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Graves General Guide by CarryCombo

AD Carry The overall ADC guide for S3

AD Carry The overall ADC guide for S3

Updated on July 1, 2013
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League of Legends Build Guide Author CarryCombo Build Guide By CarryCombo 0 15 4,607 Views 30 Comments
0 15 4,607 Views 30 Comments League of Legends Build Guide Author CarryCombo Graves Build Guide By CarryCombo Updated on July 1, 2013
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1
CarryCombo | July 2, 2013 3:10am
PsiGuard wrote:


Actually Blade of the Ruined King is fantastic on Graves and a lot of people like it on Ezreal as a 5th or 6th item. Quickdraw is a great AS steroid that comes up faster with more autos. You can also use the active in your burst combo, which pretty much makes up for the lower amount of AD compared to, say, Bloodthirster.

BT is okay on Graves but BotRK is arguably better, at least in most scenarios.

Not just because you wrote what I stand for in this matter, but you formulated it alot better than I did, and I totally agree, I get more burst from a BotRK then a BT, its true. Thanks
1
CarryCombo | July 2, 2013 3:06am




Suggestion: Don't get taken in by peer pressure ._.

For Frozen Mallet, even though the slow is reduced, it does still help you survive better than if you got Warmog's Armor, since even a reduced slow helps you kite, and the AD adds to your lifesteal value.

EDIT: According to the Mobafire database, the ranged slow effect is 30%, which is pretty darn big.

You're right about Blade of the Ruined King being a staple item on some ADCs. However, that doesn't apply to every champion. That item is a great pick on duelist-type champions like Quinn and Vayne, but not so great on ADCs that are more spell-oriented like Graves and Ezreal. Also, just because you don't see an item being built doesn't mean it's bad, and vice versa. For example, Runaan's Hurricane is just a bad item in general, yet you still see it at times.

Just because you get to proc Headshot twice as much doesn't mean you should waste an item slot for Hurricane. If you build Infinity Edge and Phantom Dancer (Standard core on Caitlyn) you're already at over 50% crit rate. Also, you can't forget about sustain and ArPen, as well as your survivability item, which puts you at an item cap. Not only that, but Hurricane as an item is just not worth the gold. TLDR, you do not have the purpose, nor the capability, to buy Hurricane if you want to become a late-game terror that Caitlyn is supposed to be.

Now, about boots. Mercury's Treads is not a bad item, but you shouldn't be building it on an ADC. Against a hard poke support? I'll use Sona as an example. She is just about the squishiest support in the game, and the range on Hymn of Valor isn't that much further than your auto attack range. If she tries to poke you, get a few hits on her and she won't do it much. Also, you can just lifesteal the damage back, since her damage really isn't that big of a deal. On a side note, that's also partly why you want to start Doran's Blade. As for tenacity. Positioning in a team fight is one of the most important parts of playing an ADC successfully. In other words, you shouldn't be getting hit by CC at all. And if you really want that tenacity, there's this thing called Zephyr that you can replace boots with, since it also grants speed and attack speed.


Oh yeah, a bit more about Doran's Blade.

If you start with a Long Sword, you can get a maximum of 2 Health Potions. (You shouldn't be getting Wealth mastery on an ADC anyway.)

Each Health Potion heals 150, so you can get a total of 300HP in sustain.

Doran's Blade allows you to heal 5 HP PER HIT.

In other words, the sustain provided by the two items balance out at 60 auto attacks, which is something that can be achieved very easily. I mean, if you're any decent, 60 CS should be achieved by around 7 to 8 minutes, and during this time you will be auto-attack harassing the opponents as well. It also gives you far more flexibility as to WHEN you want the sustain, and the sustain effect stays until you sell the item. Oh, and that 80 bonus health will help you stay alive.

Well, its kind of true what you say about Caitlyn I guess, but I honestly have gotten so used to Blade of the Ruined King now, I guess. Season 2 it was always Bloodthirster, and then Infinity Edge, but this is not S2, this is S3. Call it break the META, but I do, with Skägghälge, my premade support, have a win rate of 73%. For S2 it was 79% win ratio. After all, this is my guide, and I am only saying what works for me, and if I win 70% of all my games with this, and do have a standard farm of about 120 creeps, per 15 mins, I am happy.

