I put it up in the video section too, but here:
http://www.youtube.com/watch?v=N2_JkgrUogY
Karma is an effective solo lane AND an effective nuke. She can really change teamfights completely, and I can definitely see a nerfbat coming her way with the mantra heal. :/ Also what's really cool - you can deny last hits with your shield. It's awesome.
http://www.youtube.com/watch?v=N2_JkgrUogY
Karma is an effective solo lane AND an effective nuke. She can really change teamfights completely, and I can definitely see a nerfbat coming her way with the mantra heal. :/ Also what's really cool - you can deny last hits with your shield. It's awesome.
TheWorldAsunder wrote:
I put it up in the video section too, but here:
http://www.youtube.com/watch?v=N2_JkgrUogY
Karma is an effective solo lane AND an effective nuke. She can really change teamfights completely, and I can definitely see a nerfbat coming her way with the mantra heal. :/ Also what's really cool - you can deny last hits with your shield. It's awesome.
Gangplank/Karma duo lane?
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TheWorldAsunder wrote:
I put it up in the video section too, but here:
http://www.youtube.com/watch?v=N2_JkgrUogY
Karma is an effective solo lane AND an effective nuke. She can really change teamfights completely, and I can definitely see a nerfbat coming her way with the mantra heal. :/ Also what's really cool - you can deny last hits with your shield. It's awesome.
Watched your vid. It was pretty good. There were alot of potential tethers you coulda made to help ur teammates more, but what really got me was that you pretty much forgot to level up ur skills and half the game saw you with 3 or more skill points stored up not doing anything and you still kicked ***.

I like how you can shield creeps, it allows you to harass people from twice the range, plus they never see it coming. It also means you can shut-down melee chars who try to last hit, since whenever they get close to your creeps they get a nice mantra shield in the face.
It also blocks at least one tower hit at nearly all levels, so you can use it to extend the life of a creep getting hit. It's also useful for clearing
Noxious Trap similar to
Spell Shield or
Feint. Mantra heal is excellent staying power during the laning phase, especially if you play her with
Clarity like I recommend.
One critique I have is that the tether doesn't actually damage the person you cast it on, making it very hard to use for harassing because you gotta get lucky enough to have a creep behind the person.
It also blocks at least one tower hit at nearly all levels, so you can use it to extend the life of a creep getting hit. It's also useful for clearing




One critique I have is that the tether doesn't actually damage the person you cast it on, making it very hard to use for harassing because you gotta get lucky enough to have a creep behind the person.

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