I always try to give critisism when i can.
But whenever i do it seems like once it passes through my lips it becomes. "i'm better than you, ha"
But whenever i do it seems like once it passes through my lips it becomes. "i'm better than you, ha"
Ty MM and Blood for the sigs :3 | Rammus is comming back - heard it here first!

"Carrying"-guide | My reviewservice

"Carrying"-guide | My reviewservice
When you say "decide roles before game" do you mean before we assign teams, or before the champion selection starts? The reason that I always ask if both teams are ready is to give them this chance before champion select to determine if there are any potential problems with the team setups. If you're not using this "final check time" to do so, to make sure you can make it work properly with the roles, please do so in future games.
Regarding CnC after game, there was an update in the Refs forums I made a week ago, and only Mowen and Falseo have expressed their opinions. It now being relevant to the discussion at hand, I give you the things I wanted to say for the signups this week:
Regarding CnC after game, there was an update in the Refs forums I made a week ago, and only Mowen and Falseo have expressed their opinions. It now being relevant to the discussion at hand, I give you the things I wanted to say for the signups this week:
BarbJ wrote:
Couple of things to keep in mind for next week's games:
1) We'd like to try to bring back the CnC (Constructive Criticism) part. If we can, at the end of each game, do not leave the stats screen. We can spend a few minutes there discussing between teams what we thought went well, give tips and such.
2) That said, if someone on your team makes a mistake (or several), try to remain calm. During inhouses we've had several players who were consistently giving very harsh / critical feedback. It lowers team morale and won't help that player do better. Some of our players are Diamond or Platinum level, but that doesn't mean you can rage at the Bronze tier or Unranked players for not doing as well.
I also want to say something regarding day of signups, that they won't be given preference for invites, and will be treated like a "standard player in chat" who wants to join. For the EU games we had a few players who signed up ~30 minutes before the inhouse, and were confused why they didn't get invites. People who sign up 5 days in advance and have in their notes "I'd like to play in all the games we have!" and is a consistent inhouse player, being replaced for a guy who signed up 10 minutes beforehand seems a little... unfair somehow?
I would still invite them if we have open spots, but I'd like to not be "forced" to put them into the rotation. Now it's not that I was excluding them on purpose or anything, but we have to have some kind of cutoff.
1) We'd like to try to bring back the CnC (Constructive Criticism) part. If we can, at the end of each game, do not leave the stats screen. We can spend a few minutes there discussing between teams what we thought went well, give tips and such.
2) That said, if someone on your team makes a mistake (or several), try to remain calm. During inhouses we've had several players who were consistently giving very harsh / critical feedback. It lowers team morale and won't help that player do better. Some of our players are Diamond or Platinum level, but that doesn't mean you can rage at the Bronze tier or Unranked players for not doing as well.
I also want to say something regarding day of signups, that they won't be given preference for invites, and will be treated like a "standard player in chat" who wants to join. For the EU games we had a few players who signed up ~30 minutes before the inhouse, and were confused why they didn't get invites. People who sign up 5 days in advance and have in their notes "I'd like to play in all the games we have!" and is a consistent inhouse player, being replaced for a guy who signed up 10 minutes beforehand seems a little... unfair somehow?
I would still invite them if we have open spots, but I'd like to not be "forced" to put them into the rotation. Now it's not that I was excluding them on purpose or anything, but we have to have some kind of cutoff.
"You sound just like Pythagoras."
BarbJ wrote:
The reason that I always ask if both teams are ready is to give them this chance before champion select to determine if there are any potential problems with the team setups. If you're not using this "final check time" to do so, to make sure you can make it work properly with the roles, please do so in future games.
It's not really that simple though, is it? Teams can be perfectly balanced judging by the skill level of the players involved, but then, once the game starts, Plat player A on Team 1 decides to support while Plat player B on Team 2 picks his main mid and stomps a Silver (just naming something random).
Can you really see this happening in advance? Not really. Most people ask each other in champ select what they want to play and, even if they were to ask earlier, there are a lot of people who say "don't care" or "I'll play anything" (myself included). I don't think that is something should change.
I still think the best we can do is make sure that we try to avoid onesided games during champ select. What I mean by that is: if Player A (some high elo dude) picks AD early, don't let Player B (a low elo player on the other team) face him. Even then it's not really "forcing" it though, I just don't think that's something we want to be doing. Also, if both teams only have a limited amount of high elo players and Player A on Team 1 picks AD while the high elo players on Team 2 don't want to play that, it's not really fun to force them to either, is it?