One more thing about the Doran's Blade. I see that you have done the math, and got it right. BUT, what you don't calculate is the regeneration time. With 2 health potions, you get 300 HP, true, but over 30 sec. It takes about 5 mins to get that with the Doran's Blade. And that is if we are NOT counting in that they will poke you during this time and so on. When I face a Doran's Blade in lane, I always go aggressive, and make sure that they won't be able to utilize that heal, so if they get 1 auto attack off, I hit THEM once. They get 5 HP, and maybe a last hit. I get no health, but deal about 80 damage. They go minus 75 health, on that auto attack. That's not a win according to me. Either that, or everyone, including me, suck at using a Doran's Blade in all games I play. Does this explain it? I hope it did, but yea. I don't call it a viable start item, unless you are someone that can make trades, without taking ANY damage yourself, such as Caitlyn.

At last, the Runaan's Hurricane, does actually proc the BONUS DAMAGE from Headshot on those extra projectiles from the Runaan's Hurricane. I do consider it a decent item, and I will still use it.

I think that was all, and thank you for your good criticism, and I will consider that Frozen Mallet. It almost sounds a bit too good to be true, but we'll see, if it works in game.
1
-NA- Veng Lmfao (169) | July 2, 2013 2:57am
Your guide doesn't determine if an item is viable or not.
Blade>Long Sword
"oh it's my guide" yeah it's your guide, doesn't mean **** though.
1
CarryCombo | July 2, 2013 2:50am
Janitsu wrote:

^One lost game. Lol naabs nevr agen. /endofdiscussion

It was maybe also that the enemy Katarina was 13-0 and paid my lane a couple of visits... And I was tired, BUT, I do wish to say one thing. I do win the lane early 10/10 times when I start with Long Sword and 2 Health Potion against Doran's Blade. And that was a really pathetic game I had. Pathetic, lost as Graves VS Ashe... I do not call it viable, and its my guide after all.
1
Vynertje (386) | July 2, 2013 12:12am
Tbh this guide is complete trash.
Why?
  • Ignite on an AD Carry
  • Not even a mention of lifesteal quints
  • Last Whisper is pretty much mandatory on any ADC
  • Runaans sucks.
  • Statikk is pretty much never worth the buy.
  • Barely a mention of Berserker's
  • Calling yourself a good/decent player as bronze 1.
  • Really incomplete. If you want to upload an unfinished guide, archive it and show it to your friends.
1
PsiGuard (1495) | July 1, 2013 11:40pm

You're right about Blade of the Ruined King being a staple item on some ADCs. However, that doesn't apply to every champion. That item is a great pick on duelist-type champions like Quinn and Vayne, but not so great on ADCs that are more spell-oriented like Graves and Ezreal.

Actually Blade of the Ruined King is fantastic on Graves and a lot of people like it on Ezreal as a 5th or 6th item. Quickdraw is a great AS steroid that comes up faster with more autos. You can also use the active in your burst combo, which pretty much makes up for the lower amount of AD compared to, say, Bloodthirster.

BT is okay on Graves but BotRK is arguably better, at least in most scenarios.
1
Retribution (52) | July 1, 2013 11:13pm
CarryCombo wrote:


Hi Retribution!

Lets get right to the point. This is as I said not a finished guide, and the only reason I published it was because some friends wondered what the **** I had been doing all day (Sleeping and writing for 2 hours I think). Anyways, I rarely get the Statikk Shiv, but its a decent item, that allows for slightly more DPS.

The thing about Frozen Mallet made me think.. I am not sure about getting it instead of Warmog's Armor. Warmog's Armor gives me some good HP reg too, and the slow is reduced because of that I am ranged.

And not saying anything bad about anyone, but honestly 9/10 games, there is no Bloodthirster on ANYONE in the game at all. Blade of the Ruined King has been a really strong, and META item now.

Give the passive of Caitlyn a thought... It gets her to make a Headshot every 3rd attack instead of every 7th. That gives ALOT of damage in teamfights. But yes, you can't get it on many champions, that's true.

