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Not to mention your warding guide is the best thing I've found on this whole site since I'm a support main... thank you :D
6/10 item picks + structure
You only give me one starting option in the cheat sheet. Some people don't want to read the guide itself but are just looking for help with the build. You should probably add atleast one alternative starting option there :) The "Mid Game Core" is kinda expensive and you really need to dominate your lane early to get. I'd recommend taking off the
7/10 the rest
Well the runes are okay. I'd like to hear your opinion about 21/4/5 or 21/5/4 masteries if you take something like barrier with them. Also,
Structure + coding: 14/15
9/10 uses of overviews, schemes and other uses of structure
This is pretty self-explanatory. The guide looks nice thanks to this.
5/5 uses of coding
You've done your homework. The guide looks awesome.
Content: 45/50
20/25 Full Build Quality Explanation
You certainly do explain the item picks and some item combos. I don't have much to say here.
20/20 Tactical Quality Explanation
You can be proud son. I think that your explanations about teamfights, gameplay, combos, harassing and then the "What should
5/5 Quantity content
You do have plenty.
Bonus: 13/15
5/5 bonus chapters (matchups and synergy chapters)
Ganking/Roaming, getting gank from teammate.
5/5 Originality
Mid lane
3/5 attitude towards the readers (wants to improve)
Something I'm not sure of :p
I don't know if there is much to change about this guide. Great work.
Result: 85
Path of the Saint (81-100/100)
+Rep is always appreciated ;)
Notes
A very good and funny guide.
Result
+1
I actually always take the muramana when i play Mantheon, but i only play him top lane. Still, it's a great item to take when you have extra gold from winning your lane or are a master of farming.
This guide has more than 3X the info from the top Pantheon guide on mobafire, and -20 lower score. **** your Logic. Hopefully people will upvote, this guide definitely deserves more then a 76% for all the effort you put into this.
+1
I went ahead and upvoted, but something you might consider adding is a combo section
That mathcraft of x ability with y ability does this and that. If you've ever seen Goldfathers Riven Guide thats a good example.
You wouldn't happen to have a link of that, would you? I can't find it.
Content: 10/10
Cheat sheet looks great, although I like to see more structure than a bunch of rows. :b I also think you should focus on a little more MR since this is a mid lane guide. Also, since you focus on farming so much, I'd suggest taking
Appearance: 9/10
Fantastic. You avoid all walls of text and your banners look perfect. You have great bb coding and I love all aspects of your appearance. No complaints.
The Bad
All I'd suggest is putting more MR into your core build since it's a mid lane guide, but nbd here. Also the mastery coding thing would probably help you out with references. c:
The Good
Wonderful guide. Great coding, appearance, everything. You go very in-depth and new
Final Grade: 9.5/10, with a well-deserved +1
That mathcraft of x ability with y ability does this and that. If you've ever seen Goldfathers Riven Guide thats a good example.
Runes are good. Early game core is good but sometimes you might wanna start 3 pots with flask instead of ward depending on the jungler/laner and their kill potential. A lot of the time though, you might want to only pick up one defensive item. Randuins is really good, so normally I'd go for that unless they are seriously lacking in AD. Otherwise, warmogs is a really strong choice. I'd take out points in sorcery and put 3 in havoc. 2% is little, but it's more than 3% extra CDR. It adds up. Also note you can max E sometimes instead of Q. Q is more of a poke, E, all in, because it does more overall damage. Personal preference of course, as E has a longer CD. Also dependent upon the lane. Your overall build is very good though.
NOW TO THE GUIDE:
Went through the whole thing. I have to say, this one of the best guides I've seen. You go seriously in-depth when talking about how to play champion, and a lot of parts made me giggle. It's also very nicely put together and you have a nice counter section. You have a bunch on teamfighting, laning, combos, everything really. It's quite nice. And the good thing? You actually know what you're doing and it's not a bunch of fluff. Definitely a +1. Kinda wish I was a scout too, because I'd give this one a scout point. Hopefully you get top guide! The one thing I would add to it though, it just more counters. Never restrict yourself to one lane or one meta. You want to really show how pantheon can fare against all champions.
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Readability (3/3)
Content (5/6)
Finally, a defensive item should be core, even though you explain when to pick a defensive item in the guide itself. Anyone who has just hit level 30 reading this guide will simply leave the defensive item as 5th/6th item - which is really bad imo.
Explain what items you should get early game - a 4 item core leaves a lot open for low level players to make mistakes in. Just add a few little notes.
In your late game chapter you have two opposing statements, both split pushing and staying with your team. I think you should emphasize split pushing, while making sure you stay in ult-range and getting wards so you won't get caught.
I have some doubts with teamfight example 2: I think they won that fight because jax/wukong/amumu had no coordination to jump on graves. I feel like your explanation is a bit wrong.
Others (0.7/1)
Final score: (8.7/10)
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Awesome guide, I must say.
Seriously, the only thing that stops me from giving it a 10/10 is because you have a somewhat poor explanation of your item choices, only mentioning what items are core, but not why and in what order you should buy them.
(Okay, there are a few really minor things, but I explained them along the way of this review)
Content:
Cheatsheet
Generally fine, except you can tell them what items to get first at the very early stages (e.g.
Synergies
This section is really unnecessary. Everyone knows that junglers with good CC, nearly all supports and high CC champions go well with ANY champion, not just
Counters
Nothing much to say here, but
Runes
Actually, after getting one point in
Items
Won't recommend getting a 2nd Bloodthirster unless you are insanely ahead.
Consider Red elixir 4 pots 1 ward start. It can help you secure an early FB by baiting the opposing midlaner into an unfavourable fight, and allow you to snowball early.
Skill Order
Why take extra W at lvl 13 instead of maxing E lol.
Generally, it's really detailed which I like a lot. Apart from certain sections of the guide which is under progress(which you stated), the content is good and well-reasoned.
5/6
Appearance:
Really good in general, just that some parts of your guide are a bit congested, making it harder for me to read.
2.5/3
Does this guide bring something new to the table?
Mid lane
1/1
Score: 8.5/10
UPVOTED.
I can't comment much on your errors cause your guide is really good! Just remember to update the missing sections ASAP and with recognition, this guide should be the best
As what I say to every other guide, you don't have to follow my tips completely. After all, this is YOUR guide and not mine.
Pantheon's base damage on skills is very high (hence why he's earlygame), so a full AD page doesn't help him that much as ArPen does. I'd go for ArPen marks and keep the AD Quints just for the sake of lasthitting.
This is incorrect. Assuming an opponent starts with 30 armor, and we start with a lvl 1 spear shot:
Full AD page: 66.15 damage
Full ArP page: 58.66
By using ArP runes, you aren't taking advantage of Pant's high bonus AD scalings. Feel free to check the math by hand or by calculator.