar. Imo, building Hextech Revolver into a Spirit of the Spectral Wraith would be better for some early/mid game sustain, and a Will of the Ancients would be viable late game if your team had 2 other champions that relied on AP as well.
1
Joshua Gahan | June 16, 2013 7:15pm
Fantastic guide. I enjoyed reading your guide very much, even learned a few things about mal in the meantime. the only point of contention I have is your description of the Orianna matchup. Ori and mal are my number 1 and number 2 champs respectively and I feel that you underestimate how dangerous an opponent Orianna is for Malzahar. Malzahar has problems with Ori for the same reason that he has problems with Lux -- poke and zoning. Simple as it may sound to not be by the ball; its not exactly like the Ori won't be trying to predict your movements. She has longer range than malzahar and he will eat a ball often when he goes to cast his e on minions. Additionally like Lux, Ori has a powerful shield which negates a large percentage of the e's damage meaning you can't bully her out of lane with it like you can most mids. Finally, once teamfights begin, Command: Shockwave will disrupt your ult assuming its not her you ulted. I love both of these champions dearly, both being in my top three champs, but this matchup is a toss-up that will be determined largely by how cocky ori is with mal's ult.
1
ccarriel | June 16, 2013 1:44pm
First, good guide, very complete and kinda fun to read :)
Second, what do u think about adding some spell vamp to possible items (or maybe 1 spell vamp rune)? Some users (especially new ones i think) maybe would like some hp sustain, hextech should be fine for early-mid game if necessary, and built later on gunblade for the extra ad for minions or will of the ancients if team has more ap champions.

Again awesome guide, see ya
1
Lucorian5 (65) | June 3, 2013 12:28pm



Lucorian has more rep, therefore (s)he's right.

truth.
1
GrandmasterD (531) | June 2, 2013 2:56pm



Well ain't you just a hilarious guy. You should become a comedian or something.

Also, it's actually "Sir" for anyone wondering.


Lucorian has more rep, therefore (s)he's right.
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