My vendetta against Berserker's Greaves? How about this. All of season 2 I played with them, and I felt that they did the job, but then a Platina friend asked me to try the Mercury's Treads. I thought about it, and then figured that I had attack speed enough, AND also, I needed the MR against a hard poke support, and the CC reduction, why complain?. I don't get the point of getting Berserker's Greaves when you can get Mercury's Treads, I honestly don't.

Thank you for the article about the Avarice Blade, now I know, its not worth it, thx.

Did I forget to mention anything? Anyways, tell me if I did. That's all, have a nice day.



Suggestion: Don't get taken in by peer pressure ._.

For Frozen Mallet, even though the slow is reduced, it does still help you survive better than if you got Warmog's Armor, since even a reduced slow helps you kite, and the AD adds to your lifesteal value.

EDIT: According to the Mobafire database, the ranged slow effect is 30%, which is pretty darn big.

You're right about Blade of the Ruined King being a staple item on some ADCs. However, that doesn't apply to every champion. That item is a great pick on duelist-type champions like Quinn and Vayne, but not so great on ADCs that are more spell-oriented like Graves and Ezreal. Also, just because you don't see an item being built doesn't mean it's bad, and vice versa. For example, Runaan's Hurricane is just a bad item in general, yet you still see it at times.

Just because you get to proc Headshot twice as much doesn't mean you should waste an item slot for Hurricane. If you build Infinity Edge and Phantom Dancer (Standard core on Caitlyn) you're already at over 50% crit rate. Also, you can't forget about sustain and ArPen, as well as your survivability item, which puts you at an item cap. Not only that, but Hurricane as an item is just not worth the gold. TLDR, you do not have the purpose, nor the capability, to buy Hurricane if you want to become a late-game terror that Caitlyn is supposed to be.

Now, about boots. Mercury's Treads is not a bad item, but you shouldn't be building it on an ADC. Against a hard poke support? I'll use Sona as an example. She is just about the squishiest support in the game, and the range on Hymn of Valor isn't that much further than your auto attack range. If she tries to poke you, get a few hits on her and she won't do it much. Also, you can just lifesteal the damage back, since her damage really isn't that big of a deal. On a side note, that's also partly why you want to start Doran's Blade. As for tenacity. Positioning in a team fight is one of the most important parts of playing an ADC successfully. In other words, you shouldn't be getting hit by CC at all. And if you really want that tenacity, there's this thing called Zephyr that you can replace boots with, since it also grants speed and attack speed.


Oh yeah, a bit more about Doran's Blade.

If you start with a Long Sword, you can get a maximum of 2 Health Potions. (You shouldn't be getting Wealth mastery on an ADC anyway.)

Each Health Potion heals 150, so you can get a total of 300HP in sustain.

Doran's Blade allows you to heal 5 HP PER HIT.

In other words, the sustain provided by the two items balance out at 60 auto attacks, which is something that can be achieved very easily. I mean, if you're any decent, 60 CS should be achieved by around 7 to 8 minutes, and during this time you will be auto-attack harassing the opponents as well. It also gives you far more flexibility as to WHEN you want the sustain, and the sustain effect stays until you sell the item. Oh, and that 80 bonus health will help you stay alive.
1
drakon136 (56) | July 1, 2013 9:14pm
I stopped reading at the third yellow word.
1
bcican (7) | July 1, 2013 7:37pm
Considering I really don't down vote guides this one actually made me change it to the all terrible dv. The reasoning behind this is because you really come off in your guide as a complete pompous ***, and in a place that basically runs off pompous ***es that's saying something. -1
1
sirell (400) | July 1, 2013 7:04pm
Bronze I for the both of you. Nuff said.
1
-NA- Veng Lmfao (169) | July 1, 2013 6:01pm
-1 for the introduction alone.

Then you add in the rest of the ********.
1
Laggermeister (242) | July 1, 2013 5:51pm
CarryCombo wrote:

I would like to ask everyone that commented this far one thing. Did you not notice what I did here? xD I put out something that was un-finished, and what did I get? I got "80% **** YOU, YOU SUCK" and I got 20% of real criticism. I also learned that the Avarice Blade, was not worth it. I call that a win, and have fun hatin' guyz


Your assumption is that posting an unfinished guide, to be completed later, is okay. Guess what? It is not okay. So either create a new one and republish only when it's done, or suck it and live with all the downvotes.

Guide content is still **** btw.
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