What I mean is: at the very least, ensuring they have someone who is comfortable for each role. If it does end up that your team has 3 "AD, AP, Top" and no one remotely wants to play jungle (which I try to avoid, but who knows how each player is feeling for each individual game), this would be a chance to say something.
As for Game 1 specifically, I thought this was interesting. T2 consisted of:
Nayaad: AP - Played Jungle Elise
Khazem: AP, Support - Played AP Ezreal
Vynertje: AD, AP - Played Support Leona
AutistiApina: AD, AP, Support, Jungle, Top - Played AD Graves
Luther3000: AD, AP - Played Top Singed
Given these players and their preferred roles, why wasn't AutistiApina in the jungle? Why did Vynertje support instead of swapping with Khazem for mid? I count 3 potentially unhappy players here, with Nayaad, Luther, and Vynertje not getting roles they requested.
In my head, seeing this list, the game should go something like:
AutistiApina: Jungle
Khazem: Support
Luther: AD
Vynertje: AP
Nayaad: Top
Only 1 player doesn't get a preferred role, and that would be the person who goes top. Luther and Vynertje could even swap roles to put Oxide and Vynertje in the same position. So as the host, this was a pretty good team, only one person doesn't get a role they like, but they could play an AP champion top (see Penguin playing Diana in G1). I have no control over this, and I'm sorry it didn't work out.
Would we like to try using designated roles for the next inhouse, see how it goes?
As for Game 1 specifically, I thought this was interesting. T2 consisted of:
Nayaad: AP - Played Jungle Elise
Khazem: AP, Support - Played AP Ezreal
Vynertje: AD, AP - Played Support Leona
AutistiApina: AD, AP, Support, Jungle, Top - Played AD Graves
Luther3000: AD, AP - Played Top Singed
Given these players and their preferred roles, why wasn't AutistiApina in the jungle? Why did Vynertje support instead of swapping with Khazem for mid? I count 3 potentially unhappy players here, with Nayaad, Luther, and Vynertje not getting roles they requested.
In my head, seeing this list, the game should go something like:
AutistiApina: Jungle
Khazem: Support
Luther: AD
Vynertje: AP
Nayaad: Top
Only 1 player doesn't get a preferred role, and that would be the person who goes top. Luther and Vynertje could even swap roles to put Oxide and Vynertje in the same position. So as the host, this was a pretty good team, only one person doesn't get a role they like, but they could play an AP champion top (see Penguin playing Diana in G1). I have no control over this, and I'm sorry it didn't work out.
Would we like to try using designated roles for the next inhouse, see how it goes?
"Listen to Joe... he knows what he's doing."
I don't like the idea. I think people are over-exaggerating stuff just like I did with the Oxide vs me stuff. They just need to communicate better in stuff like "I don't want role x" or "I don't want to play vs player x because he's too high level for me to deal with".
Besides that, I really doubt whether it would solve the problem. Oxide and Mako stomped Autista and me as well, even though we were much higher rated.
Besides that, I really doubt whether it would solve the problem. Oxide and Mako stomped Autista and me as well, even though we were much higher rated.
Vynertje wrote:
"I don't want to play vs player x because he's too high level for me to deal with"
I wouldn't say this about anyone (not because I think I'm the best, but because I consider playing against someone good a challenge rather than something I should try to avoid), but could still get stomped.
In the end I agree it's a problem you can't really solve though (even if you tell people to play certain roles to make it even, players make mistakes, LoL is a game that can snowball heavily etc.).
You could watch the recorded stream with commentary from the nice guys at MFTV for some feedback. This is just one long video of all the games + an ARAM at the end so here's the inhouse game times.
Game 1: 23:00
Game 2: 1:24:30
Game 3: 2:48:30
I must say Game 2 was a lot closer than people seemed to think. It was pretty even up to the 15 min mark, but as with most games 1 team starts winning and they press the advantage and snowball. It was also fun as someone who played on the Blue Team to watch Oxide's shenanigans with Teemo's passive.

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When in inhouse, i frequently try to see what kind of picks people have in mind. my usual statement is "i can go anywhere except adc" and try to allow others to have the experience they want.
ingame is rather hard to give advice in a clear manner. i'm very critical of certain ward placements and the most i can do is, usually, "you shouldn't have warded there/like that"
the game i gave more "criticism" was a few months ago when my team was doing really bad (including me) and i started to call shots to the point of (reportedly) screaming over vent. i basically didn't shut up until we won the game but i ended up being really annoying to the point of constantly having to say to everyone what to do and where to not be, while pinging like a madman. and thats why I don't make an effort to give ingame advice/calls.
edit: i know some people end up talking about the last game in chat, but i don't see it so often. also, maybe ask for a report from everyone and pm each person with what others have to say? or even use the replays to explain what didn't work and why?